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Indie Games
Im Grenzgebiet des traditionellen Spielemarktes?
13.05.2013 | Florian Hohmann, M.A.
Indie Games
Plan für heute
13.05.2013 | Florian Hohmann, M.A. | Folie 02/26
1 Wer bin ich überhaupt?
2 Do Independent Games exist?
Kulturelle Aspekte
Technische Aspekte
Ökonomische Aspekte
3 Ein paar Beispiele
Minecraft & Project Zomboid als Alphaveröffentlichungen
FTL & Giana Sisters als erfolgreiche Kickstarter-Projekte
Narbacular Drop & Portal als Kommerzialisierung.
Indie Games
Wer bin ich überhaupt?
13.05.2013 | Florian Hohmann, M.A. | Folie 03/26
Florian Hohmann
● 2008 B.A. Kommunikationswissenschaft
● 2012 M.A. Kinder- und Jugendmedien
● derzeit wissenschaftlicher Mitarbeiter an der
Uni Hamburg
● nicht von Frische Medien...:)
Interessen
● Forschungsmethoden, Forschung von und zu
digitalen Spielen, Medienpädagogik, und
ähnliches
● Momentan Konzentration auf Indie Games als
eventuelles Dissertationsthema → Achtung,
work in progress.
Twitter
@hohse
Blog
http://purzelkraut.wordpress.com/
Slideshare
http://de.slideshare.net/Kthulhu
Indie Games
Do Independent Games exist?
13.05.2013 | Florian Hohmann, M.A. | Folie 04/26
Eric Zimmerman (Game Designer/Acadamic) fragt 2010:
„Do Independent Games exist?“
→ Versuch einer Herleitung anhand des Independent
Cinema.
@zimmermaneric
http://ericzimmerman.com
Multiplex Programmkino
vs.
Indie Games
Do Independent Games exist?
13.05.2013 | Florian Hohmann, M.A. | Folie 05/26
Eric Zimmerman (Game Designer/Acadamic) fragt 2010:
„Do Independent Games exist?“
→ Versuch einer Herleitung anhand des Independent
Cinema.
@zimmermaneric
http://ericzimmerman.com
Millionenbudget
(„Avatar“: $240.000.000)
Knappe Ressourcen
(„Clerks“: $27.000)
vs.
Indie Games
Do Independent Games exist?
13.05.2013 | Florian Hohmann, M.A. | Folie 06/26
Eric Zimmerman (Game Designer/Acadamic) fragt 2010:
„Do Independent Games exist?“
→ Versuch einer Herleitung anhand des Independent
Cinema.
@zimmermaneric
http://ericzimmerman.com
„typisch Hollywood“
(„Independence Day“)
„Ist das ein Film?!“
(„Valhalla Rising“)
vs.
Indie Games
Do Independent Games exist?
13.05.2013 | Florian Hohmann, M.A. | Folie 07/26
@zimmermaneric
http://ericzimmerman.com
„If independent games do exist, then they’re independent
because something about their economic, technological, or
cultural status makes them so.“
Aus: Scratchware Manifesto (2000): http://www.homeoftheunderdogs.net/scratch.php
„We will create […] an independent games revolution, an audience
and market and body of work that will ultimately redound to the
benefit of the whole field, providing a venue for creative work, as
independent cinema does for film, as independent labels do for
music.“
Greg Costikyan
Indie Games
Versuch einer Übersicht
13.05.2013 | Florian Hohmann, M.A. | Folie 08/26
Indie
Games
Ökonomische Aspekte
DistributionProduktion Marketing
Technische Aspekte Kulturelle Aspekte
Engines
Grafik
Dateigröße
Inhalte
Repräsentation
Publikum
Berichterstattung/
Gamesjournalismus
online & offline
Indie Games
Kulturelle Aspekte
13.05.2013 | Florian Hohmann, M.A. | Folie 09/26
Inhalte Repräsentation Publikum
Worum geht es? Um wen geht es? Für wen ist es?
