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Learning trajectories: navigating the future of learning
with new technologies       Gráinne Conole,
                            University of Leicester
                            SRHE conference,
                            Celtic Manor Resource,
                             7th December 2011
New$technologies$
      E/Pedagogies$
        Learner$experience$

             Teacher$prac8ce$

                 New$approaches$
Today’s educational context
•   Rapidly changing
    technological
    environment
•   New digital literacy skills
    needed for learners and
    teachers
•   New open practices are
    emerging
•   New forms of online
    community and
    interactivity
Horizon reports

•   Mobile and e-books
•   Gesture and
    augmented
•   Learning analytics



                         http://wp.nmc.org/horizon2011/
Ed tech trends
•   Mobile learning
•   Personalised learning
•   Cloud computing
•   Ubiquitous learning
•   BYOD
•   Digital content
•   The flipped classroom
•   Debt/drop out
           http://learn231.wordpress.com/2011/10/25/trend-report-1/
Social & participatory media                                                                           6

    Media sharing                                                                        Blogging




   Mash ups                                                                                Messaging



Collaborative                                                                            Recommender
editing                                                                                  systems


                                                                                         Virtual worlds
   Social
                                                                                         and games
   networking


      Social                                                                             Syndication
      bookmarking
           http://magicineducation.wordpress.com/2011/11/10/web-2-0-world-map/   Conole and Alevizou, 2010
Social media revolution
The machine is us/ing us
Peer
critiquing




              Social media revolution
             The machine is us/ing us
Peer
critiquing




  User
generated
 content




              Social media revolution
             The machine is us/ing us
Peer
critiquing




  User
generated
 content




Networked
              Social media revolution
             The machine is us/ing us
Peer                                 Open
critiquing




  User
generated
 content




Networked
              Social media revolution
             The machine is us/ing us
Peer                                  Open
critiquing




  User
                                         Collective
generated
                                        aggregation
 content




Networked
              Social media revolution
             The machine is us/ing us
Peer                                   Open
critiquing




  User
                                         Collective
generated
                                        aggregation
 content




Networked                               Personalised
              Social media revolution
             The machine is us/ing us
http://rossdawsonblog.com/weblog/archives/2011/11/our-
shrinking-degrees-of-separation-heading-down-from-6-
to-3.html
E-Pedagogies   9




     A
E-Pedagogies          9




Associative
Focus on individual
Learning through
association and
reinforcement



                      A
E-Pedagogies                              9




Associative               Constructivist
Focus on individual       Building on prior
Learning through          knowledge
association and           Task-orientated
reinforcement



                      A
E-Pedagogies                              9




Associative               Constructivist
Focus on individual       Building on prior
Learning through          knowledge
association and           Task-orientated
reinforcement



                      A



Situative
Learning through
social interaction
Learning in context
E-Pedagogies                              9




Associative               Constructivist
Focus on individual       Building on prior
Learning through          knowledge
association and           Task-orientated
reinforcement



                      A



Situative                    Connectivist
Learning through             Learning in a
social interaction           networked
Learning in context          environment
E-Pedagogies                              9



E-training
Drill & practice
Mobile learning
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement



                                         A



                   Situative                    Connectivist
                   Learning through             Learning in a
                   social interaction           networked
                   Learning in context          environment
E-Pedagogies                                             9



E-training                                                       Inquiry learning
Drill & practice                                                 Resource-based
Mobile learning
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement



                                         A



                   Situative                    Connectivist
                   Learning through             Learning in a
                   social interaction           networked
                   Learning in context          environment
E-Pedagogies                                             9



E-training                                                       Inquiry learning
Drill & practice                                                 Resource-based
Mobile learning
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement



                                         A



                   Situative                    Connectivist
                   Learning through             Learning in a
                   social interaction           networked
                   Learning in context          environment
Experiential,
Problem-based,
Role play
E-Pedagogies                                             9



E-training                                                       Inquiry learning
Drill & practice                                                 Resource-based
Mobile learning
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement



                                         A



                   Situative                    Connectivist
                   Learning through             Learning in a
                   social interaction           networked
                   Learning in context          environment
Experiential,                                                    Reflective & dialogic
Problem-based,                                                   learning,
Role play                                                        Personalised learning
Mobile learning   10
Mobile learning      10




E-books
Study calendars
Learning resources
Online modules
Communication mechanisms
Mobile learning                   10




