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PLÖRK – GAMIFICATION AND GROUP
      COACHING COMBINED
I?


PLÖRK – GAMIFICATION AND GROUP
      COACHING COMBINED
„why does children focus never extend 40
minutes in a classroom and more than 3
hours with World of Warcraft?“




              PLÖRK – GAMIFICATION AND GROUP
                    COACHING COMBINED
„you paid me 40 years for my hands, for the
same price you could have my brain.“




               PLÖRK – GAMIFICATION AND GROUP
                     COACHING COMBINED
„you can change processes not human“




              PLÖRK – GAMIFICATION AND GROUP
                    COACHING COMBINED
„one for all and all for one!“




                 PLÖRK – GAMIFICATION AND GROUP
                       COACHING COMBINED
Bloody question

If Games are cool, but gamification drives
new challenges out, and installing a natural
way to install a culture of continuous
improvement leads to generate inside out
innovation,

Can we expect having a new process based
on gamification to work better?
             PLÖRK – GAMIFICATION AND GROUP
                   COACHING COMBINED
The Purpose

                                                         PLöRK is a
PLöRK (play and                                         moderation
    work) is a             Unlike                       process, an
  gamification        Gamestorming                      educational
  process using        or Innovation                 process that use
  sequences of         Games, PLöRK                    the power of
 games to drive       focus either on                group dynamics
people naturally       solutions than                  to bridge the
     to solve           on the game.                     gaps and
   problems.                                          engage change
                                                     in organization.

                    PLÖRK – GAMIFICATION AND GROUP
                          COACHING COMBINED
The Levers


  PLÖRK – GAMIFICATION AND GROUP
        COACHING COMBINED
Playing for


 3
                    purpose

                        Team dynamics

levers                  Timebox


    PLÖRK – GAMIFICATION AND GROUP
          COACHING COMBINED
stategy

 PLÖRK – GAMIFICATION AND GROUP
       COACHING COMBINED
Inspired by Cynefin




    PLÖRK – GAMIFICATION AND GROUP
          COACHING COMBINED
Understanding dynamics


       Result
                          The Purpose
    consolidation
                            (Simple)
    (Complicated)


         We                   My
     collaborate          contribution
      (Complex)             (Chaos)
                                         Like the « wheel of
                                         life », transition is
                                         moving from one step
                                         to another.



        PLÖRK – GAMIFICATION AND GROUP
              COACHING COMBINED
Understanding dynamics

      4. Measure outcome                                           1. Start „Simple“

                                                                5. Result should be
                              Result                            „Simple“
                                                 The Purpose
                           consolidation
                                                   (Simple)
                           (Complicated)


                                We                   My            2. Let people
                            collaborate          contribution      express their
3. Then launch team          (Complex)             (Chaos)         opinion
dynamics




                               PLÖRK – GAMIFICATION AND GROUP
                                     COACHING COMBINED
Where are the Games?

• Games are giving the beat in the loop.
  – An Ice-breaker to kick-off the SIMPLE
  – An individual creation/brainstorming game for
    CHAOS
  – A collaboration game for COMPLEX
  – A priorization game for COMPLICATED




                  PLÖRK – GAMIFICATION AND GROUP
                        COACHING COMBINED
Intensity


  PLÖRK – GAMIFICATION AND GROUP
        COACHING COMBINED
Intensity                      boom


                     yeah


                                                          yeah
              yeah


       yeah
boom




                       PLÖRK – GAMIFICATION AND GROUP
                             COACHING COMBINED
PLÖRK – GAMIFICATION AND GROUP
      COACHING COMBINED
PLöRK is an empirical
      process

       PLÖRK – GAMIFICATION AND GROUP
             COACHING COMBINED
PLöRK enables fast
decisioning, fast
learning, fast
adoption by
creating a safe
boundary for tests…
the game
      PLÖRK – GAMIFICATION AND GROUP
            COACHING COMBINED
PLöRK Process

 Preparation                        Ignition                     Workshop                        Closing                  Reporting
       Set up vision            Design workshop scenario        Set up confidence zone      Retrospect on work done     Report questionnaire data


    Clear purpose with                                                                      Align findings and design       SWOT according
                                   Use Cynefin process               Brake the ice
         customer                                                                                   action plan         acceptance criteria (DoD)

 Define definition of done:     Select games according
outcomes, measures, delivera                                   Initiate « Simple » driver   Set up next step calendar    Edit report to customer
     bles, Quality gates
                                        scenario

                                                               Lead people in « Chaos »
                                  Prepare facilitation
                                                               individual brainstorming         Review the work          Debrief with the client
                                       material
                                                                         area

                               Customise to client special     Drive them in « Complex »    Provide questionnaire to
                                       context                     collaboration area              attendees