?
Mainstream?
Nische?
Spiele als Kunst? Spiele als Subkultur? Gemeinschaftsbildende Aspekte von Spielen?
In „Ithaca of the Clouds“
geht es um zwei
homosexuelle Trolle.
In „Proteus“
wandert man durch
eine pixelige Welt.
Indie Games
Kulturelle Aspekte
13.05.2013 | Florian Hohmann, M.A. | Folie 10/26
@auntiepixelante
www.auntiepixelante.com
„[T]he videogame isn't the creation of a corporation, but of an
author, [.] this form is important, and [.] people are using it to do
exciting things.“
Indie Games
Technische Aspekte
13.05.2013 | Florian Hohmann, M.A. | Folie 11/26
Engines Grafik (Datei)Größe
Was ist machbar? Wie sieht es aus? Wie umfangreich ist es?
Flash, Twine, ... Anknüpfung Retro-Kultur
Beispiel: auf XBLIG (Xbox
Live Indie Games) ist die
maximale Dateigröße auf
500MB beschränkt.
Vor 2012 waren es 150MB.
Anderer Aspekt:
Casual Games, Mobile
Games → Spieldauer
Indie Games
Ökonomische Aspekte
13.05.2013 | Florian Hohmann, M.A. | Folie 12/26
Produktion Distribution Marketing
Wie groß ist das Budget? Was ist der Vertriebsweg? Wie wird es bekannt gemacht?
Indie Games
Ökonomische Aspekte
13.05.2013 | Florian Hohmann, M.A. | Folie 13/26
@markdeuze
http://deuze.blogspot.de/
„The games industry […] thrives on new titles to become the
next franchises or hits. Yet, simultaneously, they are choking off
their supply of new games available by favoring investments in
'proven' titles“
Indie Games
Ökonomische Aspekte
13.05.2013 | Florian Hohmann, M.A. | Folie 15/26
Kleiner Exkurs: Die „Long Tail“ Theorie
@chr1sa
http://about.me/andersonchris
„[A shift] away from a focus on a relatively small number of
'hits' (mainstream products and markets) at the head of the
demand curve and toward a huge number of niches in the tail.“
Indie Games
Ein paar BeiSpiele...
13.05.2013 | Florian Hohmann, M.A. | Folie 17/26
Pre-oder Alpha-Release als Finanzierungsmöglichkeit (heute auch oft „Minecraft-Modell“)
Minecraft
17.05.2009 als Alpha für 10€
20.12.2010 als Beta für 15€
18.11.2011 als Vollversion für 20€
Indie Games
Ein paar BeiSpiele...
13.05.2013 | Florian Hohmann, M.A. | Folie 20/26
Crowdfunding – beispielsweise auf http://www.kickstarter.com/
FTL
Faster Than Light
Ziel: $10.000
Am 1. April 2012 erreicht:
$200.542
Release im August 2012
Indie Games
Ein paar BeiSpiele...
13.05.2013 | Florian Hohmann, M.A. | Folie 21/26
Crowdfunding – beispielsweise auf http://www.kickstarter.com/
Giana Sisters:
Twisted Dreams
Ziel: $150.000
Am 31. August 2012 erreicht:
$186.158
Release im Oktober 2012
Indie Games
Ein paar BeiSpiele...
13.05.2013 | Florian Hohmann, M.A. | Folie 22/26
Ein paar der erfolgreichsten Spiele auf Kickstarter:
Torment: Tides
of Numenéra
Goal:
$900.000
Erreicht:
$4.188.927
Unterstützer:
74.405
Project Eternity
Goal:
$1.100.000
Erreicht:
$3.986.929
Unterstützer:
73.968
Double Fine
Adventure
Goal:
$400.000
Erreicht:
$3.336.371
Unterstützer:
87.142
Wasteland 2
Goal:
$900.000
Erreicht:
$2.933.252
Unterstützer:
61.290
Star Citizen
Goal:
$500.000
Erreicht:
$2.134.374
Unterstützer:
34.397
Indie Games
Ein paar BeiSpiele...