E-books
Study calendars
Learning resources
Online modules
Communication mechanisms   Podcasting
Inquiry-based learning   11




                  My community




The Personal Inquiry project
Inquiry-based learning
across formal and informal
settings
Sharples, Scanlon et al.
http://www.pi-project.ac.uk/
Inquiry-based learning   11




                  My community




The Personal Inquiry project
Inquiry-based learning
across formal and informal
settings
Sharples, Scanlon et al.
http://www.pi-project.ac.uk/
Inquiry-based learning   11




                  My community




The Personal Inquiry project
Inquiry-based learning
across formal and informal
settings
Sharples, Scanlon et al.
http://www.pi-project.ac.uk/
Virtual genetics lab                                    12




http://www.youtube.com/watch?v=uMMfHZUNpZY&feature=youtu.be


                                     The SWIFT project
Learning spaces                        13


•   Metaphors
    •   Camp fire
    •   Watering hole
    •   Cave
    •   Mountain top

•   Principles of learning space
    design
    •   Comfort
    •   Aesthetics
    •   Flow
    •   Equity
    •   Blending
    •   Affordances
    •   Repurposing
                                   www.skgproject.com
New digital literacies

      Participatory culture shifts
    the focus of literacy from one
      of individual expression to
    community involvement. The
       new literacies almost all
          involve social skills
          developed through
    collaboration and networking




                                     Jenkins et al., 2006
New digital literacies
             Play                                Collective intelligence



Performance                                                 Judgement
                       Participatory culture shifts
                     the focus of literacy from one
                       of individual expression to
                     community involvement. The                Transmedia
Simulation
                        new literacies almost all              navigation
                           involve social skills
                           developed through
Appropriation        collaboration and networking           Networking



      Multitasking                               Negotiation

                         Distributed cognition
                                                        Jenkins et al., 2006
New digital literacies
                              Creativity
             Play                                Collective intelligence



Performance                                                 Judgement
                       Participatory culture shifts
                     the focus of literacy from one
                       of individual expression to
                     community involvement. The                Transmedia
Simulation
                        new literacies almost all              navigation
                           involve social skills
                           developed through
Appropriation        collaboration and networking           Networking



      Multitasking                               Negotiation

                         Distributed cognition
                                                        Jenkins et al., 2006
15
16
Learner experience                                        17




•   Technology immersed
•   Learning approaches: task-
    orientated, experiential, just
    in time, cumulative, social
•   Personalised digital learning
    environment
•   Mix of institutional systems
    and Cloud-based tools and
    services
•   Use of course materials with
    free resources                   Sharpe, Beetham and De Freitas, 2010
EDUCAUSE study     18




   Students
    drawn to new
    technologies
    but rely on
    more
    traditional
    ones

   Consider
    technologies
    offer major
    educational
    benefits

   Mixed views
    of VLEs
Teacher practices: paradoxes                     19




•   Technologies not
    extensively used
    (Molenda)
•   Lack of uptake of OER
    (McAndrew et al.)
•   Little use beyond early
    adopted (Rogers)
•   Despite rhetoric and
    funding little evidence of
    transformation (Cuban,
                                 Pandora’s box
    Ehlers)
Teacher practices: paradoxes                         19




•   Technologies not
    extensively used
    (Molenda)
•   Lack of uptake of OER
    (McAndrew et al.)
•   Little use beyond early
    adopted (Rogers)
•   Despite rhetoric and
    funding little evidence of
    transformation (Cuban,
                                   Pandora’s box
    Ehlers)
                      What would it mean to adopt more
                      open practices? Open design, open
                      delivery, open research and open
x

    Open practices      20




        Pandora’s box
x

           Open practices         20




    Open design




                  Pandora’s box
x

           Open practices                     20




    Open design                   Open delivery




                  Pandora’s box
x

            Open practices                      20




    Open design                     Open delivery




                    Pandora’s box


    Open dialogue
x

            Open practices                      20




    Open design                     Open delivery




                    Pandora’s box


    Open dialogue                   Open research
Open design
 Shift from belief-based, implicit
  approaches to design-based,
        explicit approaches

           Learning Design
       A design-based approach to
         creation and support of
                 courses


 Encourages reflective, scholarly
           practices
Promotes sharing and discussion
Definition
 A methodology for enabling teachers/designers to
   make more informed decisions in how they go
       about designing learning activities and
interventions, which is pedagogically informed and
 makes effective use of appropriate resources and
technologies. This includes the design of resources
    and individual learning activities right up to
 curriculum-level design. A key principle is to help
     make the design process more explicit and
 shareable. Learning design as an area of research
and development includes both gathering empirical
evidence to understand the design process, as well
 as the development of a range of learning design
           resources, tools and activities.
Learning design: defining the field!

