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[object Object],[object Object],[object Object],Allen the Customer
“ This Product Sucks!” The Business Impacts of User Experience Breakdowns Hour-long version for Dayton Web Developers 4May2011 Darren Kall darrenkall@kallconsulting.com  @darrenkall  #thisproductsucks  #DaytonWD © Kall Consulting 2011 KALL   Consulting Customer and User Experience Design and Strategy
[object Object],[object Object],[object Object],Allen was right We had made a product that sucks ,[object Object],[object Object],[object Object],Allen’s User Experience (UX)
Where was this?
Where was this?
[object Object],It could have been any of these companies It could be your company Not just software, Internet, mobile, etc. It could be your product
To avoid making products that suck:  Distinguish between bad UX and one that sucks Know how to prevent products that suck
Audience Test:   Does this product suck? Distinguish between bad UX and one that sucks
This product is disturbing but  does  not suck Photo Credit
This product is broken but  does  not suck Photo Credit
This product is annoying but  does  not suck Photo Credit
This product is ugly but  does  not suck Photo Credit
This product is a lie  but  does  not suck Photo Credit
YES. This product  sucks Photo Credit
[object Object],[object Object],[object Object],Products suck when  they can’t be used for the purposes  they were designed for But this worst type of user experience  breakdown is preventable
Photo Credit
Photo Credit One Dozen Products that Suck No Internet or Mobile Examples  Even Though they Exist General Principles to Apply to your Product Problem Root   Cause Prevention Know how to prevent products that suck
Problem 1:   Triathlon scenario = running, biking, swimming Watch is ruined if you press buttons underwater Photo Credit
Root Cause:   Implementation or technology did not meet up with user scenario Photo Credit
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Photo Credit
Photo Credit Problem 2:  Adaptive transmission not designed for a shared car or variable driving style
Photo Credit Root Cause:  Designed for ideal-world case not real-world case
Photo Credit ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],* To credit VW, they redesigned and eventually dropped this feature
Photo Credit Pull or Push? Can you tell?
Photo Credit Problem 3:   Even with signs users bang into doors
Photo Credit Root Cause:   Handle affordances not distinguishable
Photo Credit Prevention:   Design for affordances. Things that look the same should act the same ,[object Object],[object Object],[object Object]
Photo Credit
Photo Credit Problem 4:  Frustrating experience to pay for parking
Photo Credit Root Cause:   Bad information architecture, bad visual design, bad task flow …
Photo Credit ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Photo Credit Problem 5:  Scalding or freezing shower
Photo Credit Root Cause:  Fixing bad UI in help, the manual, or in training
Photo Credit Prevention:  Fix the product, not the user
Photo Credit Problem 6:
Photo Credit ,[object Object],[object Object],[object Object]
Photo Credit ,[object Object],[object Object],[object Object],[object Object]
Photo Credit
Photo Credit Problem 7:  Believing “Don’t worry, we’ll fix it later.”
Photo Credit Root cause:  “Later” never happens
Photo Credit Prevention:  Prioritize user-impacting “bugs”
Photo Credit Problem 8:  Breaking user trust
Photo Credit ,[object Object],[object Object],[object Object],[object Object]
Photo Credit ,[object Object],[object Object],[object Object],[object Object]
Problem 9:  The self-locking hotel internal bedroom suite door Photo Credit: Darren Kall
Root Cause:  Things are not used in a vacuum – missed system design Photo Credit: Darren Kall
Photo Credit: Darren Kall ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Photo Credit
Photo Credit Problem 10:  No sidewalk where people want to walk “ I’m the user damn it!”
Photo Credit Root Cause:  Prohibition does not work
Photo Credit ,[object Object],[object Object],[object Object],[object Object]
Photo Credit
Photo Credit Problem 11:  Can’t set alarm. Can’t follow directions. Don’t trust product
Photo Credit Root Cause:  Product not designed for use. Instruction is a poor substitute for good design
Photo Credit Prevention:  Usability test. Products should be easy to use
Photo Credit Problem 12:  Unintended Acceleration
Root Cause:  “We lost sight of our customers.” James Lentz Photo Credit
Photo Credit Root Cause:   “Complaint investigations focused too narrowly on technical without considering  HOW  consumers  USED  their vehicles.” James Lentz
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Photo Credit
UX design prevents products that suck: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],A UX breakdown can happen if your  product is disturbing, unpredictable, difficult, untrustworthy, awkward, broken, ugly,  annoying, sloppy, etc.