13.05.2013 | Florian Hohmann, M.A. | Folie 23/26
Indie als kreatives Vorbild
Narbacular
Drop
Portal
Indie Games
Zum Abschluss: Ein Film
13.05.2013 | Florian Hohmann, M.A. | Folie 24/26
235 Free Indie Games in 10 Minutes - Quelle: http://www.youtube.com/watch?v=EO7cVIk8CmY
Indie Games
Uuuuund Schluss.
13.05.2013 | Florian Hohmann, M.A. | Folie 25/26
Das war's.Das war's.Das war's.Das war's.
Vielen Dank für die Aufmerksamkeit!Vielen Dank für die Aufmerksamkeit!Vielen Dank für die Aufmerksamkeit!Vielen Dank für die Aufmerksamkeit!
Noch Fragen, Anregungen oder Kritik?
Indie Games
Links.
13.05.2013 | Florian Hohmann, M.A. | Folie 26/26
Zum Selbermachen:
Twine & viele Beispiele - http://www.gimcrackd.com/etc/src/
Unreal Development Kit - http://www.unrealengine.com/udk/
Bundles:
The Humble Bundle - https://www.humblebundle.com/
Indie Royale - http://www.indieroyale.com/
Interessante Webseiten:
Pixelprospector - http://www.pixelprospector.com/
Superlevel - http://www.superlevel.de
Indie Haven - http://indiehaven.com/
Indie Game Magazine - http://www.indiegamemag.com/
Podcasts:
Indie Fresse - http://superlevel.de/kategorien/cast/indiefresse/
Wir schweifen ab - http://www.wirschweifenab.de/
Kaufen:
Desura - http://www.desura.com/
Steam - http://store.steampowered.com/
● Pixel Art Gray Pattern: http://wallpaperswide.com/pixel_art_pattern_gray-wallpapers.htm
● Awesome Indie Games http://boardgamegeek.com/thread/813554/robin-gibsons-refrigerator-thread-
cartoonistillu
● Eric Zimmerman: https://si0.twimg.com/profile_images/1359720946/ERIC2.jpg
● Metropolis:
http://3.bp.blogspot.com/-1tiukSfQxhQ/UIyejNqSC9I/AAAAAAAAAGk/b8-UVr0S8dI/s1600/Metropolis10.jpg
● Cinemaxx:
http://www.mz-web.de/image/view/2012/4/1/17134306,16115217,dmData,CinemaxxKino+in+Hamburg+%
25281335855479706%2529.jpg
● Avater: http://images2.fanpop.com/image/photos/9300000/Avatar-avatar-movie-9388255-2560-1600.jpg
● Clerks: http://dmremediation.files.wordpress.com/2013/03/bddefinition-clerks-b-1080.jpg
● Independence Day: http://thefilmstage.com/wp-content/uploads/2012/07/independence-day4.jpg
● Valhalla Rising: http://thatwasjunk.com/wp-content/uploads/2010/07/valhalla_rising_4b.jpg
● Anna Anthropy: http://superlevel.de/assets/2013/03/AnnaAnthropy-640.jpg
● Dys4ia01:
http://borderhouseblog.com/wp-content/uploads/2012/03/Screen-Shot-2012-03-18-at-11.25.45-AM.png
● Dys4ia02: http://oujevipo.fr/images/stories/jeux/desengorgement/dys4ia.png
● RiseZinesters: http://www.sevenstories.com/wp-
content/uploads/2012/06/anthropy_riseofthevideogamezinesters_150dpi.jpg
● Minecraft01 http://blog.k12.com/sites/default/files/minecraft1.jpg
● Minecraft02: http://img6.playm.de/wp-content/uploads/2011/07/minecraft.jpg
● Zomboid01: http://daniels-blog.eu/wp-content/uploads/2012/11/zomboid1920x1080-600x300.png
● Zomboid02: http://onlineleben.files.wordpress.com/2012/05/project_zomboid.jpg
● GianaSisters01: http://xblanews.de/wp-content/uploads/2013/03/GSTD.jpg