             Design                                        Communities and
       representations and             Openness!
                                                             interactions!
              tools!



    Mediating                     Open Learning !
                                Design Methodology!                       Affordances!
    Artefacts!



                                                                       Social and
   Theory and !                          Related
                                                                      participatory
   methodology!                           fields!
                                                                         media!


Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
Course views   24
Course views    24




   Course map
Course views                        24




                Learning outcomes




   Course map
Course views                        24




                                  Learning outcomes




                     Course map

Pedagogy profile
Course views                               24




                                  Learning outcomes




                     Course map

Pedagogy profile
                                                Course
                                                dimensions
Course views                               24




                                  Learning outcomes




                     Course map

Pedagogy profile
                                                Course
                                                dimensions




                                  Task
                                  swimlane
Visualisa'on*tools*                                                 25



                       Learning Design tools!
                                                    Learning designer!




  Pen, paper
  and stickers!
                                              Webcollege!




     Standard tools!




                                     Excel!
But does it work? Evaluation data




26
But does it work? Evaluation data

I find the document quite thought-
provoking, especially as a starting
point in this journey for developing
good understandings




26
But does it work? Evaluation data

I find the document quite thought-
provoking, especially as a starting
point in this journey for developing
good understandings

                                       It is iterative and so
                                       helps with ironing out
                                       any issues




26
But does it work? Evaluation data

I find the document quite thought-
provoking, especially as a starting
point in this journey for developing
good understandings

                                       It is iterative and so
                                       helps with ironing out
                                       any issues

                                  I could understand the
                                  learning design process
                                  and would feel able to
                                  use this when designing
                                  some learning activities
26
Open resources
Open resources
Open resources
Open resources
Open courses: MOOC

Massive
Open
Online
Course



  http://www.youtube.com/watch?v=eW3gMGqcZQc

                                           http://mooc.ca/
Open accreditation
Open accreditation




Peer to Peer University
http://www.p2pu.org/en/
Open accreditation




Peer to Peer University              OER University
http://www.p2pu.org/en/   http://wikieducator.org/OER_university
Open dialogue: Cloudworks                30




               http://cloudworks.ac.uk
Open dialogue: Cloudworks                                   30


•   A space for sharing and
    discussing learning and
    teaching ideas and designs
•   Application of the best of
    web 2.0 practice for
    teaching
•   To bridge the gap between
    technologies and use
•   Teachers say they want:
    examples, want to share &
    discuss
•   Helps develop skills needed
    for engaging with new
                                  http://cloudworks.ac.uk
    technologies’
Collaboration                                              31




                               Design challenge
                               Create a course in a day!

                               Carpe diem
                               2-day design workshop




  Cloudworks
  Space to share and discuss

  Cloudworks.ac.uk!
Community indicators
Participation                Cohesion
Sustained over time          Support & tolerance
Commitment from core group   Turn taking & response
Emerging roles & hierarchy   Humour and playfulness




Identity                     Creative capability
Group self-awareness         Igniting sense of purpose
Shared language & vocab      Multiple points of view
Sense of community           expressed, contradicted or
                             challenged
                             Creation of knowledge links
                             & patterns



                                          Galley et al., 2010
E-learning papers
special issue

    Background
         Potential of social and participatory media
         Plethora of new technologies and OER but little uptake
         Range of issues (technical, pedagogical and organisational)
    Focus
         How can learning interventions be represented?
         Implications of new media for learners, teachers & institutions?
         What new pedagogies are emerging?
         How are OER being design, used & repurposed?
         What are the implications of free resources, tools & courses?
1. Typologies of learning design



    LD as: concept,
     process and product
    Example: A virtual
     field history trip in
     LAMS




                               Eva Dobozy !
2. Patterns to design TEL scenarios

    Importance of more
     formal LD
     representations
    Example: application to
     teaching computing
     curriculum
    Patterns as mediators
     between pedagogy and
     technology

