1. BELINDA PLUNKETT NICK MERRETT AMY JEGES
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The environment is colored bleakly in monotones, to contrast the bright striking character
designs such as Samael, War, etc.
The designers have stuck to biblical archetypes, with each character having almost an
immediate affiliation to Heaven or Hell (Demons v Angels stereotype)
Fast-paced to coincide with the action genre/themes of the game contrasting against
longer, panning scenes
Strong atmospheric effects (Rain, Lightning, etc.)
Primarily Long – Mid Shots of environments, monster battles, etc. to show as much of the
game world in the shortest possible time.
Used epic orchestral music that peaks with moments of high action overrides/replaces a
majority of game sound/ambient noise
There are several voice overs that elude to the story and hype the drama and conflict of the
game’s plot (several quotes from differing characters/creatures in game)
2. From the beginning, it’s almost immediately obvious that the game is one of high intensity
action/adventure with the large creatures, dramatic vistas and battle sequences alluding to
epic boss battles, etc.
The trailer shows strong adherence to Hell/Heaven stereotypical themes (ie. Winged
angels, flaming demons, etc.) as well as those that relate to the apocalypse due to the
glimpses of derelict streets and destroyed buildings
The narrative is directed to the viewer mainly via the voice overs
The protagonist is clearly announced as ‘War’ (the armored, red cloaked character) with
him appearing in a majority of scenes and seen to be the one at the heart of the conflict.
From watching the trailer, viewers could probably expect large scale, epic boss battles and
fast-paced action sequences
You could also expect to be hunted/pursued from how the dialogue and trailer text reflect
the main character.
HOW DOES THE TRAILER BEGIN AND END? WAS IF EFFECTIVELY EDITED AND
WHY?
After showing the necessary company logos, camera slowly pans through the
environment. The music is soft and there is little action in the scenes until the first text
screen, upon where the music peaks and the action begins.
Trailer ends in a montage of high-intensity sequences involving massive scale battles and
dare-defying feats, where it cuts to black and the ‘Darksiders’ title, as per stereotype
In terms of effectiveness, it seemed to successfully portray the drama and action through
the contrast between long panning scenes and faster-paced action-oriented scenes
WHAT STUDIO IS RELEASING THE TRAILER? WHAT MIGHT YOU KNOW ABOUT
THEM AND THEIR PREVIOUSLY RELEASED GAMES?
Vigil games where the creators and Darksiders and the trailer that promoted it, as their only
other release is an old Warhammer-based game, we haven’t seen much else of their work
as such our expectations are open.
3. DO TRAILERS ALWAYS TELL YOU EVERYTHING YOU NEED TO KNOW ABOUT THE
GAME (IF NOT, WHERE CAN YOU GET MORE INFORMATION?)
In the case of all trailers (generally) they will only give you a slice of the full story as the
purpose isn’t to fully inform the viewer but to entice them, making them want more. In the
case of games trailers, many of them will supply a website/link containing other
information that the game company is willing to part with and there are almost always
other resources and sites available for further information.
4. Vigil Games, 2010, uploaded by IGNentertainment June 29, 2009, “Darksiders Trailer” YouTube, viewed
18th March 2011:
http://www.youtube.com/watch?v=ArHzEGeiMbg
Wikipedia Contributors, “Darksiders” Wikipedia, viewed 19th March 2011:
http://en.wikipedia.org/wiki/Darksiders
Wikipedia Contributors, “Vigil Games” Wikipedia, viewed 22nd March 2011:
http://en.wikipedia.org/wiki/Vigil_Games
THQ Contributors, Vigil Games Official website, viewed 22nd March 2011:
http://www.vigilgames.com/games
T. Angelo 2008, “Types of Cinematic Shots” Knol @ Google, viewed 19th March 2011:
http://knol.google.com/k/types-of-cinematic-shots#
MicroFilmmaker Magazine Contributors, “Editing a Trailer” Microfilmmaker.com, viewed 22th March
2011:
http://www.microfilmmaker.com/tipstrick/Issue14/Edit_Trl.html
5. I can grant - - - - your every - - - - wish
Can you - - - - restore the balance?
The destroyer knows - - - - of your coming
6. Even now - - - - he moves his legions - - - - against you
Then I’ll make this quick --
Hellguard, to arms!