● GianaSisters02:
http://1.bp.blogspot.com/-69pqWyurG3Q/UWwSLyPiIfI/AAAAAAAAANI/EmXglAO3ufQ/s1600/Giana-Sisters
-Twisted-Dreams-2.jpg
● FTL01: http://images.starpulse.com/news/bloggers/985874/blog_images/ftlbanner-2.jpg
● FTL02:
http://pcmedia.gamespy.com/pc/image/article/122/1226095/ftl-faster-than-light-20120915014330855-000.j
pg
● NarbacularDrop:
http://www.livejournal.ru/static/files/themes/28829_adbd9a5979cefac5c2c15c66601b0d45.png
● Portal: http://nealnoble.net/misc/Portal%20chell-1.jpg
Bildnachweise 1:
● Kickstarter:
http://rack.2.mshcdn.com/media/ZgkyMDEzLzAzLzE5Lzg3L2tpY2tzdGFydGVyLmJjMzcyLmpwZw/45599d7a/d3a/kickstarter-comic
-ExtraLife.jpg
● SteamGreenlight http://www.ghacks.net/wp-content/uploads/2012/09/steam-greenlight.jpg
● Interview Notch: http://www.develop-online.net/features/1028/Interview-The-Minecraft-man
● Notch: http://www.gamezone.de/screenshots/970x546/2012/05/Notch.jpg
● MinecraftSales http://www.gamesbrief.com/2013/01/minecraft-grosses-over-250-million-in-2012-but-which-platform-dominated/
● Bilder Kickstarterspiele: http://www.kickstarter.com/discover/categories/games/most-funded#p1
● Greg Costikyan: http://nordicgamejam.org/wp-content/uploads/2011/01/Greg-Costikyan-portr%C3%A6t1.jpg
● FryVorlage: http://i0.kym-cdn.com/photos/images/original/000/131/399/fry.PNG?1307468855
● TheSeaWillClaimEverything: http://superlevel.de/spiele/indie-spiele/a-maze-2013-kyratzes-im-interview/
● Proteus: http://media.edge-online.com/wp-content/uploads/edgeonline/2013/01/014.jpg
● GameMakingTools (alle): http://makegames.pixelprospector.com/
● FEZ: http://weeabooswithcontrollers.com/?attachment_id=2309
● Sword & Sworcery: http://www.bluescreenofawesome.com/wp-content/uploads/2012/05/SwordSworcery-TipTap.png
● Ubisoft: http://www.gamingbus.com/wp-content/uploads/2011/11/ubisoft.jpg
● EA: http://zocking-extreme.de/files/2012/06/electronic-arts.jpg
● Activision: http://www.vgn24.com/General/activision-blizzard%E2%80%99s-quarterly-report-shows-signs-of-strength/
● Deuze: http://www.indiana.edu/~telecom/people/faculty/portraits/deuze.jpg
● HumbleBundle: http://android.future-look.de/wp-content/uploads/2013/03/humble_bundle.jpg
● IndieRoyale: http://fronttowardsgamer.com/wp-content/uploads/2011/11/indie-royale.jpg
● Superlevel: http://s3-eu-west-1.amazonaws.com/avatars.quote.fm/ecf33fd5cc51e8f4409f806d3be9008d_460.jpg
● CoD: http://www.cdlc-clan.com/inc/images/uploads/picupload/datei_1360328174.jpg
● GTA: http://images.wikia.com/de.gta/images/a/a9/Grand-theft-auto-4-multiplayer-screenshot-big.jpg
● ChrisAnderson: http://cdn0.sbnation.com/entry_photo_images/7192539/chris-anderson_large_verge_medium_landscape.jpg
● LongTail: http://www.thelongtail.com/conceptual.jpg
●
Bildnachweise 2:

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Indie games

  • 1. Indie Games Im Grenzgebiet des traditionellen Spielemarktes? 13.05.2013 | Florian Hohmann, M.A.
