2. A Brand New Playground
How can we use games as a branding and marketing tool?
3.
4. 5/5: Where is More?
My Publications and
contributions to books
www.brandnewgame.nl/blog
Twitter: @BartHufen
Website: www.brandnewgame.nl
Twitter: @BartHufen
5. ABN Amro Bank
ACN / Schiphol Airport
Haven Amsterdam
Holland Casino
Novamedia
Red Bull
Robeco
Unilever
Ziggo
6. Content
1. What’s in a game?
2. Who plays games and why?
3. How can we use games as a marketing tool?
4. Why should I use games as a marketing tool?
This presentation is available at Slideshare and on my blog
7. 1/4: What’s in a game?
Starting from the objective, the target group and the brand essence
(or challenge) you can start to develop a remarkable, relevant and
distinguished concept
27. 2/4: Who Plays Games?
50% of Facebook users log in to play games
Angry Birds games were downloaded > 1 billion times
150 million people play games through the portals of Spil Games
Average amount of gamers playing through Steam is 4 million daily
The average gamer is 37 years old
28. 2/4: Who Plays Games?
What about the Rest of the world?
Check for more research
29. 2/4: Why we Play Games?
Explore Challenge
Self-expression Learn Defend Sensation
Fantasize Acquire Bond Story
Submission Social
30. 3/5: How can We?
Mastery*
Learn Purpose
Experiment
* Balancing the Flow gives the
player a ‘Sense of Control’
Start
Doing
SS
G RE
PRO
31. 3/4: How can We?
Lack of time forces me to show just a few examples
32. 3/4: How can We?
1. Product-related: innovation through games and product-testing in games
2. Price-related: play for discount
3. Place: sell virtual goods in virtual worlds
4. Personnel: train staff through games
5. Promotion:
1. Product placement
2. In-game advertising
3. Branded content
4. Visually adapted game
5. Advergame
More examples in my book: free download at www.brandnewgame.nl
33. 3/4: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
Objective: increase store traffic
Target: young minded consumers
Essence: being comfortable during uncomfortable situations
34. 2/3: How can We? Price (and builds up a CRM
2/5: A game that influences the Price (and builds up a CRM dBase)
Weird'Scores' New'Balls'
Fun' Leading'
Urban'' Tennis' Quality'
Tongue'in'cheek'' Fashion'
Lifestyle'
Sports'' Underwear' Comfortable'
ParEes''
Dance' Björn'Borg'' Colorful''
Young'
Swedish' Minded'
Down'to' Consumer'
earth'
Abba'
35. 3/4: How can We?
2/5: Define the Brand Essence in a tag cloud
Weird'Scores' New'Balls'
Fun' Leading'
Urban'' Tennis' Quality'
Tongue'in'cheek'' Fashion'
Lifestyle'
Sports'' Underwear' Comfortable'
ParEes''
Dance' Björn'Borg'' Colorful''
Young'
Swedish'
Minded'
Down'to'
Consumer'
earth'
Abba'
36. 3/4: How can We?
2/5: Björn Borg is about Being Comfortable...
What’s uncomfortable about Tennis?
37. 3/4: How can We?
2/5: Play a game like Pong for Specials or Discount
38. 3/4: How can We?
2/5: Make it work? Mini&game&
on&Facebook&
Seed&the&
game&on&
websites& Bjöng& Game&for&
iPhone&
Voucher&
to&be&
redeemed&
in:store&&
46. 3/4: How can We?
4/5: Games to train Staff (Personnel)
Objective: Make employees more aware of possible impact of behavior
Target: all employees
Essence: discuss what’s ‘normal’ and how you should act in certain
situations to become an exemplary employee!
49. 3/4: How can We?
4/5: Games to train Staff (Personnel)
50. 3/4: How can We?
4/5: Games to train Staff (Personnel)
51. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
4. Visually adapted games
52. 3/4: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
5. Advergame
Just pay attention to advertising... ;-)
53. 4/4: Why should I?
1. Games are fun!
2. Voluntary participation by your target group
3. 100% attention
4. Taps into drivers and motivations
5. Activates all senses
6. Active involvement (lean-forward entertainment)
7. Replay can lead to days, weeks and months of brand-bonding
8. It works for awareness, brand preference and sales...