                               Félix Buendía-García !
                               José Vte. Benlloch-Dualde!
3. Students as designers

    Challenges traditional
     transmission modes of
     pedagogy
    Requires teachers to give
     some control to students
    Describes two case studies
    Exploiting potential of social
     media
    Encourages deeper
     engagement in the learning
     process                          Leanne Cameron!
                                      MiriamTanti!
4. Collaborative Constructive Participation

    Application of well
     established pedagogical
     principles: Community of
     learners, Community of
     Practice, socio-
     constructivism, dialogic
     learning, and knowledge
     building
    Consists of a 3-level
     assessment tool for web-
     based discussions
                                Ligorio M. Beatrice!
                                Cucchiara Stefania!
5. Knowledge building


    Action research on use
     of Web 2.0 tools in the
     classroom
    Knowledge building
     enables student to be
     active participants




                               Gail Casey !
6. Invitational online learning environments
    Importance of respect, trust,
     intentionality, and optimism
    Reports on. Arts-based learning
     interventions like Reflective
     Poetry, Minute at the Movies
     Analysis, “Our Community” Soap
     Scenes, and Theme Songs
    Inexpensive, adaptable
     interventions enhance learning
     environments by encouraging
     human connections and creativity   Beth Perry!
                                        Katherine J. Janzen!
                                        Margaret Edwards,  !
Open scholarship   40
Open scholarship   40




Discovery
Integration
Application
Teaching




              Boyer
Open scholarship                                40




Discovery
Integration
Application
Teaching




Open                 Boyer
Digital
Networked


          Weller: http://nogoodreason.typepad.co.uk/
Open research
Open research
Open research
Open research
Open research
Open research
Open research
Open research
The future of learning   42
The future of learning         42

                Just in time
The future of learning         42

                Just in time

 Distributed
The future of learning         42

                 Just in time

  Distributed




Personalised
The future of learning                 42

                         Just in time

  Distributed




Personalised



               Blurred
The future of learning                              42

                         Just in time

  Distributed                           Collective




Personalised



               Blurred
The future of learning                               42

                         Just in time

  Distributed                           Collective




Personalised                               Creative



               Blurred
The future of learning                                  42

                         Just in time

  Distributed                           Collective




Personalised                               Creative



               Blurred                           Responsive
The future of learning                                  42

                         Just in time

  Distributed                           Collective




Personalised                               Creative



               Blurred                           Responsive


                           Open
Linking research with policy & practice
                                      43
Linking research with policy & practice                    43



        Horizon scanning          OER
                                         Learning design
                 Virtual worlds
                                   Research
       Learner experience                 Web 2.0
Linking research with policy & practice                                  43



                      Horizon scanning           OER
                                                        Learning design
                                Virtual worlds
                                                  Research
                      Learner experience                 Web 2.0




    Blackboard rollout


              Policy
OER/iTunes

    Learning spaces

                 Cloud computing
Linking research with policy & practice                                                        43



                      Horizon scanning           OER
                                                        Learning design
                                Virtual worlds
                                                  Research
                      Learner experience                 Web 2.0




    Blackboard rollout                                             Design practice


              Policy                                               Teacher practice
OER/iTunes
                                                                          Use of technologies
    Learning spaces

                 Cloud computing
Linking research with policy & practice                                                              43



                      Horizon scanning           OER
                                                            Learning design
                                Virtual worlds
                                                  Research
                      Learner experience                         Web 2.0




    Blackboard rollout                                                     Design practice


              Policy                                                       Teacher practice
OER/iTunes
                                                                                Use of technologies
    Learning spaces

                 Cloud computing
                                                         Learner practice
                                           Use of technologies                   Diversity/culture
Final thoughts

 Open,participatory and social media enable new forms
 of communication and collaboration
 Communities   in these spaces are complex and
 distributed
 Learners and teachers need to develop new digital
 literacy skills to harness their potential
 We need to rethink how we design, support and assess
 learning
 Open,participatory and social media can provide
 mechanisms for us to share and discuss teaching and
 research ideas in new ways
 We are seeing a blurring of boundaries: teachers/
 learners, teaching/research, real/virtual spaces, formal/
 informal modes of communication and publication
45




Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer
                               grainne.conole@le.ac.uk