  • 2. Indie Games Plan für heute 13.05.2013 | Florian Hohmann, M.A. | Folie 02/26 1 Wer bin ich überhaupt? 2 Do Independent Games exist? Kulturelle Aspekte Technische Aspekte Ökonomische Aspekte 3 Ein paar Beispiele Minecraft & Project Zomboid als Alphaveröffentlichungen FTL & Giana Sisters als erfolgreiche Kickstarter-Projekte Narbacular Drop & Portal als Kommerzialisierung.
  • 3. Indie Games Wer bin ich überhaupt? 13.05.2013 | Florian Hohmann, M.A. | Folie 03/26 Florian Hohmann ● 2008 B.A. Kommunikationswissenschaft ● 2012 M.A. Kinder- und Jugendmedien ● derzeit wissenschaftlicher Mitarbeiter an der Uni Hamburg ● nicht von Frische Medien...:) Interessen ● Forschungsmethoden, Forschung von und zu digitalen Spielen, Medienpädagogik, und ähnliches ● Momentan Konzentration auf Indie Games als eventuelles Dissertationsthema → Achtung, work in progress. Twitter @hohse Blog http://purzelkraut.wordpress.com/ Slideshare http://de.slideshare.net/Kthulhu
  • 4. Indie Games Do Independent Games exist? 13.05.2013 | Florian Hohmann, M.A. | Folie 04/26 Eric Zimmerman (Game Designer/Acadamic) fragt 2010: „Do Independent Games exist?“ → Versuch einer Herleitung anhand des Independent Cinema. @zimmermaneric http://ericzimmerman.com Multiplex Programmkino vs.
  • 5. Indie Games Do Independent Games exist? 13.05.2013 | Florian Hohmann, M.A. | Folie 05/26 Eric Zimmerman (Game Designer/Acadamic) fragt 2010: „Do Independent Games exist?“ → Versuch einer Herleitung anhand des Independent Cinema. @zimmermaneric http://ericzimmerman.com Millionenbudget („Avatar“: $240.000.000) Knappe Ressourcen („Clerks“: $27.000) vs.
  • 6. Indie Games Do Independent Games exist? 13.05.2013 | Florian Hohmann, M.A. | Folie 06/26 Eric Zimmerman (Game Designer/Acadamic) fragt 2010: „Do Independent Games exist?“ → Versuch einer Herleitung anhand des Independent Cinema. @zimmermaneric http://ericzimmerman.com „typisch Hollywood“ („Independence Day“) „Ist das ein Film?!“ („Valhalla Rising“) vs.
  • 7. Indie Games Do Independent Games exist? 13.05.2013 | Florian Hohmann, M.A. | Folie 07/26 @zimmermaneric http://ericzimmerman.com „If independent games do exist, then they’re independent because something about their economic, technological, or cultural status makes them so.“ Aus: Scratchware Manifesto (2000): http://www.homeoftheunderdogs.net/scratch.php „We will create […] an independent games revolution, an audience and market and body of work that will ultimately redound to the benefit of the whole field, providing a venue for creative work, as independent cinema does for film, as independent labels do for music.“ Greg Costikyan
  • 8. Indie Games Versuch einer Übersicht 13.05.2013 | Florian Hohmann, M.A. | Folie 08/26 Indie Games Ökonomische Aspekte DistributionProduktion Marketing Technische Aspekte Kulturelle Aspekte Engines Grafik Dateigröße Inhalte Repräsentation Publikum Berichterstattung/ Gamesjournalismus online & offline
  • 9. Indie Games Kulturelle Aspekte 13.05.2013 | Florian Hohmann, M.A. | Folie 09/26 Inhalte Repräsentation Publikum Worum geht es? Um wen geht es? Für wen ist es? ? Mainstream? Nische? Spiele als Kunst? Spiele als Subkultur? Gemeinschaftsbildende Aspekte von Spielen? In „Ithaca of the Clouds“ geht es um zwei homosexuelle Trolle. In „Proteus“ wandert man durch eine pixelige Welt.