Business Impacts of UX Breakdowns Photo Credit
Photo Credit Less likely to buy add-ons Business Impacts of UX Breakdowns
Business Impacts of UX Breakdowns Photo Credit Less likely to buy new versions
Business Impacts of UX Breakdowns Photo Credit Less likely to buy other products from your company
Business Impacts of UX Breakdowns Photo Credit Less likely to recommend you to others
Photo Credit Is the likelihood of a customer recommending your company important?
Photo Credit
Photo Credit This is your business. The water in the tub is customers that stick with your company
Water flows at 1 gallon a minute. How long to fill a 60  gallon tub if 41% of the incoming water is diverted? Photo Credit
41% of users with bad experiences leave  immediately  and switch to a competitor  permanently .  Harris Interactive Photo Credit
Photo Credit Or worse…
Not so Silent Bob ,[object Object],[object Object],Photo Credit
Stop picking on us! Photo Credit Greenpeace uses Nestle’s Facebook page to inform  Nestle’s most loyal customers  about Indonesian deforestation. Worst environmental impact in the world so Nestle can get cheap palm oil.
Dave Carroll United Breaks Guitars Photo Credit
$180,000,000 vs. $1,200 ,[object Object],[object Object],[object Object],[object Object],[object Object]
Photo Credit
Analytics Cognitive Engineering Consumer Experience Consumer Insight Consumer Research Customer experience Customer Experience Customer-centric Design Design Experience Design Experience Planning Experience Strategy Human Computer Interaction Human Factors Human Machine Interface Information Architecture Innovation Design Interaction Design Interactive Systems Engineering Measurement Science Product Innovation Usability Engineering User Experience User Friendliness User Interface Design User Research User-Centered Design Etc. Many disciplines, many names User Experience Design
Photo Credit UX design  follows the General Store Principle
Photo Credit The general store owner  knew her customers
Photo Credit She knew her customers’ businesses and  lives, annual needs, tasks, skills, their  motivations and personal preferences
Photo Credit She stocked only the products that her  customers needed and wanted
Photo Credit She mixed  her own business imperative to sell,  the available technologies and products,  and her customer insight into  a good experience
[object Object],And they keep this in mind as they develop products
UX design is  a customer-centered approach to the  innovation, design, engineering, development, and deployment of a product or service The 12 examples of products that suck  could have been prevented  if the companies had taken a UX approach UX design is a way to keep customer insight in mind during product development
UX Investment Examples  From Forrester   ,[object Object],[object Object],[object Object],2010: Spending more on customer experience is up.  2009: Overall spending will stay flat,  but UX expenditure will continue to increase.  2010: “ As the economy rebounds,  companies need to invest in their customer experience  or risk falling behind in meeting customers'  ever-changing expectations ”
UX Investment Examples JP Morgan Chase: SOP to do 3 usability tests for each product eBay: 150 UX employees Microsoft: Ethnographers on staff. Over 52 persona researched World Usability Day: > 52,000 attendees Amazon: continual user analytics and A/B testing
How much to spend on UX? Here’s what other people are spending: 11.5% of overall product development budget in UX An average of  62% of products are  tested with real users before shipping Photo Credit 13% of website design budgets on UX 9% of ongoing website management budget on UX
If you invest this much of your budget what ROI do you get? ,[object Object],[object Object],[object Object]
Photo Credit
Informs making wise investment decisions Decreases development costs Reduces customer support costs Decreases returns UX Saves Cost
The 1-10-100 rule ,[object Object],[object Object],[object Object],[object Object]
Kristoffer Bohmann Calculation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
UX Cost Savings Examples ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Photo Credit
UX Increases Revenue ,[object Object],[object Object],[object Object],[object Object]
Forrester Research ,[object Object],[object Object],[object Object],[object Object]
Babson University Research ,[object Object],[object Object]
UX Revenue Increase Examples ,[object Object],[object Object],[object Object],[object Object]
Photo Credit
UX Reduces Time to Market ,[object Object],[object Object],[object Object],[object Object]
Why is UX Important to Time to Market?   ,[object Object],[object Object],[object Object]
Software Example   ,[object Object],[object Object],[object Object],[object Object]
UX Decreasing Time to  Market Examples ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Photo Credit
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The Six Step Program  to Better User Experience
In Conclusion: ,[object Object],[object Object],[object Object],Photo Credit
Don’t  design products  that  suck Photo Credit
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Thank you.  KALL   Consulting Customer and User Experience Design and Strategy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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This Product Sucks: The Business Impacts of User Experience Breakdowns

  • 1.