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Conole srhe

  • 1. Learning trajectories: navigating the future of learning with new technologies Gráinne Conole, University of Leicester SRHE conference, Celtic Manor Resource, 7th December 2011
  • 2. New$technologies$ E/Pedagogies$ Learner$experience$ Teacher$prac8ce$ New$approaches$
  • 3. Today’s educational context • Rapidly changing technological environment • New digital literacy skills needed for learners and teachers • New open practices are emerging • New forms of online community and interactivity
  • 4. Horizon reports • Mobile and e-books • Gesture and augmented • Learning analytics http://wp.nmc.org/horizon2011/
  • 5. Ed tech trends • Mobile learning • Personalised learning • Cloud computing • Ubiquitous learning • BYOD • Digital content • The flipped classroom • Debt/drop out http://learn231.wordpress.com/2011/10/25/trend-report-1/
  • 6. Social & participatory media 6 Media sharing Blogging Mash ups Messaging Collaborative Recommender editing systems Virtual worlds Social and games networking Social Syndication bookmarking http://magicineducation.wordpress.com/2011/11/10/web-2-0-world-map/ Conole and Alevizou, 2010
  • 7. Social media revolution The machine is us/ing us
  • 8. Peer critiquing Social media revolution The machine is us/ing us
  • 9. Peer critiquing User generated content Social media revolution The machine is us/ing us
  • 10. Peer critiquing User generated content Networked Social media revolution The machine is us/ing us
  • 11. Peer Open critiquing User generated content Networked Social media revolution The machine is us/ing us
  • 12. Peer Open critiquing User Collective generated aggregation content Networked Social media revolution The machine is us/ing us
  • 13. Peer Open critiquing User Collective generated aggregation content Networked Personalised Social media revolution The machine is us/ing us
  • 16. E-Pedagogies 9 Associative Focus on individual Learning through association and reinforcement A
  • 17. E-Pedagogies 9 Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A
  • 18. E-Pedagogies 9 Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Learning through social interaction Learning in context
  • 19. E-Pedagogies 9 Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment
  • 20. E-Pedagogies 9 E-training Drill & practice Mobile learning Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment
  • 21. E-Pedagogies 9 E-training Inquiry learning Drill & practice Resource-based Mobile learning Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment
  • 22. E-Pedagogies 9 E-training Inquiry learning Drill & practice Resource-based Mobile learning Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment Experiential, Problem-based, Role play
  • 23. E-Pedagogies 9 E-training Inquiry learning Drill & practice Resource-based Mobile learning Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment Experiential, Reflective & dialogic Problem-based, learning, Role play Personalised learning
  • 25. Mobile learning 10 E-books Study calendars Learning resources Online modules Communication mechanisms
  • 26. Mobile learning 10 E-books Study calendars Learning resources Online modules Communication mechanisms Podcasting
  • 27. Inquiry-based learning 11 My community The Personal Inquiry project Inquiry-based learning across formal and informal settings Sharples, Scanlon et al. http://www.pi-project.ac.uk/
  • 28. Inquiry-based learning 11 My community The Personal Inquiry project Inquiry-based learning across formal and informal settings Sharples, Scanlon et al. http://www.pi-project.ac.uk/
  • 29. Inquiry-based learning 11 My community The Personal Inquiry project Inquiry-based learning across formal and informal settings Sharples, Scanlon et al. http://www.pi-project.ac.uk/
  • 30. Virtual genetics lab 12 http://www.youtube.com/watch?v=uMMfHZUNpZY&feature=youtu.be The SWIFT project
  • 31. Learning spaces 13 • Metaphors • Camp fire • Watering hole • Cave • Mountain top • Principles of learning space design • Comfort • Aesthetics • Flow • Equity • Blending • Affordances • Repurposing www.skgproject.com
  • 32. New digital literacies Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking Jenkins et al., 2006
  • 33. New digital literacies Play Collective intelligence Performance Judgement Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The Transmedia Simulation new literacies almost all navigation involve social skills developed through Appropriation collaboration and networking Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
  • 34. New digital literacies Creativity Play Collective intelligence Performance Judgement Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The Transmedia Simulation new literacies almost all navigation involve social skills developed through Appropriation collaboration and networking Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
  • 35. 15
  • 36. 16
