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PLAY   CONSULT
       CONCEPT
        +2
                 ING
A Brand New Playground
How can we use games as a branding and marketing tool?
5/5: Where is More?
  My Publications and
contributions to books

                    www.brandnewgame.nl/blog

                   Twitter: @BartHufen




                                               Website: www.brandnewgame.nl
                                               Twitter: @BartHufen
ABN Amro Bank
ACN / Schiphol Airport
   Haven Amsterdam
       Holland Casino
           Novamedia
             Red Bull
              Robeco
             Unilever
                Ziggo
Content
1. What’s in a game?

2. Who plays games and why?

3. How can we use games as a marketing tool?

4. Why should I use games as a marketing tool?


This presentation is available at Slideshare and on my blog
1/4: What’s in a game?
Starting from the objective, the target group and the brand essence
(or challenge) you can start to develop a remarkable, relevant and
distinguished concept
1/4: What’s in a game?
Who owns a city garden?
1/4: What’s in a game?
The story of FarmVille
The story of FarmVille
The story of FarmVille




32 million people like Farmville
The story of FarmVille
The story of FarmVille
The story of FarmVille
The story of FarmVille
The story of FarmVille
1/4: What’s in a game?
The story of FarmVille
1/4: What’s in a game?
The story of FarmVille
1/4: What’s in a game?
The story of FarmVille
The story of FarmVille
The story of FarmVille
The story of FarmVille
1/4: What’s in a game?
The story of CityVille, CastleVille, Sim Social, ...
1/4: What’s in a game?
2/4: Who Plays Games?
Just teenagers...
2/4: Who Plays Games?
Not just teenagers...
2/4: Who Plays Games?
50% of Facebook users log in to play games

Angry Birds games were downloaded > 1 billion times

150 million people play games through the portals of Spil Games

Average amount of gamers playing through Steam is 4 million daily

The average gamer is 37 years old
2/4: Who Plays Games?
What about the Rest of the world?



Check             for more research
2/4: Why we Play Games?
                   Explore     Challenge


Self-expression     Learn       Defend     Sensation




     Fantasize     Acquire       Bond      Story


                  Submission    Social
3/5: How can We?
                                    Mastery*

                       Learn                          Purpose


        Experiment

                                        * Balancing the Flow gives the
                                          player a ‘Sense of Control’
Start
Doing
                               SS
                         G   RE
                     PRO
3/4: How can We?
Lack of time forces me to show just a few examples
3/4: How can We?
1. Product-related: innovation through games and product-testing in games
2. Price-related: play for discount
3. Place: sell virtual goods in virtual worlds
4. Personnel: train staff through games
5. Promotion:
   1. Product placement
   2. In-game advertising
   3. Branded content
   4. Visually adapted game
   5. Advergame

       More examples in my book: free download at www.brandnewgame.nl
3/4: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)

Objective: increase store traffic

Target: young minded consumers

Essence: being comfortable during uncomfortable situations
2/3: How can We?                                         Price (and builds up a CRM



2/5: A game that influences the Price (and builds up a CRM dBase)

                                       Weird'Scores'      New'Balls'
                 Fun'                                                      Leading'
                                Urban''         Tennis'              Quality'
            Tongue'in'cheek''                                                    Fashion'
                                   Lifestyle'
                                                  Sports''             Underwear'     Comfortable'
                        ParEes''

                   Dance'                 Björn'Borg''                          Colorful''

                                                                             Young'
                                                          Swedish'          Minded'
                                           Down'to'                        Consumer'
                                            earth'
                                                       Abba'
3/4: How can We?
2/5: Define the Brand Essence in a tag cloud
                                 Weird'Scores'      New'Balls'
           Fun'                                                      Leading'
                          Urban''         Tennis'              Quality'
      Tongue'in'cheek''                                                    Fashion'
                             Lifestyle'
                                            Sports''             Underwear'     Comfortable'
                  ParEes''

             Dance'                 Björn'Borg''                          Colorful''

                                                                       Young'
                                                    Swedish'
                                                                      Minded'
                                     Down'to'
                                                                     Consumer'
                                      earth'
                                                 Abba'
3/4: How can We?
2/5: Björn Borg is about Being Comfortable...