                                                                      Debrief in
                                    Test and run dry           « Complicated », highlight     Close the workshop
                                                                    good practices




                                                         PLÖRK – GAMIFICATION AND GROUP
                                                               COACHING COMBINED
Why games

  PLÖRK – GAMIFICATION AND GROUP
        COACHING COMBINED
We use the power of
« game dynamics » to get
    out of the routine
• You have 47 different approaches in game
  dynamics… here the 20 firsts: achievement, appointment
  dynamics, avoidance, behavorial contrast, behavioral momentum, bissful
  productivity, cascading information theory, chain schedules, companion
  gaming, contingency, countdown, cross situational leader-
  boards, discincentives, endless games, envy, epic meaning, extinction, fixed
  internal reward schedule, fixed ratio reward schedule…
                         PLÖRK – GAMIFICATION AND GROUP
                               COACHING COMBINED
PLÖRK – GAMIFICATION AND GROUP
      COACHING COMBINED
Roles!
• All attendees are gamers, including the facilitator.

• Like in science, observers are tainting the development
  flow.

• Only the facilitator drives the team from loops to loops
  in the PLöRK process without harming the team
  dynamic.

• The only constraints is the time-boxing of the loops.

                     PLÖRK – GAMIFICATION AND GROUP
                           COACHING COMBINED
Outcome of the PLöRK
1. Learning by doing
2. Discover the hidden dynamics your people
3. Introduce the principles of permanent
   Change and emerging Innovation
4. Be agile by example




                PLÖRK – GAMIFICATION AND GROUP
                      COACHING COMBINED
EXAMPLES


           PLÖRK – GAMIFICATION AND GROUP
                 COACHING COMBINED
90 minutes PLöRK


                        World                        Speed
   What?               Cafe on                                          Debrief
                                                      Boat
                      Empathy




               World                                     Speed
    What                         Debrief                            Debrief
               Cafe                                       Boat
• 5 min    • 30 min        • 5 min              • 10 min         • 10 min

                        PLÖRK – GAMIFICATION AND GROUP
                              COACHING COMBINED
Service Design


  The             World Cafe                    Prune Tree
                                                             Buy a
Purpose                                                      future




                                                Remember      Spectrum
 Brainstorming    Forget it!
                                                the Future    Mapping




                      PLÖRK – GAMIFICATION AND GROUP
                            COACHING COMBINED
CSR Leadership Class
                    Werewolf
 Leadership                             Retrospective         Quality
                   facilitation




                                          Company
 Eyes color                                                Take the Win
                 Team Dynamics             Process
  sorting                                                   Win Wave
                                        Retrospective




The Ball point                           Debrief with      Next Step and
                  Story Spines
    game                                 World Cafe         Action Log




                                          Detail the
                                                           Prioritize with
                                       prioritities with
                                                             MOSCOW
                                         Speed Boat


                    PLÖRK – GAMIFICATION AND GROUP
                          COACHING COMBINED
PLöRK and the Business Model
        Generation




        PLÖRK – GAMIFICATION AND GROUP
              COACHING COMBINED
A block means nothing. A story makes
               sense!
     Value               Key                        Key
  Proposition         activities                 Segments


   Revenue                                       Customer
                      Channels
     Flow                                        Relations


      Cost               Key
   Structure           Partners

                PLÖRK – GAMIFICATION AND GROUP
                      COACHING COMBINED
PLöRK in Three


    PLÖRK – GAMIFICATION AND GROUP
          COACHING COMBINED
What‘s a PLöRK?
1. A process to drive hidden solutions out.

2. A hammer that drives fun in, and fear out.

3. An engine that enables continuous
   improvement culture



                 PLÖRK – GAMIFICATION AND GROUP
                       COACHING COMBINED
We want



Making work more
fun than fun
     PLÖRK – GAMIFICATION AND GROUP
           COACHING COMBINED
Join our training courses
•   Luxembourg
•   Brussels
•   Paris
•   In-house                       Contact
                                   Pierre.neis@we-and-co.com




                 PLÖRK – GAMIFICATION AND GROUP
                       COACHING COMBINED
Thanks




Pierre E. Neis, pierre.neis@we-and-co.com – Tel +352 / 661 SCRUMS

                 PLÖRK – GAMIFICATION AND GROUP
                       COACHING COMBINED
PLÖRK – GAMIFICATION AND GROUP
      COACHING COMBINED

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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED

  • 1. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 2. I? PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 3. „why does children focus never extend 40 minutes in a classroom and more than 3 hours with World of Warcraft?“ PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 4. „you paid me 40 years for my hands, for the same price you could have my brain.“ PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 5. „you can change processes not human“ PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 6. „one for all and all for one!“ PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 7. Bloody question If Games are cool, but gamification drives new challenges out, and installing a natural way to install a culture of continuous improvement leads to generate inside out innovation, Can we expect having a new process based on gamification to work better? PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 8. The Purpose PLöRK is a PLöRK (play and moderation work) is a Unlike process, an gamification Gamestorming educational process using or Innovation process that use sequences of Games, PLöRK the power of games to drive focus either on group dynamics people naturally solutions than to bridge the to solve on the game. gaps and problems. engage change in organization. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 9. The Levers PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 10. Playing for 3 purpose Team dynamics levers Timebox PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 11. stategy PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 12. Inspired by Cynefin PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 13. Understanding dynamics Result The Purpose consolidation (Simple) (Complicated) We My collaborate contribution (Complex) (Chaos) Like the « wheel of life », transition is moving from one step to another. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 14. Understanding dynamics 4. Measure outcome 1. Start „Simple“ 5. Result should be Result „Simple“ The Purpose consolidation (Simple) (Complicated) We My 2. Let people collaborate contribution express their 3. Then launch team (Complex) (Chaos) opinion dynamics PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 15. Where are the Games? • Games are giving the beat in the loop. – An Ice-breaker to kick-off the SIMPLE – An individual creation/brainstorming game for CHAOS – A collaboration game for COMPLEX – A priorization game for COMPLICATED PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 16. Intensity PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 17. Intensity boom yeah yeah yeah yeah boom PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 18. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 19. PLöRK is an empirical process PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 20. PLöRK enables fast decisioning, fast learning, fast adoption by creating a safe boundary for tests… the game PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 21. PLöRK Process Preparation Ignition Workshop Closing Reporting Set up vision Design workshop scenario Set up confidence zone Retrospect on work done Report questionnaire data Clear purpose with Align findings and design SWOT according Use Cynefin process Brake the ice customer action plan acceptance criteria (DoD) Define definition of done: Select games according outcomes, measures, delivera Initiate « Simple » driver Set up next step calendar Edit report to customer bles, Quality gates scenario Lead people in « Chaos » Prepare facilitation individual brainstorming Review the work Debrief with the client material area Customise to client special Drive them in « Complex » Provide questionnaire to context collaboration area attendees Debrief in Test and run dry « Complicated », highlight Close the workshop good practices PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 22. Why games PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 23. We use the power of « game dynamics » to get out of the routine • You have 47 different approaches in game dynamics… here the 20 firsts: achievement, appointment dynamics, avoidance, behavorial contrast, behavioral momentum, bissful productivity, cascading information theory, chain schedules, companion gaming, contingency, countdown, cross situational leader- boards, discincentives, endless games, envy, epic meaning, extinction, fixed internal reward schedule, fixed ratio reward schedule… PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 24. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 25. Roles! • All attendees are gamers, including the facilitator. • Like in science, observers are tainting the development flow. • Only the facilitator drives the team from loops to loops in the PLöRK process without harming the team dynamic. • The only constraints is the time-boxing of the loops. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 26. Outcome of the PLöRK 1. Learning by doing 2. Discover the hidden dynamics your people 3. Introduce the principles of permanent Change and emerging Innovation 4. Be agile by example PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 27. EXAMPLES PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 28. 90 minutes PLöRK World Speed What? Cafe on Debrief Boat Empathy World Speed What Debrief Debrief Cafe Boat • 5 min • 30 min • 5 min • 10 min • 10 min PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 29. Service Design The World Cafe Prune Tree Buy a Purpose future Remember Spectrum Brainstorming Forget it! the Future Mapping PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 30. CSR Leadership Class Werewolf Leadership Retrospective Quality facilitation Company Eyes color Take the Win Team Dynamics Process sorting Win Wave Retrospective The Ball point Debrief with Next Step and Story Spines game World Cafe Action Log Detail the Prioritize with prioritities with MOSCOW Speed Boat PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 31. PLöRK and the Business Model Generation PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 32. A block means nothing. A story makes sense! Value Key Key Proposition activities Segments Revenue Customer Channels Flow Relations Cost Key Structure Partners PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 33. PLöRK in Three PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 34. What‘s a PLöRK? 1. A process to drive hidden solutions out. 2. A hammer that drives fun in, and fear out. 3. An engine that enables continuous improvement culture PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 35. We want Making work more fun than fun PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 36. Join our training courses • Luxembourg • Brussels • Paris • In-house Contact Pierre.neis@we-and-co.com PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 37. Thanks Pierre E. Neis, pierre.neis@we-and-co.com – Tel +352 / 661 SCRUMS PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  • 38. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED