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ARTIFICIAL INTELLIGENCE   IN GAMES NITISHKUMAR KAVISHETTI Dept. of Computer Science & Engineering KLECET – Chikodi Artificial Intelligence In Games
AGENDA ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Artificial Intelligence In Games
WHAT THE ARTIFICIAL INTELLIGENCE IS ALL ABOUT? ,[object Object],[object Object],Artificial Intelligence In Games
INCREASING IMPORTANCE OF AI IN GAMES ,[object Object],[object Object],[object Object],Artificial Intelligence In Games
Building Blocks in Designing Game AI ,[object Object],[object Object],[object Object],[object Object],Artificial Intelligence In Games
MOVEMENT ,[object Object],[object Object],[object Object],Artificial Intelligence In Games
DECISION MAKING ,[object Object],[object Object],[object Object],Artificial Intelligence In Games
WORLD INTERFACE ,[object Object],Artificial Intelligence In Games
EXECUTION MANAGEMENT  ,[object Object],[object Object],Artificial Intelligence In Games
Execution management AI gets given processor time AI gets its information World interface Group AI Strategy Content creation Scripting Character AI Decision making Movement Animation  Physics AI has implications for related technologies AI MODEL
DIFFERENT GAME GENRES ,[object Object],[object Object],[object Object],[object Object],Artificial Intelligence In Games
SHOOTERS(FPS) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Artificial Intelligence In Games
Animation controller Kinematic movement  Scripting language  Waypoint tactics/frag-maps  Artificial Intelligence In Games Line of sight checks Path finding (for complex enemies or bots) Movement Decision making Tactical/Strategic AI Supporting technology AI  ARCHITECTURE FOR A SHOOTER
Artificial Intelligence In Games GAME ENVIORNMENT Enemy sight Enemy-1 Enemy-2 Player
CONCLUSION ,[object Object],[object Object],[object Object],Artificial Intelligence In Games
REFERENCES   ,[object Object],[object Object],[object Object],Artificial Intelligence In Games
THANK YOU….. Artificial Intelligence In Games

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Artificial intelligence In Modern-Games.

  • 1. ARTIFICIAL INTELLIGENCE IN GAMES NITISHKUMAR KAVISHETTI Dept. of Computer Science & Engineering KLECET – Chikodi Artificial Intelligence In Games
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. Execution management AI gets given processor time AI gets its information World interface Group AI Strategy Content creation Scripting Character AI Decision making Movement Animation Physics AI has implications for related technologies AI MODEL
  • 11.
  • 12.
  • 13. Animation controller Kinematic movement Scripting language Waypoint tactics/frag-maps Artificial Intelligence In Games Line of sight checks Path finding (for complex enemies or bots) Movement Decision making Tactical/Strategic AI Supporting technology AI ARCHITECTURE FOR A SHOOTER
  • 14. Artificial Intelligence In Games GAME ENVIORNMENT Enemy sight Enemy-1 Enemy-2 Player
  • 15.
  • 16.
  • 17. THANK YOU….. Artificial Intelligence In Games