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The effect of technology on education

  1. The effect of technology on education Prepared by Ziyad Siso Supervised by Mr. Cihan
  2. Technology Technology plays a critical role in modern society. Every one is touched by the power of technology in some way, large or small, good or bad, every day (Mackenzie & Wajcman, 1999).
  3. Technology effects on education Positive and negative effects We are going to talk about some positive and negative effects of technology on education.
  4. Positive Effects of Technology on Education  Globalization When schools in different parts of the state, country or world connect, students can "meet" their counterparts through video conferencing without leaving the classroom. Some sites, such as Glovico, are used to help students learn foreign languages online by pairing a group of students with a teacher from another.
  5.  Research If a school's library is outdated or lacking in a selection of titles, a student might find it difficult to compile the necessary research for an essay or research paper. As long as the school has a computer lab, students are able to use the Internet and digital encyclopedias to obtain the research they need.
  6.  Distance Education In the past, students could take distance or continuing education classes, also called "correspondence courses," at community colleges and universities. After enrolling in a course of this style, a student would receive course documents in the mail and would be required to mail assignments to his teacher at the educational institution. The process could be long and complicated. Thanks to technology, continuing education students can take courses over the Internet at their convenience.
  7. Educational Games In younger grades, teachers expose children to computers through educational games. Instead of playing board games that focus on education, students can learn the basics of spelling, counting and other early educational lessons through computer games that make learning fun. Because many schools have at least one computer in each classroom, the teacher can make that computer a vital part of learning for young students.
  8.  eBook An eBook is a book in electronic format. It is downloaded to a computer, PC, Mac, laptop, PDA, tablet, smartphone or any other kind of reading device, and is read on the screen. It can have numbered pages, table of contents, pictures and graphics, exactly like a printed book.
  9. The Impact of Technology on Students  Mastering Fundamental Skills, This section explores whether the addition of technology in the classroom has helped students master the reading, writing, and math skills that provide a foundation for future learning.  Becoming Proficient Users of Technology, This section looks at how proficiency with technology affects students’ ability to write better, express themselves more clearly, and understand presented material faster and with greater recall.
  10.  Preparing Students with 21st-Century Skills. This section explores the effectiveness of technology in K–12 classrooms in preparing students for later achievement in college and in the workforce at large.  Motivating Students to Higher Levels of Achievement. This section examines how technology can decrease absenteeism, lower dropout rates, and motivate more students to continue on to college.
  11.  Print textbooks are losing their reputation of being indispensable. Only 5% of students say textbooks are the most important item in their bag and a majority of students say they are more likely to bring a laptop (51%) than a print textbook (39%) to class.  Digital devices also allow for on-the-go reference to information with 79% of college students reporting they have done a quick search on a mobile device or tablet to verify something right before a test or a quiz.
  12.  The study found that 68% of college students who save time using technology report saving two hours or more each day and nearly one in six students (14%) saving five hours or more.  Nearly 3 in 5 students (58%) report that they frequently are unable to complete required reading in time for class and of those, a majority (51%) said they would be more likely to do so if they had digital textbooks that could be accessed on a mobile device, eReader, laptop or tablet.
  13.  Nearly all (96%) college students have had online components to a course: a majority of students (79%) have submitted assignments or papers online and 71% have taken online tests and quizzes.  Communication between faculty and students is becoming more social with nearly one in five (18%) students having received materials from their professor via Facebook.
  14.  Online courses are gaining popularity with 58% of students reporting they have taken an online course, motivated primarily by being able to take the class on their own time (63%), not having to physically be in a class (48%) and being able to learn at their own pace (47%).  Professors are also relying more on technology for delivering class announcements and assignments: 84% of students have had professors post a class syllabus online and 78% of students have received class news and updates from their professors via campus systems, such as learning management systems or student portals.
  15. Some negative effects of Technology on Education  Takes Away Learning Time In today's classroom, teachers are pressed to make every minute count. If the teacher and students are not experienced with technology in the classroom, valuable time is often wasted on technical troubles.
  16. Is texting killing the English language? Assistant English Professor at Columbia University, John McWhorter, penned a lengthy article in the April 25, 2013 of TIME magazine. In the article he put forth the idea that texting by cell phones was actually changing the way Americans used English grammar and created new vocabulary in the English language. LOL - ‘Laugh out loud’ IDK - ‘I don’t know’ BTW - ‘By the way’ BRB - ‘Be right back’ GTG - ‘Got to go’ OMG – “Oh my God ‘
  17.  Game Mentality One problem that many classroom teachers face is that students often use computers primarily for games. Because of this, many students associate computers and technology with game playing. Though some teachers can use this to their advantage, if this issue is not addressed, some students may get distracted and off task quickly.
  18. References  http://www.edudemic.com/new-study-finds-11-real-ways-technology-is-affecting-education- right-now/  http://engl440- mueller.wikispaces.umb.edu/Technology%27s+Influence+on+English  http://ideas.time.com/2013/04/25/is-texting-killing-the-english-language/  http://gayleberthiaume.com/FGO/AppleEduResearch.pdf  http://www.successconsciousness.com/ebooks_benefits.htm  http://www.englishlanguageexpert.com/english-language-articles/the-impact-of-technology- on-the-english-language/
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