  • 37. Learner experience 17 • Technology immersed • Learning approaches: task- orientated, experiential, just in time, cumulative, social • Personalised digital learning environment • Mix of institutional systems and Cloud-based tools and services • Use of course materials with free resources Sharpe, Beetham and De Freitas, 2010
  • 38. EDUCAUSE study 18  Students drawn to new technologies but rely on more traditional ones  Consider technologies offer major educational benefits  Mixed views of VLEs
  • 39. Teacher practices: paradoxes 19 • Technologies not extensively used (Molenda) • Lack of uptake of OER (McAndrew et al.) • Little use beyond early adopted (Rogers) • Despite rhetoric and funding little evidence of transformation (Cuban, Pandora’s box Ehlers)
  • 40. Teacher practices: paradoxes 19 • Technologies not extensively used (Molenda) • Lack of uptake of OER (McAndrew et al.) • Little use beyond early adopted (Rogers) • Despite rhetoric and funding little evidence of transformation (Cuban, Pandora’s box Ehlers) What would it mean to adopt more open practices? Open design, open delivery, open research and open
  • 41. x Open practices 20 Pandora’s box
  • 42. x Open practices 20 Open design Pandora’s box
  • 43. x Open practices 20 Open design Open delivery Pandora’s box
  • 44. x Open practices 20 Open design Open delivery Pandora’s box Open dialogue
  • 45. x Open practices 20 Open design Open delivery Pandora’s box Open dialogue Open research
  • 46. Open design Shift from belief-based, implicit approaches to design-based, explicit approaches Learning Design A design-based approach to creation and support of courses Encourages reflective, scholarly practices Promotes sharing and discussion
  • 47. Definition A methodology for enabling teachers/designers to make more informed decisions in how they go about designing learning activities and interventions, which is pedagogically informed and makes effective use of appropriate resources and technologies. This includes the design of resources and individual learning activities right up to curriculum-level design. A key principle is to help make the design process more explicit and shareable. Learning design as an area of research and development includes both gathering empirical evidence to understand the design process, as well as the development of a range of learning design resources, tools and activities.
  • 48. Learning design: defining the field! Design Communities and representations and Openness! interactions! tools! Mediating Open Learning ! Design Methodology! Affordances! Artefacts! Social and Theory and ! Related participatory methodology! fields! media! Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer
  • 50. Course views 24 Course map
  • 51. Course views 24 Learning outcomes Course map
  • 52. Course views 24 Learning outcomes Course map Pedagogy profile
  • 53. Course views 24 Learning outcomes Course map Pedagogy profile Course dimensions
  • 54. Course views 24 Learning outcomes Course map Pedagogy profile Course dimensions Task swimlane
  • 55. Visualisa'on*tools* 25 Learning Design tools! Learning designer! Pen, paper and stickers! Webcollege! Standard tools! Excel!
  • 56. But does it work? Evaluation data 26
  • 57. But does it work? Evaluation data I find the document quite thought- provoking, especially as a starting point in this journey for developing good understandings 26
  • 58. But does it work? Evaluation data I find the document quite thought- provoking, especially as a starting point in this journey for developing good understandings It is iterative and so helps with ironing out any issues 26
  • 59. But does it work? Evaluation data I find the document quite thought- provoking, especially as a starting point in this journey for developing good understandings It is iterative and so helps with ironing out any issues I could understand the learning design process and would feel able to use this when designing some learning activities 26
  • 64. Open courses: MOOC Massive Open Online Course http://www.youtube.com/watch?v=eW3gMGqcZQc http://mooc.ca/
  • 66. Open accreditation Peer to Peer University http://www.p2pu.org/en/
  • 67. Open accreditation Peer to Peer University OER University http://www.p2pu.org/en/ http://wikieducator.org/OER_university
  • 68. Open dialogue: Cloudworks 30 http://cloudworks.ac.uk
  • 69. Open dialogue: Cloudworks 30 • A space for sharing and discussing learning and teaching ideas and designs • Application of the best of web 2.0 practice for teaching • To bridge the gap between technologies and use • Teachers say they want: examples, want to share & discuss • Helps develop skills needed for engaging with new http://cloudworks.ac.uk technologies’
  • 70. Collaboration 31 Design challenge Create a course in a day! Carpe diem 2-day design workshop Cloudworks Space to share and discuss Cloudworks.ac.uk!
