3. „why does children focus never extend 40
minutes in a classroom and more than 3
hours with World of Warcraft?“
PLÖRK – GAMIFICATION AND GROUP
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4. „you paid me 40 years for my hands, for the
same price you could have my brain.“
PLÖRK – GAMIFICATION AND GROUP
COACHING COMBINED
5. „you can change processes not human“
PLÖRK – GAMIFICATION AND GROUP
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6. „one for all and all for one!“
PLÖRK – GAMIFICATION AND GROUP
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7. Bloody question
If Games are cool, but gamification drives
new challenges out, and installing a natural
way to install a culture of continuous
improvement leads to generate inside out
innovation,
Can we expect having a new process based
on gamification to work better?
PLÖRK – GAMIFICATION AND GROUP
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8. The Purpose
PLöRK is a
PLöRK (play and moderation
work) is a Unlike process, an
gamification Gamestorming educational
process using or Innovation process that use
sequences of Games, PLöRK the power of
games to drive focus either on group dynamics
people naturally solutions than to bridge the
to solve on the game. gaps and
problems. engage change
in organization.
PLÖRK – GAMIFICATION AND GROUP
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9. The Levers
PLÖRK – GAMIFICATION AND GROUP
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10. Playing for
3
purpose
Team dynamics
levers Timebox
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13. Understanding dynamics
Result
The Purpose
consolidation
(Simple)
(Complicated)
We My
collaborate contribution
(Complex) (Chaos)
Like the « wheel of
life », transition is
moving from one step
to another.
PLÖRK – GAMIFICATION AND GROUP
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14. Understanding dynamics
4. Measure outcome 1. Start „Simple“
5. Result should be
Result „Simple“
The Purpose
consolidation
(Simple)
(Complicated)
We My 2. Let people
collaborate contribution express their
3. Then launch team (Complex) (Chaos) opinion
dynamics
PLÖRK – GAMIFICATION AND GROUP
COACHING COMBINED
15. Where are the Games?
• Games are giving the beat in the loop.
– An Ice-breaker to kick-off the SIMPLE
– An individual creation/brainstorming game for
CHAOS
– A collaboration game for COMPLEX
– A priorization game for COMPLICATED
PLÖRK – GAMIFICATION AND GROUP
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19. PLöRK is an empirical
process
PLÖRK – GAMIFICATION AND GROUP
COACHING COMBINED
20. PLöRK enables fast
decisioning, fast
learning, fast
adoption by
creating a safe
boundary for tests…
the game
PLÖRK – GAMIFICATION AND GROUP
COACHING COMBINED
21. PLöRK Process
Preparation Ignition Workshop Closing Reporting
Set up vision Design workshop scenario Set up confidence zone Retrospect on work done Report questionnaire data
Clear purpose with Align findings and design SWOT according
Use Cynefin process Brake the ice
customer action plan acceptance criteria (DoD)
Define definition of done: Select games according
outcomes, measures, delivera Initiate « Simple » driver Set up next step calendar Edit report to customer
bles, Quality gates
scenario
Lead people in « Chaos »
Prepare facilitation
individual brainstorming Review the work Debrief with the client
material
area
Customise to client special Drive them in « Complex » Provide questionnaire to
context collaboration area attendees
Debrief in
Test and run dry « Complicated », highlight Close the workshop
good practices
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22. Why games
PLÖRK – GAMIFICATION AND GROUP
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23. We use the power of
« game dynamics » to get
out of the routine
• You have 47 different approaches in game
dynamics… here the 20 firsts: achievement, appointment
dynamics, avoidance, behavorial contrast, behavioral momentum, bissful
productivity, cascading information theory, chain schedules, companion
gaming, contingency, countdown, cross situational leader-
boards, discincentives, endless games, envy, epic meaning, extinction, fixed
internal reward schedule, fixed ratio reward schedule…
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25. Roles!
• All attendees are gamers, including the facilitator.
• Like in science, observers are tainting the development
flow.
• Only the facilitator drives the team from loops to loops
in the PLöRK process without harming the team
dynamic.
• The only constraints is the time-boxing of the loops.
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26. Outcome of the PLöRK
1. Learning by doing
2. Discover the hidden dynamics your people
3. Introduce the principles of permanent
Change and emerging Innovation
4. Be agile by example
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27. EXAMPLES
PLÖRK – GAMIFICATION AND GROUP
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28. 90 minutes PLöRK
World Speed
What? Cafe on Debrief
Boat
Empathy
World Speed
What Debrief Debrief
Cafe Boat
• 5 min • 30 min • 5 min • 10 min • 10 min
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29. Service Design
The World Cafe Prune Tree
Buy a
Purpose future
Remember Spectrum
Brainstorming Forget it!
the Future Mapping
PLÖRK – GAMIFICATION AND GROUP
COACHING COMBINED
30. CSR Leadership Class
Werewolf
Leadership Retrospective Quality
facilitation
Company
Eyes color Take the Win
Team Dynamics Process
sorting Win Wave
Retrospective
The Ball point Debrief with Next Step and
Story Spines
game World Cafe Action Log
Detail the
Prioritize with
prioritities with
MOSCOW
Speed Boat
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31. PLöRK and the Business Model
Generation
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32. A block means nothing. A story makes
sense!
Value Key Key
Proposition activities Segments
Revenue Customer
Channels
Flow Relations
Cost Key
Structure Partners
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33. PLöRK in Three
PLÖRK – GAMIFICATION AND GROUP
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34. What‘s a PLöRK?
1. A process to drive hidden solutions out.
2. A hammer that drives fun in, and fear out.
3. An engine that enables continuous
improvement culture
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35. We want
Making work more
fun than fun
PLÖRK – GAMIFICATION AND GROUP
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36. Join our training courses
• Luxembourg
• Brussels
• Paris
• In-house Contact
Pierre.neis@we-and-co.com
PLÖRK – GAMIFICATION AND GROUP
COACHING COMBINED
37. Thanks
Pierre E. Neis, pierre.neis@we-and-co.com – Tel +352 / 661 SCRUMS
PLÖRK – GAMIFICATION AND GROUP
COACHING COMBINED