1. ARTIFICIAL INTELLIGENCE IN GAMES NITISHKUMAR KAVISHETTI Dept. of Computer Science & Engineering KLECET – Chikodi Artificial Intelligence In Games
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10. Execution management AI gets given processor time AI gets its information World interface Group AI Strategy Content creation Scripting Character AI Decision making Movement Animation Physics AI has implications for related technologies AI MODEL
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13. Animation controller Kinematic movement Scripting language Waypoint tactics/frag-maps Artificial Intelligence In Games Line of sight checks Path finding (for complex enemies or bots) Movement Decision making Tactical/Strategic AI Supporting technology AI ARCHITECTURE FOR A SHOOTER