What’s uncomfortable about Tennis?
3/4: How can We?
2/5: Play a game like Pong for Specials or Discount
3/4: How can We?
2/5: Make it work?            Mini&game&
                             on&Facebook&




                 Seed&the&
                 game&on&
                 websites&   Bjöng&         Game&for&
                                             iPhone&




                              Voucher&
                                to&be&
                             redeemed&
                              in:store&&
3/4: How can We?
3/4: How can We?
3/4: How can We?
3/4: How can We?
3/4: How can We?
3/5: New distribution Places
3/4: How can We?
3/5: New distribution Places
3/4: How can We?
3/5: New distribution Places
3/4: How can We?
4/5: Games to train Staff (Personnel)

Objective: Make employees more aware of possible impact of behavior

Target: all employees

Essence: discuss what’s ‘normal’ and how you should act in certain
situations to become an exemplary employee!
3/4: How can We?
3/4: How can We?
3/4: How can We?
4/5: Games to train Staff (Personnel)
3/4: How can We?
4/5: Games to train Staff (Personnel)
3/4: How can We?
  5/5: Games to Promote your organization or brand (Gamevertising)

4. Visually adapted games
3/4: How can We?
  5/5: Games to Promote your organization or brand (Gamevertising)

5. Advergame

  Just pay attention to advertising... ;-)
4/4: Why should I?
1.   Games are fun!
2.   Voluntary participation by your target group
3.   100% attention
4.   Taps into drivers and motivations
5.   Activates all senses
6.   Active involvement (lean-forward entertainment)
7.   Replay can lead to days, weeks and months of brand-bonding
8.   It works for awareness, brand preference and sales...
Game over?
Did you like it?
Game over?
Then sell your soul and give me your business cards!



Or just go to www.brandnewplayground.com
Game over?
Book: www.brandnewplayground.com

Blog: www.gamingandbranding.com

Bizz: www.brandnewgame.nl

Twitter: @BartHufen #SAM13
PLAY    CONSULT
        CONCEPT           ING
  Twitter: @BartHufen #SAM13