  • 71. Community indicators Participation Cohesion Sustained over time Support & tolerance Commitment from core group Turn taking & response Emerging roles & hierarchy Humour and playfulness Identity Creative capability Group self-awareness Igniting sense of purpose Shared language & vocab Multiple points of view Sense of community expressed, contradicted or challenged Creation of knowledge links & patterns Galley et al., 2010
  • 72. E-learning papers special issue   Background   Potential of social and participatory media   Plethora of new technologies and OER but little uptake   Range of issues (technical, pedagogical and organisational)   Focus   How can learning interventions be represented?   Implications of new media for learners, teachers & institutions?   What new pedagogies are emerging?   How are OER being design, used & repurposed?   What are the implications of free resources, tools & courses?
  • 73. 1. Typologies of learning design   LD as: concept, process and product   Example: A virtual field history trip in LAMS Eva Dobozy !
  • 74. 2. Patterns to design TEL scenarios   Importance of more formal LD representations   Example: application to teaching computing curriculum   Patterns as mediators between pedagogy and technology Félix Buendía-García ! José Vte. Benlloch-Dualde!
  • 75. 3. Students as designers   Challenges traditional transmission modes of pedagogy   Requires teachers to give some control to students   Describes two case studies   Exploiting potential of social media   Encourages deeper engagement in the learning process Leanne Cameron! MiriamTanti!
  • 76. 4. Collaborative Constructive Participation   Application of well established pedagogical principles: Community of learners, Community of Practice, socio- constructivism, dialogic learning, and knowledge building   Consists of a 3-level assessment tool for web- based discussions Ligorio M. Beatrice! Cucchiara Stefania!
  • 77. 5. Knowledge building   Action research on use of Web 2.0 tools in the classroom   Knowledge building enables student to be active participants Gail Casey !
  • 78. 6. Invitational online learning environments   Importance of respect, trust, intentionality, and optimism   Reports on. Arts-based learning interventions like Reflective Poetry, Minute at the Movies Analysis, “Our Community” Soap Scenes, and Theme Songs   Inexpensive, adaptable interventions enhance learning environments by encouraging human connections and creativity Beth Perry! Katherine J. Janzen! Margaret Edwards, !
  • 80. Open scholarship 40 Discovery Integration Application Teaching Boyer
  • 81. Open scholarship 40 Discovery Integration Application Teaching Open Boyer Digital Networked Weller: http://nogoodreason.typepad.co.uk/
  • 90. The future of learning 42
  • 91. The future of learning 42 Just in time
  • 92. The future of learning 42 Just in time Distributed
  • 93. The future of learning 42 Just in time Distributed Personalised
  • 94. The future of learning 42 Just in time Distributed Personalised Blurred
  • 95. The future of learning 42 Just in time Distributed Collective Personalised Blurred
  • 96. The future of learning 42 Just in time Distributed Collective Personalised Creative Blurred
  • 97. The future of learning 42 Just in time Distributed Collective Personalised Creative Blurred Responsive
  • 98. The future of learning 42 Just in time Distributed Collective Personalised Creative Blurred Responsive Open
  • 99. Linking research with policy & practice 43
  • 100. Linking research with policy & practice 43 Horizon scanning OER Learning design Virtual worlds Research Learner experience Web 2.0
  • 101. Linking research with policy & practice 43 Horizon scanning OER Learning design Virtual worlds Research Learner experience Web 2.0 Blackboard rollout Policy OER/iTunes Learning spaces Cloud computing
  • 102. Linking research with policy & practice 43 Horizon scanning OER Learning design Virtual worlds Research Learner experience Web 2.0 Blackboard rollout Design practice Policy Teacher practice OER/iTunes Use of technologies Learning spaces Cloud computing
  • 103. Linking research with policy & practice 43 Horizon scanning OER Learning design Virtual worlds Research Learner experience Web 2.0 Blackboard rollout Design practice Policy Teacher practice OER/iTunes Use of technologies Learning spaces Cloud computing Learner practice Use of technologies Diversity/culture
  • 104. Final thoughts  Open,participatory and social media enable new forms of communication and collaboration  Communities in these spaces are complex and distributed  Learners and teachers need to develop new digital literacy skills to harness their potential  We need to rethink how we design, support and assess learning  Open,participatory and social media can provide mechanisms for us to share and discuss teaching and research ideas in new ways  We are seeing a blurring of boundaries: teachers/ learners, teaching/research, real/virtual spaces, formal/ informal modes of communication and publication
  • 105. 45 Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer grainne.conole@le.ac.uk

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