  • 10. Indie Games Kulturelle Aspekte 13.05.2013 | Florian Hohmann, M.A. | Folie 10/26 @auntiepixelante www.auntiepixelante.com „[T]he videogame isn't the creation of a corporation, but of an author, [.] this form is important, and [.] people are using it to do exciting things.“
  • 11. Indie Games Technische Aspekte 13.05.2013 | Florian Hohmann, M.A. | Folie 11/26 Engines Grafik (Datei)Größe Was ist machbar? Wie sieht es aus? Wie umfangreich ist es? Flash, Twine, ... Anknüpfung Retro-Kultur Beispiel: auf XBLIG (Xbox Live Indie Games) ist die maximale Dateigröße auf 500MB beschränkt. Vor 2012 waren es 150MB. Anderer Aspekt: Casual Games, Mobile Games → Spieldauer
  • 12. Indie Games Ökonomische Aspekte 13.05.2013 | Florian Hohmann, M.A. | Folie 12/26 Produktion Distribution Marketing Wie groß ist das Budget? Was ist der Vertriebsweg? Wie wird es bekannt gemacht?
  • 13. Indie Games Ökonomische Aspekte 13.05.2013 | Florian Hohmann, M.A. | Folie 13/26 @markdeuze http://deuze.blogspot.de/ „The games industry […] thrives on new titles to become the next franchises or hits. Yet, simultaneously, they are choking off their supply of new games available by favoring investments in 'proven' titles“
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  • 15. Indie Games Ökonomische Aspekte 13.05.2013 | Florian Hohmann, M.A. | Folie 15/26 Kleiner Exkurs: Die „Long Tail“ Theorie @chr1sa http://about.me/andersonchris „[A shift] away from a focus on a relatively small number of 'hits' (mainstream products and markets) at the head of the demand curve and toward a huge number of niches in the tail.“
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  • 17. Indie Games Ein paar BeiSpiele... 13.05.2013 | Florian Hohmann, M.A. | Folie 17/26 Pre-oder Alpha-Release als Finanzierungsmöglichkeit (heute auch oft „Minecraft-Modell“) Minecraft 17.05.2009 als Alpha für 10€ 20.12.2010 als Beta für 15€ 18.11.2011 als Vollversion für 20€
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  • 20. Indie Games Ein paar BeiSpiele... 13.05.2013 | Florian Hohmann, M.A. | Folie 20/26 Crowdfunding – beispielsweise auf http://www.kickstarter.com/ FTL Faster Than Light Ziel: $10.000 Am 1. April 2012 erreicht: $200.542 Release im August 2012
  • 21. Indie Games Ein paar BeiSpiele... 13.05.2013 | Florian Hohmann, M.A. | Folie 21/26 Crowdfunding – beispielsweise auf http://www.kickstarter.com/ Giana Sisters: Twisted Dreams Ziel: $150.000 Am 31. August 2012 erreicht: $186.158 Release im Oktober 2012
  • 22. Indie Games Ein paar BeiSpiele... 13.05.2013 | Florian Hohmann, M.A. | Folie 22/26 Ein paar der erfolgreichsten Spiele auf Kickstarter: Torment: Tides of Numenéra Goal: $900.000 Erreicht: $4.188.927 Unterstützer: 74.405 Project Eternity Goal: $1.100.000 Erreicht: $3.986.929 Unterstützer: 73.968 Double Fine Adventure Goal: $400.000 Erreicht: $3.336.371 Unterstützer: 87.142 Wasteland 2 Goal: $900.000 Erreicht: $2.933.252 Unterstützer: 61.290 Star Citizen Goal: $500.000 Erreicht: $2.134.374 Unterstützer: 34.397
  • 23. Indie Games Ein paar BeiSpiele... 13.05.2013 | Florian Hohmann, M.A. | Folie 23/26 Indie als kreatives Vorbild Narbacular Drop Portal
  • 24. Indie Games Zum Abschluss: Ein Film 13.05.2013 | Florian Hohmann, M.A. | Folie 24/26 235 Free Indie Games in 10 Minutes - Quelle: http://www.youtube.com/watch?v=EO7cVIk8CmY
  • 25. Indie Games Uuuuund Schluss. 13.05.2013 | Florian Hohmann, M.A. | Folie 25/26 Das war's.Das war's.Das war's.Das war's. Vielen Dank für die Aufmerksamkeit!Vielen Dank für die Aufmerksamkeit!Vielen Dank für die Aufmerksamkeit!Vielen Dank für die Aufmerksamkeit! Noch Fragen, Anregungen oder Kritik?
  • 26. Indie Games Links. 13.05.2013 | Florian Hohmann, M.A. | Folie 26/26 Zum Selbermachen: Twine & viele Beispiele - http://www.gimcrackd.com/etc/src/ Unreal Development Kit - http://www.unrealengine.com/udk/ Bundles: The Humble Bundle - https://www.humblebundle.com/ Indie Royale - http://www.indieroyale.com/ Interessante Webseiten: Pixelprospector - http://www.pixelprospector.com/ Superlevel - http://www.superlevel.de Indie Haven - http://indiehaven.com/ Indie Game Magazine - http://www.indiegamemag.com/ Podcasts: Indie Fresse - http://superlevel.de/kategorien/cast/indiefresse/ Wir schweifen ab - http://www.wirschweifenab.de/ Kaufen: Desura - http://www.desura.com/ Steam - http://store.steampowered.com/
  • 27. ● Pixel Art Gray Pattern: http://wallpaperswide.com/pixel_art_pattern_gray-wallpapers.htm ● Awesome Indie Games http://boardgamegeek.com/thread/813554/robin-gibsons-refrigerator-thread- cartoonistillu ● Eric Zimmerman: https://si0.twimg.com/profile_images/1359720946/ERIC2.jpg ● Metropolis: http://3.bp.blogspot.com/-1tiukSfQxhQ/UIyejNqSC9I/AAAAAAAAAGk/b8-UVr0S8dI/s1600/Metropolis10.jpg ● Cinemaxx: http://www.mz-web.de/image/view/2012/4/1/17134306,16115217,dmData,CinemaxxKino+in+Hamburg+% 25281335855479706%2529.jpg ● Avater: http://images2.fanpop.com/image/photos/9300000/Avatar-avatar-movie-9388255-2560-1600.jpg ● Clerks: http://dmremediation.files.wordpress.com/2013/03/bddefinition-clerks-b-1080.jpg ● Independence Day: http://thefilmstage.com/wp-content/uploads/2012/07/independence-day4.jpg ● Valhalla Rising: http://thatwasjunk.com/wp-content/uploads/2010/07/valhalla_rising_4b.jpg ● Anna Anthropy: http://superlevel.de/assets/2013/03/AnnaAnthropy-640.jpg ● Dys4ia01: http://borderhouseblog.com/wp-content/uploads/2012/03/Screen-Shot-2012-03-18-at-11.25.45-AM.png ● Dys4ia02: http://oujevipo.fr/images/stories/jeux/desengorgement/dys4ia.png ● RiseZinesters: http://www.sevenstories.com/wp- content/uploads/2012/06/anthropy_riseofthevideogamezinesters_150dpi.jpg ● Minecraft01 http://blog.k12.com/sites/default/files/minecraft1.jpg ● Minecraft02: http://img6.playm.de/wp-content/uploads/2011/07/minecraft.jpg ● Zomboid01: http://daniels-blog.eu/wp-content/uploads/2012/11/zomboid1920x1080-600x300.png ● Zomboid02: http://onlineleben.files.wordpress.com/2012/05/project_zomboid.jpg ● GianaSisters01: http://xblanews.de/wp-content/uploads/2013/03/GSTD.jpg ● GianaSisters02: http://1.bp.blogspot.com/-69pqWyurG3Q/UWwSLyPiIfI/AAAAAAAAANI/EmXglAO3ufQ/s1600/Giana-Sisters -Twisted-Dreams-2.jpg ● FTL01: http://images.starpulse.com/news/bloggers/985874/blog_images/ftlbanner-2.jpg ● FTL02: http://pcmedia.gamespy.com/pc/image/article/122/1226095/ftl-faster-than-light-20120915014330855-000.j pg ● NarbacularDrop: http://www.livejournal.ru/static/files/themes/28829_adbd9a5979cefac5c2c15c66601b0d45.png ● Portal: http://nealnoble.net/misc/Portal%20chell-1.jpg Bildnachweise 1:
