This document discusses the development of a new VR headset that incorporates removable corrective lenses. Current VR headsets do not support corrective lenses and can cause discomfort. The proposed headset would have a padded frame and allow for standard corrective lenses to be installed or changed. It would be based on the open-source Google Cardboard design and avoid patent issues. The VR market is projected to grow significantly with over 200 million mobile users by 2019 as major companies invest billions in the technology. A segment of VR users will soon require corrective lenses to continue using headsets.
2. 2
Manufacturer of the first Google
Cardboard certified VR headset with
a removable custom corrective lens
system.
3. 3
Current lens in all VR headsets are
not standard corrective and the
device itself is often uncomfortable
to wear.
Users complain of facial discomfort,
headaches, and nausea
Users cannot wear headsets with
glasses
4. 4
Users can have installed a standard
corrective lens to clarify the viewing
experience.
5. 5
Our concept enables the redesign of
the frame to provide the user with a
padded all around surface of the
high-end molded plastic in contact
with the face.
6. 6
The number of mobile device
gamers and casual users is projected
to grow to over 200 million by 2019.
8. 8
The standard headset is based on
Google cardboard certified which is
open source so no patent issues in
manufacture.
9. 9
Major players in immersive
technology such as Oculus,
Microsoft, Facebook, and Samsung
have invested billions of dollars in VR
Technology and hardware in
anticipation of significant growth in
this market.
10. 10
A segment of users are entering the
age where corrected vision is a
requirement to continue enjoyment
of the VR gaming experience.
11. 11
High-end anticipated VR device
combines $400 Oculus Riff tethered
to a fast desktop PC. Lens is not
corrective nor is device mobile.
12. 12
Medium market Samsung Gear VR
has comfort padding, fast 4K screen
refresh, but not able to add correct
lens or insert another handheld
device, or wear glasses.
13. 13
Medium market Samsung Gear VR
has comfort padding, but not able to
add correct lens or wear glasses.
Price is $99.00 plus cost of Galaxy
Note 4.
14. 14
Low end market dominated by
Google and TEEFAN using either
inexpensive plastics or simply a
cardboard toolkit without any
comfort or corrective lens features.
15. 15
Corrective lens are worn by 61% of
the US population.
Google estimated in 12/2014 that
over 500,000 cardboard VR toolkits
had been shipped for use with an
Android phone.
16. 16
Metric YR 1 YR 2 YR 3 YR 4 YR 5
#Units Sold 280 K 1.2 M 1.8 M 6 M 9 M
Gross
Revenue $17 M $72 M $108 M $360 M $576 M
Expense $ 6 M $23 M $ 35 M $114 M $182 M
Profit NBT $ 11 M $49 M $ 73 M $246 M $393 M
Pricing – Average $60 per Headset
Distribution Channels: Best Buy, Amazon, etc.,
Direct Sales
17. 17
Richard Bottoms,
Founder – 25 years web
and mobile applications
designer.
Jacqueline Sinicrope, CEO
– 25 years corporate
finance & managementHy (Heath) Bui, Optical
Engineer – 20 years in
Optical design and
fabrication; Schneider
Optical, Philadelphia.