  • 2. “ This Product Sucks!” The Business Impacts of User Experience Breakdowns Hour-long version for Dayton Web Developers 4May2011 Darren Kall darrenkall@kallconsulting.com @darrenkall #thisproductsucks #DaytonWD © Kall Consulting 2011 KALL Consulting Customer and User Experience Design and Strategy
  • 3.
  • 6.
  • 7. To avoid making products that suck: Distinguish between bad UX and one that sucks Know how to prevent products that suck
  • 8. Audience Test: Does this product suck? Distinguish between bad UX and one that sucks
  • 9. This product is disturbing but does not suck Photo Credit
  • 10. This product is broken but does not suck Photo Credit
  • 11. This product is annoying but does not suck Photo Credit
  • 12. This product is ugly but does not suck Photo Credit
  • 13. This product is a lie but does not suck Photo Credit
  • 14. YES. This product sucks Photo Credit
  • 15.
  • 17. Photo Credit One Dozen Products that Suck No Internet or Mobile Examples Even Though they Exist General Principles to Apply to your Product Problem Root Cause Prevention Know how to prevent products that suck
  • 18. Problem 1: Triathlon scenario = running, biking, swimming Watch is ruined if you press buttons underwater Photo Credit
  • 19. Root Cause: Implementation or technology did not meet up with user scenario Photo Credit
  • 20.
  • 21. Photo Credit Problem 2: Adaptive transmission not designed for a shared car or variable driving style
  • 22. Photo Credit Root Cause: Designed for ideal-world case not real-world case
  • 23.
  • 24. Photo Credit Pull or Push? Can you tell?
  • 25. Photo Credit Problem 3: Even with signs users bang into doors
  • 26. Photo Credit Root Cause: Handle affordances not distinguishable
  • 27.
  • 29. Photo Credit Problem 4: Frustrating experience to pay for parking
  • 30. Photo Credit Root Cause: Bad information architecture, bad visual design, bad task flow …
  • 31.
  • 32. Photo Credit Problem 5: Scalding or freezing shower
  • 33. Photo Credit Root Cause: Fixing bad UI in help, the manual, or in training
  • 34. Photo Credit Prevention: Fix the product, not the user
  • 36.
  • 37.
  • 39. Photo Credit Problem 7: Believing “Don’t worry, we’ll fix it later.”
  • 40. Photo Credit Root cause: “Later” never happens
  • 41. Photo Credit Prevention: Prioritize user-impacting “bugs”
  • 42. Photo Credit Problem 8: Breaking user trust
  • 43.
  • 44.
  • 45. Problem 9: The self-locking hotel internal bedroom suite door Photo Credit: Darren Kall
  • 46. Root Cause: Things are not used in a vacuum – missed system design Photo Credit: Darren Kall
  • 47.
  • 49. Photo Credit Problem 10: No sidewalk where people want to walk “ I’m the user damn it!”
  • 50. Photo Credit Root Cause: Prohibition does not work
  • 51.
  • 53. Photo Credit Problem 11: Can’t set alarm. Can’t follow directions. Don’t trust product
  • 54. Photo Credit Root Cause: Product not designed for use. Instruction is a poor substitute for good design
  • 55. Photo Credit Prevention: Usability test. Products should be easy to use
  • 56. Photo Credit Problem 12: Unintended Acceleration
  • 57. Root Cause: “We lost sight of our customers.” James Lentz Photo Credit
  • 58. Photo Credit Root Cause: “Complaint investigations focused too narrowly on technical without considering HOW consumers USED their vehicles.” James Lentz
  • 59.
  • 60.
  • 61.