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Keynote Bart Hufen

  • 1. +1 PLAY CONSULT CONCEPT +2 ING
  • 2. A Brand New Playground How can we use games as a branding and marketing tool?
  • 3.
  • 4. 5/5: Where is More? My Publications and contributions to books www.brandnewgame.nl/blog Twitter: @BartHufen Website: www.brandnewgame.nl Twitter: @BartHufen
  • 5. ABN Amro Bank ACN / Schiphol Airport Haven Amsterdam Holland Casino Novamedia Red Bull Robeco Unilever Ziggo
  • 6. Content 1. What’s in a game? 2. Who plays games and why? 3. How can we use games as a marketing tool? 4. Why should I use games as a marketing tool? This presentation is available at Slideshare and on my blog
  • 7. 1/4: What’s in a game? Starting from the objective, the target group and the brand essence (or challenge) you can start to develop a remarkable, relevant and distinguished concept
  • 8. 1/4: What’s in a game? Who owns a city garden?
  • 9. 1/4: What’s in a game? The story of FarmVille
  • 10. The story of FarmVille
  • 11. The story of FarmVille 32 million people like Farmville
  • 12. The story of FarmVille
  • 13. The story of FarmVille
  • 14. The story of FarmVille
  • 15. The story of FarmVille
  • 16. The story of FarmVille
  • 17. 1/4: What’s in a game? The story of FarmVille
  • 18. 1/4: What’s in a game? The story of FarmVille
  • 19. 1/4: What’s in a game? The story of FarmVille
  • 20. The story of FarmVille
  • 21. The story of FarmVille
  • 22. The story of FarmVille
  • 23. 1/4: What’s in a game? The story of CityVille, CastleVille, Sim Social, ...
  • 24. 1/4: What’s in a game?
  • 25. 2/4: Who Plays Games? Just teenagers...
  • 26. 2/4: Who Plays Games? Not just teenagers...
  • 27. 2/4: Who Plays Games? 50% of Facebook users log in to play games Angry Birds games were downloaded > 1 billion times 150 million people play games through the portals of Spil Games Average amount of gamers playing through Steam is 4 million daily The average gamer is 37 years old
  • 28. 2/4: Who Plays Games? What about the Rest of the world? Check for more research
  • 29. 2/4: Why we Play Games? Explore Challenge Self-expression Learn Defend Sensation Fantasize Acquire Bond Story Submission Social
  • 30. 3/5: How can We? Mastery* Learn Purpose Experiment * Balancing the Flow gives the player a ‘Sense of Control’ Start Doing SS G RE PRO
  • 31. 3/4: How can We? Lack of time forces me to show just a few examples
  • 32. 3/4: How can We? 1. Product-related: innovation through games and product-testing in games 2. Price-related: play for discount 3. Place: sell virtual goods in virtual worlds 4. Personnel: train staff through games 5. Promotion: 1. Product placement 2. In-game advertising 3. Branded content 4. Visually adapted game 5. Advergame More examples in my book: free download at www.brandnewgame.nl
  • 33. 3/4: How can We? 2/5: A game that influences the Price (and builds up a CRM dBase) Objective: increase store traffic Target: young minded consumers Essence: being comfortable during uncomfortable situations
  • 34. 2/3: How can We? Price (and builds up a CRM 2/5: A game that influences the Price (and builds up a CRM dBase) Weird'Scores' New'Balls' Fun' Leading' Urban'' Tennis' Quality' Tongue'in'cheek'' Fashion' Lifestyle' Sports'' Underwear' Comfortable' ParEes'' Dance' Björn'Borg'' Colorful'' Young' Swedish' Minded' Down'to' Consumer' earth' Abba'
  • 35. 3/4: How can We? 2/5: Define the Brand Essence in a tag cloud Weird'Scores' New'Balls' Fun' Leading' Urban'' Tennis' Quality' Tongue'in'cheek'' Fashion' Lifestyle' Sports'' Underwear' Comfortable' ParEes'' Dance' Björn'Borg'' Colorful'' Young' Swedish' Minded' Down'to' Consumer' earth' Abba'
  • 36. 3/4: How can We? 2/5: Björn Borg is about Being Comfortable... What’s uncomfortable about Tennis?
  • 37. 3/4: How can We? 2/5: Play a game like Pong for Specials or Discount
  • 38. 3/4: How can We? 2/5: Make it work? Mini&game& on&Facebook& Seed&the& game&on& websites& Bjöng& Game&for& iPhone& Voucher& to&be& redeemed& in:store&&
  • 43. 3/4: How can We? 3/5: New distribution Places
  • 44. 3/4: How can We? 3/5: New distribution Places
  • 45. 3/4: How can We? 3/5: New distribution Places
  • 46. 3/4: How can We? 4/5: Games to train Staff (Personnel) Objective: Make employees more aware of possible impact of behavior Target: all employees Essence: discuss what’s ‘normal’ and how you should act in certain situations to become an exemplary employee!
  • 49. 3/4: How can We? 4/5: Games to train Staff (Personnel)
  • 50. 3/4: How can We? 4/5: Games to train Staff (Personnel)
  • 51. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 4. Visually adapted games
  • 52. 3/4: How can We? 5/5: Games to Promote your organization or brand (Gamevertising) 5. Advergame Just pay attention to advertising... ;-)
  • 53. 4/4: Why should I? 1. Games are fun! 2. Voluntary participation by your target group 3. 100% attention 4. Taps into drivers and motivations 5. Activates all senses 6. Active involvement (lean-forward entertainment) 7. Replay can lead to days, weeks and months of brand-bonding 8. It works for awareness, brand preference and sales...
  • 54. Game over? Did you like it?
  • 55. Game over? Then sell your soul and give me your business cards! Or just go to www.brandnewplayground.com
  • 56. Game over? Book: www.brandnewplayground.com Blog: www.gamingandbranding.com Bizz: www.brandnewgame.nl Twitter: @BartHufen #SAM13
  • 57. PLAY CONSULT CONCEPT ING Twitter: @BartHufen #SAM13