The document discusses prospects for using virtual reality (VR) and mixed reality (MR) in education. It outlines some expectations such as allowing students to vividly experience historical sites remotely. However, it also notes concerns about issues like VR sickness, safety hazards of uncontrolled movement, and the potential for technology to isolate users or be misused. The document proposes addressing these human factors by developing standards and guidelines around health, accessibility, ethics, and preventing problems like addiction or privacy violations. It suggests hardware and content design improvements, as well as education programs, to safely realize VR/MR's educational potential.
Personal Resilience in Project Management 2 - TV Edit 1a.pdf
Prospects for educational purposes of VR and MR
1. Prospects for educational purposes
of VR and MR
(expectations and concerns from educational perspectives)
Research Fellow, KERIS
Yong-Sang CHO, Ph.D
zzosang@keris.or.kr
FB: /zzosang Twitter: @zzosang
JTC1/SC24 WG9 & Web 3D
(January 17, 2017)
2. Resolution 38(Prague 2016): Establishment of AHG on environments and
resources for Augmented Reality (AR) and Virtual Reality (VR)
SC36 approves the establishment of an AHG on environments and resources for
AR and VR with the following terms of reference:
• To investigate AR and VR technology for LET perspective
• To develop standardization topics collaborating with WGs
The membership of the AHG is open and this AHG expects the following activities:
• Collaboration with experts of NBLOs
• Initiation of webinars using ISO WebEx
SC 36 appoints Yong-Sang Cho*, Toshio Okamoto and Yuntao Yu co-convenors
of this AHG. SC36 instructs its Secretariat to call for experts to participate in this
AHG and to request lead convenor, Yong-Sang Cho to submit a Report at the
next JTC 1/SC 36 Plenary.
JTC1/SC36 established AHG on AR & VR
3. Hype Cycle for Emerging Technologies 2016
< http://www.gartner.com/newsroom/id/3412017 >
5. “ History-themed classes are often boring and hard-
working. Is there a way for students to learn history
more vividly and vigorously during class? It would be
nice if the students would go to the site and look
around and see the teacher's explanation and answer
the questions. But what if you want to visit historical
sites on the other side of the globe? ”
12. Category Content
Curriculum Standards
VR and MR content catalog based on the curriculum
content (subject) and achievement standards
i.e. recommendation among VR and AR, reference links,
etc.
Content Ecosystem
Replace content providing system from public institution
oriented development to private sector investment based
on license purchase
Role of
School & Teacher
Prepare experience spaces and community
Participation as maker
Connection to
Learning Analytics
Standardization issues related to connection with learning
analytics
i.e. extension of learning activity data collection standards
(interaction & behavior model, etc.)
Human Factor
Guideline
Health, safety, and social issues, etc.
i.e. discomfort(motion sickness, dizziness), misuse, and
dehumanization, etc.
14. “ Some people may feel dizzy or embarrassed when they
watch content that uses HMD. Why? ” –
‘VR sickness’, ‘simulator sickness’, ‘motion sickness’
“ If I use an HMD, is it OK to see the screen close to my
eyes? ”
15. Health Issues
• Dizziness, headache, nausea and even vomiting symptoms,
• The HMD is a type that is closely attached to the user's eyes
and transmits light through the eyes,
• And Photosensitivity Syndrome (Pokemon or Nintendo Syndrome)
16. “ If you walk around with the HMD, you may hit the wall, or
get caught in the line and fall. Be especially careful when
using it while walking or driving. ”
“ Is this real? Is it a virtual world? It can be confusing if you
get too immersed. ”
17. Safety Issues
• VR and MR technology reflects positional tracking that is not only
head movement and direction but also position and posture
in content experience,
→ Excessive movement can cause user to fall on the line or
collide with nearby objects
• Virtual world and real world confusion
→ Leaning on a desk that is not real, falling down or dropping
a real vase, etc.
18. “ Does new technology be used only for its original purpose?
Why this technology is used it in places you have not
thought of? Can we deal with new technologies like
curious kids who can get away anywhere? ”
19. Misuse Issues
• Google Glass Issue : sensitive personal information leakage,
privacy invasion, etc.
• Pokemon Go : to collect Pokemon, infringement of private land
or crime of attraction
• Ethical Issue : Pokemon characters appear in an inappropriate
place like Holocaust Memorial Museum, Auschwitz Jewish concentration
camp in Poland, Arlington National
Cemetery, etc
• Reset syndrome, etc
< Koffing in Holocaust Memorial Museum >
20. “ If someone enjoy content alone in a virtual environment,
does it intensify the phenomenon of dehumanization
caused by lack of human communication? ”
21. Dehumanization Issues
• Possibility of mental and psychological pathologies
such as withdrawal symptoms and escape of reality
→ When exposed to powerful stimuli, the real world becomes
somewhat uncomfortable and frustrating, and falls into
helplessness (similar to game and Internet addiction)
The Other Issues
• Hygiene problems that can occur when using common equipment
• Accessibility issues (no way to provide alternative experiences)
23. Category Content
Health Issues
<Hardware Issues>
(Reason) low level of video transmission per second
(Measure) higher than 90Hz/fps processing
(Reason) display delay
(Measure) faster than 20ms response speed
(Reason) Head tracking sensor response delay
(Measure) Minimize response delay
(Reason) No motion and position sensors
(Measure) Utilize HMD external sensors
<Content Issues>
(Reason) Content design that causes cognitive dissonance (such as screen
switching that is more severe than body movement)
(Measure) Develop content modeling and guideline
Safety Issues
(Reason) See-Closed type device
(Measure) Use See-Through type or hybrid type of See-Through and See-Closed
(Reason) Reality and virtual world chaos due to immaturity of cognitive structure
(Measure) Observation and attention before / during / after each stage
Misuse /
Dehumanization
(Reason) User aspects such as excessive immersion and abuse, and content
aspects such as violent and tempting scene
(Measure) Ethics and Prevention Education Program
Accessibility and others
(Reason) Unequal educational opportunities and lack of content budget
(Measure) Develop inclusive design technology to provide alternative experience
24. Thanks You !!!
Korea Education & Research Information Service
Yong-Sang CHO, Ph.D
zzosang@gmail.com
FB: /zzosang Twitter: @zzosang