  • 62. Business Impacts of UX Breakdowns Photo Credit
  • 63. Photo Credit Less likely to buy add-ons Business Impacts of UX Breakdowns
  • 64. Business Impacts of UX Breakdowns Photo Credit Less likely to buy new versions
  • 65. Business Impacts of UX Breakdowns Photo Credit Less likely to buy other products from your company
  • 66. Business Impacts of UX Breakdowns Photo Credit Less likely to recommend you to others
  • 67. Photo Credit Is the likelihood of a customer recommending your company important?
  • 69. Photo Credit This is your business. The water in the tub is customers that stick with your company
  • 70. Water flows at 1 gallon a minute. How long to fill a 60 gallon tub if 41% of the incoming water is diverted? Photo Credit
  • 71. 41% of users with bad experiences leave immediately and switch to a competitor permanently . Harris Interactive Photo Credit
  • 72. Photo Credit Or worse…
  • 73.
  • 74. Stop picking on us! Photo Credit Greenpeace uses Nestle’s Facebook page to inform Nestle’s most loyal customers about Indonesian deforestation. Worst environmental impact in the world so Nestle can get cheap palm oil.
  • 75. Dave Carroll United Breaks Guitars Photo Credit
  • 76.
  • 78. Analytics Cognitive Engineering Consumer Experience Consumer Insight Consumer Research Customer experience Customer Experience Customer-centric Design Design Experience Design Experience Planning Experience Strategy Human Computer Interaction Human Factors Human Machine Interface Information Architecture Innovation Design Interaction Design Interactive Systems Engineering Measurement Science Product Innovation Usability Engineering User Experience User Friendliness User Interface Design User Research User-Centered Design Etc. Many disciplines, many names User Experience Design
  • 79. Photo Credit UX design follows the General Store Principle
  • 80. Photo Credit The general store owner knew her customers
  • 81. Photo Credit She knew her customers’ businesses and lives, annual needs, tasks, skills, their motivations and personal preferences
  • 82. Photo Credit She stocked only the products that her customers needed and wanted
  • 83. Photo Credit She mixed her own business imperative to sell, the available technologies and products, and her customer insight into a good experience
  • 84.
  • 85. UX design is a customer-centered approach to the innovation, design, engineering, development, and deployment of a product or service The 12 examples of products that suck could have been prevented if the companies had taken a UX approach UX design is a way to keep customer insight in mind during product development
  • 86.
  • 87. UX Investment Examples JP Morgan Chase: SOP to do 3 usability tests for each product eBay: 150 UX employees Microsoft: Ethnographers on staff. Over 52 persona researched World Usability Day: > 52,000 attendees Amazon: continual user analytics and A/B testing
  • 88. How much to spend on UX? Here’s what other people are spending: 11.5% of overall product development budget in UX An average of 62% of products are tested with real users before shipping Photo Credit 13% of website design budgets on UX 9% of ongoing website management budget on UX
  • 89.
  • 91. Informs making wise investment decisions Decreases development costs Reduces customer support costs Decreases returns UX Saves Cost
  • 92.
  • 93.
  • 94.
  • 96.
  • 97.
  • 98.
  • 99.
  • 101.
  • 102.
  • 103.
  • 104.
  • 106.
  • 107.
  • 108. Don’t design products that suck Photo Credit
  • 109.

Hinweis der Redaktion

  1. Though both of these could arguably be products that suck I’m only looking at one kind of sucky product
  2. I recommend a tiered approach to introducing a user experience approach into your company. Do things at every level. Scale your investment to what you can afford. Step 1: Do something yourself – today: HAND OUT ********<<<<< Golden rule. All disciplines touch customers. Approach from start. Talk TO customer not FOR them. Step 2: Learn more on your own: Easy for customer not easy for you. Learn design rules. Workshops. Reading books, blogs, etc. Conferences. Become local expert. Step 3: Get a coach to teach you: Advice and counsel. Expert reviews. Coaching on techniques. Analysis before teaching. Teaching practical workshops. Step 4: Rent UX help through vendors: Credentials. Disciplines. Recognized standards. Breadth offering vs specialization. Personality fit. Neutrality. Clear goal setting. Step 5: Hire UX employees: SW Ohio difficult. Limited pool already in companies or vendors. Relocation. Many disciplines. Newcomers. Step 6: If you already have UX – Use them: Many companies already have staff. Go find them, engage them. Many not integrated into the places where they can help business and development processes. But that’s a whole other talk.