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SOCIA                                                                CL
                 L                                                                    D


                Everyone’s a
                           MOBIL                                  The New Face of
                Storyteller E                                          Fun


 IC             Screens                                            Contextual
                                                                    BIG             CO
S               Disappear                                          World
                                                                   DATA              E
                                                                                    TIV
 rtoroz,	
  	
  Bela	
  Papp,	
  Adver4sing	
  &	
  Online	
  CEE	
  
one’s a
eller


     Micro-        Rich
     Lifecasting   Communication
one’s a
eller
             Creative and Visual      Building Identity
Immersive                                                         Global Emp
                Expression




to zoom,
eract with
 ory.        Collaborative crowd-   Read, create, and             Digital is enab
             sourcing of news and   interact with content – all   revolutions wit
             interests              focused on YOU                storytelling
YS OF
YOUR

oom,
ct with
ABORATI
 ISUAL
YTELLIN

g the news and
NG IDENTITY
swers, collages all provide canvas
ries
L FREEDOM,
 L
WERMENT




unisia and Egypt, more than 80% of the usage of Facebook
ng the civil movement and events in early 2011 was “either
aise awareness, share information or organize actions
ted to the movement and events.”
                   The Dubai School of Government, 2011
EVY:
UTE 66
Skype puts you inside your audience’s intimate
                social network



       More than
285    MILLION
                 1
USERS GLOBALLY



   2.5 M+               Skype is growing twice as fast as the world’s population.1
   USERS in the
                        2HR08                    300 41.5
   Slovenia, Croatia,
                                             33%
                                                  B
   Serbia, Bosnia,
   Montenegro
   monthly
           1                   M
                           time spent1
                                                      M
                                          of the total of all global minutes of voice and video
                                         international PSTN and           calls in 2010, 3
                                                                                                  concurrent users3

                                         Skype-to-Skype calling 50% of which was video
                                                  minutes2
hroughout the day
          evening           morning




hat




ok Feed                                Audio




Calling   late afternoon   afternoon   Screen
frequent, long, engaging
versations




 Skype                                                                                                                            Users feel Skype
                                                          Over half use Skype
ns last more                                              twice a week                                                            personal exp
0min2                                                                                                                             than Facebook o
                                                          or       more1
ting Solutions Brand Survey June-July 2012 2. Skype user research, July 2012, conducted by Ipsos MediaCT on behalf of Microsoft
MARKETER
IMPLICATIONS
•  Create personalized experiences
   and products
•  Think rich
•  Create shareable content
   experiences across screens
Everywhere,   The New Face of
        Everyone      Fun

                                        Interactive
                                        Entertainmen
ation                                   t
ew Face of Fun
verywhere,      “Gamifying” Non-       Fun with
                                                                  Playful Le
eryone           Game Activities       Interactive TV




he #1
category of                            NUads from Kinect for
              The fun of games being
 up 26% of                             Xbox lets you interact   Kinect makes
              applied to non-game
p downloads                            and play with an ad      interactive and
              activities
FUN AS A
                     SOCIAL
                     MOTIVATOR




more people to use   Make stairs for FUN!
 ?
OR PERKS
ds
n play with
ECT
 ES
RNING
YFUL
reet & Nat Geo




nect Sesame Street TV”
be able to learn right
eir favorite characters,
ng girl who is counting
h Grover.
ER GAMES ARG &
 INE
Natural
     User
     Interface




                 Screens Disapp


ve                        Simul
s                         g
ns Disappear
 less &       Interactive Surfaces
                                            Digital-Physical Blur   Humanizing
 ected            Everywhere




  multi-      Microsoft’s vision for when
m connected   every surface becomes a
 to           screen                        Digital and physical    The Kinect Eff
experiences                                 worlds come together    revolutionizing
ESS CONNECTED
NS
ACTIVE
 CES
 WHERE




 Home of the future
SURFACE IS A
N




r skin as an input surface
ESS CONNECTED
 L&
 NS
CAL
DS COME
THER




ny
 or
 ject on
ace
Big Data




Contextual World


Geo-Mobile-
Local              Digita
xtual World
ext is         Location Location            Technology Works
                                                                     Personal S
ything             Location                   on Our Behalf
otional




nvironmental



                                                                     Screens virtua
                                                                     and surfaces
  External     Using location and social                             by the users b
                                            Everyday actions like    movements, th
               data, apps can connect you
                                            buying coffee become     their location,
               anytime anywhere with
                                            easier with technology   network
               information and friends
EXT IS
YTHING




     Emotional       Social



     Environmental   External
L ME
UT
 RSELF…
You
Everyone’s a
Storyteller
               The New Face
               of Fun




   Centric
Screens
Disappear
               Contextual
               World
Future Forward: four trends that will change the online world (Béla E. Papp - Microsoft)

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Future Forward: four trends that will change the online world (Béla E. Papp - Microsoft)

  • 1. SOCIA CL L D Everyone’s a MOBIL The New Face of Storyteller E Fun IC Screens Contextual BIG CO S Disappear World DATA E TIV rtoroz,    Bela  Papp,  Adver4sing  &  Online  CEE  
  • 2. one’s a eller Micro- Rich Lifecasting Communication
  • 3. one’s a eller Creative and Visual Building Identity Immersive Global Emp Expression to zoom, eract with ory. Collaborative crowd- Read, create, and Digital is enab sourcing of news and interact with content – all revolutions wit interests focused on YOU storytelling
  • 6. NG IDENTITY swers, collages all provide canvas ries
  • 7. L FREEDOM, L WERMENT unisia and Egypt, more than 80% of the usage of Facebook ng the civil movement and events in early 2011 was “either aise awareness, share information or organize actions ted to the movement and events.” The Dubai School of Government, 2011
  • 9. Skype puts you inside your audience’s intimate social network More than 285 MILLION 1 USERS GLOBALLY 2.5 M+ Skype is growing twice as fast as the world’s population.1 USERS in the 2HR08 300 41.5 Slovenia, Croatia, 33% B Serbia, Bosnia, Montenegro monthly 1 M time spent1 M of the total of all global minutes of voice and video international PSTN and calls in 2010, 3 concurrent users3 Skype-to-Skype calling 50% of which was video minutes2
  • 10.
  • 11. hroughout the day evening morning hat ok Feed Audio Calling late afternoon afternoon Screen
  • 12. frequent, long, engaging versations Skype Users feel Skype Over half use Skype ns last more twice a week personal exp 0min2 than Facebook o or more1 ting Solutions Brand Survey June-July 2012 2. Skype user research, July 2012, conducted by Ipsos MediaCT on behalf of Microsoft
  • 13. MARKETER IMPLICATIONS •  Create personalized experiences and products •  Think rich •  Create shareable content experiences across screens
  • 14. Everywhere, The New Face of Everyone Fun Interactive Entertainmen ation t
  • 15. ew Face of Fun verywhere, “Gamifying” Non- Fun with Playful Le eryone Game Activities Interactive TV he #1 category of NUads from Kinect for The fun of games being up 26% of Xbox lets you interact Kinect makes applied to non-game p downloads and play with an ad interactive and activities
  • 16. FUN AS A SOCIAL MOTIVATOR more people to use Make stairs for FUN! ?
  • 19. ECT ES RNING YFUL reet & Nat Geo nect Sesame Street TV” be able to learn right eir favorite characters, ng girl who is counting h Grover.
  • 20. ER GAMES ARG & INE
  • 21. Natural User Interface Screens Disapp ve Simul s g
  • 22. ns Disappear less & Interactive Surfaces Digital-Physical Blur Humanizing ected Everywhere multi- Microsoft’s vision for when m connected every surface becomes a to screen Digital and physical The Kinect Eff experiences worlds come together revolutionizing
  • 24.
  • 25. ACTIVE CES WHERE Home of the future
  • 26. SURFACE IS A N r skin as an input surface
  • 27. ESS CONNECTED L& NS CAL DS COME THER ny or ject on ace
  • 29. xtual World ext is Location Location Technology Works Personal S ything Location on Our Behalf otional nvironmental Screens virtua and surfaces External Using location and social by the users b Everyday actions like movements, th data, apps can connect you buying coffee become their location, anytime anywhere with easier with technology network information and friends
  • 30. EXT IS YTHING Emotional Social Environmental External
  • 32. You Everyone’s a Storyteller The New Face of Fun Centric Screens Disappear Contextual World