  • 28. ● Kickstarter: http://rack.2.mshcdn.com/media/ZgkyMDEzLzAzLzE5Lzg3L2tpY2tzdGFydGVyLmJjMzcyLmpwZw/45599d7a/d3a/kickstarter-comic -ExtraLife.jpg ● SteamGreenlight http://www.ghacks.net/wp-content/uploads/2012/09/steam-greenlight.jpg ● Interview Notch: http://www.develop-online.net/features/1028/Interview-The-Minecraft-man ● Notch: http://www.gamezone.de/screenshots/970x546/2012/05/Notch.jpg ● MinecraftSales http://www.gamesbrief.com/2013/01/minecraft-grosses-over-250-million-in-2012-but-which-platform-dominated/ ● Bilder Kickstarterspiele: http://www.kickstarter.com/discover/categories/games/most-funded#p1 ● Greg Costikyan: http://nordicgamejam.org/wp-content/uploads/2011/01/Greg-Costikyan-portr%C3%A6t1.jpg ● FryVorlage: http://i0.kym-cdn.com/photos/images/original/000/131/399/fry.PNG?1307468855 ● TheSeaWillClaimEverything: http://superlevel.de/spiele/indie-spiele/a-maze-2013-kyratzes-im-interview/ ● Proteus: http://media.edge-online.com/wp-content/uploads/edgeonline/2013/01/014.jpg ● GameMakingTools (alle): http://makegames.pixelprospector.com/ ● FEZ: http://weeabooswithcontrollers.com/?attachment_id=2309 ● Sword & Sworcery: http://www.bluescreenofawesome.com/wp-content/uploads/2012/05/SwordSworcery-TipTap.png ● Ubisoft: http://www.gamingbus.com/wp-content/uploads/2011/11/ubisoft.jpg ● EA: http://zocking-extreme.de/files/2012/06/electronic-arts.jpg ● Activision: http://www.vgn24.com/General/activision-blizzard%E2%80%99s-quarterly-report-shows-signs-of-strength/ ● Deuze: http://www.indiana.edu/~telecom/people/faculty/portraits/deuze.jpg ● HumbleBundle: http://android.future-look.de/wp-content/uploads/2013/03/humble_bundle.jpg ● IndieRoyale: http://fronttowardsgamer.com/wp-content/uploads/2011/11/indie-royale.jpg ● Superlevel: http://s3-eu-west-1.amazonaws.com/avatars.quote.fm/ecf33fd5cc51e8f4409f806d3be9008d_460.jpg ● CoD: http://www.cdlc-clan.com/inc/images/uploads/picupload/datei_1360328174.jpg ● GTA: http://images.wikia.com/de.gta/images/a/a9/Grand-theft-auto-4-multiplayer-screenshot-big.jpg ● ChrisAnderson: http://cdn0.sbnation.com/entry_photo_images/7192539/chris-anderson_large_verge_medium_landscape.jpg ● LongTail: http://www.thelongtail.com/conceptual.jpg ● Bildnachweise 2: