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Canadian	
  Partner	
  of	
  the	
  UX	
  Alliance	
  




        Exploi<ng	
  Cogni<ve	
  Bias:         	
  
Crea.ng	
  UX	
  for	
  the	
  Irra.onal	
  Human	
  Mind	
  
                                	
  
                             Jay	
  Vidyarthi
                                            	
  




              Mobile	
     IVR	
     Website	
          iTV	
        So6ware	
  

                                                                                              1
The	
  Plan.	
  


                               	
  
     Understanding	
  “cogni<ve	
  bias”
                                       	
  
                   	
  
   …an	
  easy	
  way	
  to	
  apply	
  psychology	
  into	
  
              your	
  day	
  to	
  day	
  work!	
  


                                                                 2	
  
                                                                 2
Exploi<ng	
  Cogni<ve	
  Bias:	
  
   	
  Crea.ng	
  UX	
  for	
  the	
  Irra.onal	
  Human	
  Mind	
  

   1::	
  	
  	
  	
  	
  USER-­‐FACING	
  ELEMENTS	
  DEMAND	
  A	
  PSYCHOLOGICAL	
  APPROACH	
  


   2::	
  	
  	
  	
  	
  HUMANS	
  ARE	
  NOT	
  STRICTLY	
  LOGICAL	
  COMPUTERS	
  


   3::	
  	
  	
  	
  	
  COGNITIVE	
  BIASES	
  HELP	
  PREDICT	
  HUMAN	
  IRRATIONALITY	
  


   4::	
  	
  	
  	
  	
  APPLYING	
  SPECIFIC	
  COGNITIVE	
  BIASES	
  TO	
  USER	
  EXPERIENCE	
  PRACTICE	
  


   5::	
  	
  	
  	
  	
  IF	
  YOU	
  ONLY	
  REMEMBER	
  ONE	
  THING,	
  REMEMBER	
  THIS	
  



                                                                                                                    3
User-­‐facing	
  elements	
  demand	
  a...	
  
Psychological	
  Approach	
  


                                                  4
User-­‐facing	
  elements	
  demand	
  a	
  PSYCHOLOGICAL	
  APPROACH	
  


                 Our	
  users	
  are	
  human	
  beings:
                                                       	
  
                                         Subjec.ve.	
  
                                         Cogni.ve.	
  
                                         Emo.onal.	
  
                                         Expressive.	
  
                                         Biased.	
  
                                         Inconsistent.	
  
                                         Unpredictable.	
  
                                         Diverse.	
  
                                         Irra<onal!	
                       5	
  
                                                                            5
User-­‐facing	
  elements	
  demand	
  a	
  PSYCHOLOGICAL	
  APPROACH	
  


                                               	
  
  Psychology	
  helps	
  us	
  understand	
  
        how	
  people	
  think…    	
  
                    	
  
         …many	
  of	
  its	
  findings	
  are	
  directly	
  
          applicable	
  to	
  user	
  experience.       	
  
                                                                            6	
  
                                                                            6
User-­‐facing	
  elements	
  demand	
  a	
  PSYCHOLOGICAL	
  APPROACH	
  

                                                	
  
                                                	
  


                A	
  ques.on:   	
  
                        	
  
  Why	
  do	
  we	
  need	
  Psychology	
  to	
  
    build	
  computer	
  systems?	
  

                                                                            7	
  
                                                                            7
Humans	
  are	
  not	
  strictly...	
  
Logical	
  Computers	
  


                                          8
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  

                                                         	
  


   The	
  human	
  mind	
  is	
  constantly…	
  
                                                         	
  
  -­‐    Performing	
  Calcula.ons	
  
  -­‐    Forming	
  AZribu.ons	
  
  -­‐    Accessing	
  Memories	
  
  -­‐    Processing	
  and	
  Associa.ng	
  Inputs	
  
  -­‐    Making	
  Decisions	
  
                                                                 Sound	
  
  -­‐    Solving	
  Problems	
  
  -­‐    Weighing	
  Alterna.ves	
                              Familiar?	
  
  -­‐    Drawing	
  Conclusions	
  
  -­‐    Crea.ng	
  and	
  Connec.ng	
  Ideas	
  
  -­‐    Etc.	
  

                                                                                9	
  
                                                                                9
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  

                                                         	
  


                 Computers	
  are	
  typically…	
  
                                                         	
  
  -­‐    Performing	
  Calcula.ons	
  
  -­‐    Forming	
  AZribu.ons	
  
  -­‐    Accessing	
  Memories	
  
  -­‐    Processing	
  and	
  Associa.ng	
  Inputs	
  
  -­‐    Making	
  Decisions	
  
  -­‐    Solving	
  Problems	
  
  -­‐    Weighing	
  Alterna.ves	
  
  -­‐    Drawing	
  Conclusions	
  
  -­‐    Crea.ng	
  and	
  Connec.ng	
  Ideas	
  
  -­‐    Etc.	
  

                                                                10	
  
                                                                10
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  

                                                   	
  

                  It’s	
  not	
  a	
  coincidence.
                                                 	
  
                                       	
  
         We’ve	
  created	
  technology	
  to	
  help	
  us	
  
            accomplish	
  our	
  cogni.ve	
  goals.      	
  



                                                                  11	
  
                                                                  11
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  
                                                                  	
  
                                                                  	
  




          Why	
  do	
  we	
  need	
  the	
  help?	
  
                                                                	
  

       Not	
  only	
  can	
  semiconductors	
  calculate	
  
      things	
  much	
  faster,	
  but	
  they	
  also	
  provide	
  
            us	
  with	
  a	
  strict	
  logical	
  approach.	
  
                                                                  	
  
                                                                  	
  
                          It	
  takes	
  us	
  a	
  lot	
  of	
  effort	
  to	
  be	
  so	
  logical.  	
  
                                 (that’s	
  why	
  Math	
  class	
  was	
  so	
  hard!)           	
  

                                                               	
                                            12	
  
                                                                                                             12
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  


                      	
  
       Computers	
  are	
  fully	
  ra<onal.
                                           	
  
                                 	
  
       They	
  take	
  our	
  inputs	
  and	
  compute	
  
       logical,	
  ra.onal,	
  predictable	
  output.      	
  
                                      	
  
                      (processing	
  billions	
  of	
  instruc.ons	
  per	
  second)
                                                                                   	
  

                                                                                          13	
  
                                                                                          13
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  


                        	
  
      The	
  human	
  mind	
  is	
  irra<onal.
                                             	
  
                                    	
  
     It	
  uses	
  not	
  only	
  logic,	
  but	
  also	
  a	
  wide	
  
                    range	
  of	
  other	
  factors.	
  


                                                                           14	
  
                                                                           14
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  


                        	
  
      The	
  human	
  mind	
  is	
  irra<onal.
                                             	
  
                                           	
  
           Logical	
  Conclusions	
  +	
  Emo.onal	
  State	
  +	
  Social	
  
               Circumstance	
  +	
  Perceptual	
  Biases	
  +	
  etc.  	
  
                                   	
  
           =	
  Decision	
  /	
  AZribu.on	
  /	
  Ac.on	
  
                                                                                 15	
  
                                                                                 15
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  

                                                   	
  

         Technological	
  tools	
  enable	
  
          humans	
  to	
  perform	
  strict	
  
        logical	
  computa<on	
  quickly…       	
  
                               	
  
          …but	
  our	
  irra<onal	
  minds	
  are	
  in	
  
           control	
  of	
  these	
  ra.onal	
  tools!	
  
                                                               16	
  
                                                               16
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  
                                                   	
  




        A	
  good	
  technological	
  interface	
  
       connects	
  irra<onal	
  minds	
  to	
  logical	
  
                       computers…      	
  

                                                                        Logical
                                                            Controls    Symbol
                                                                       Manipulator


       Irrational
          User                         Interface Tailored
                                       to Irrational Mind
                                                                                     17	
  
                                                                                     17
Cogni<ve	
  Biases...	
  
...help	
  predict	
  human	
  irra.onality.	
  




                                                   18
COGNITIVE	
  BIASES	
  help	
  predict	
  human	
  irra.onality	
  


                                                    	
  
          So,	
  what	
  is	
  a	
  cogni.ve	
  bias?  	
  
                                    	
  
            Wikipedia’s	
  Defini<on:              	
  
          “A cognitive bias is the human tendency to make
           systematic errors in certain circumstances based
               on cognitive factors rather than evidence.”            	
  
                                                                             19	
  
                                                                             19
COGNITIVE	
  BIASES	
  help	
  predict	
  human	
  irra.onality	
  


                                                    	
  
  They	
  aren’t	
  necessarily	
  errors	
  or	
  mistakes…	
  
     "Rational decision-making methods... logic, mathematics, probability
     theory... are computationally weak: incapable of solving the natural
     adaptive problems our ancestors had to solve reliably in order to
     reproduce... This poor performance on most natural problems is the
     primary reson why problem-solving specializations were favored [sic]
     by natural selection over general-purpose problem-solvers. Despite
     widespread claims to the contrary, the human mind is not worse
     than rational... but may often be better than rational."

                                                           - Cosmides & Tooby, 1994
                                                                                      20	
  
                                                                                      20
COGNITIVE	
  BIASES	
  help	
  predict	
  human	
  irra.onality	
  


                                                          	
  
                      My	
  all-­‐encompassing	
  defini.on:
                                                          	
  
                                        	
  
    A	
  cogni<ve	
  bias	
  represents	
  a	
  predictable	
  
   distor<on	
  in	
  our	
  percep<on	
  of	
  reality	
  based	
  
   on	
  using	
  cogni<ve	
  factors	
  and	
  heuris<cs	
  as	
  
    opposed	
  to	
  a	
  ra<onal	
  analysis	
  of	
  evidence.	
  
                                 	
  
             (a	
  valuable	
  tool	
  for	
  the	
  design	
  of	
  technology	
  for	
  human	
  users)
                                                                                                        	
  
                                                                                                               21	
  
                                                                                                               21
Applying	
  specific	
  cogni.ve	
  biases	
  to...	
  
User	
  Experience	
  Prac<ce	
  


                                                     22
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  

  	
  


  Demonstra<ng	
  the	
  power	
  of	
  
   applying	
  cogni<ve	
  bias	
  to	
  UX:	
  
  	
  
         	
  Today’s	
  Menu:	
  
  -­‐        define	
  a	
  cogni.ve	
  bias	
  (or	
  two)	
  
  -­‐        describe	
  a	
  design	
  implica<on	
  of	
  the	
  bias	
  
  -­‐        present	
  a	
  real	
  example	
  of	
  this	
  design	
  implica.on	
  at	
  work	
  
  -­‐        lather,	
  rinse,	
  repeat!	
  

                                                                                                       23	
  
                                                                                                       23
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Nega<vity	
  Bias	
  
        “Bad	
  is	
  Stronger	
  than	
  Good”	
  (Baumister	
  et.	
  Al.,	
  2001)	
  
                                                              	
  
 	
  
        	
  Nega<ve	
  informa<on	
  has	
  a	
  stronger	
  impact	
  on	
  people	
  than	
  
            neutral	
  or	
  posi<ve	
  informa<on.	
  	
  People	
  typically	
  pay	
  more	
  
            aeen<on	
  to	
  and	
  give	
  more	
  weight	
  to	
  their	
  nega<ve	
  

        	
  
            experiences	
  over	
  their	
  posi<ve	
  ones.               	
  

                                                                                                    24	
  
                                                                                                    24
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Nega<vity	
  Bias	
  
          	
  
 Design	
  Implica<on:	
  USABLE	
  ERROR	
  MESSAGES	
  
 	
  
      	
  Best	
  prac.ces	
  for	
  error	
  messages;	
  
                	
  -­‐	
  clearly	
  describe	
  the	
  problem	
  
                	
  -­‐	
  provide	
  next	
  steps	
  toward	
  correc.on	
  
 	
  
      	
  Error	
  is	
  a	
  nega.ve	
  experience	
  and	
  will	
  weigh	
  heavily	
  on	
  UX.	
  	
  
          Nega.ve	
  experiences	
  should	
  be	
  used	
  sparingly,	
  and	
  a	
  quick	
  
          recovery	
  is	
  necessary	
  to	
  maintain	
  posi.ve	
  UX.	
  
                                                                                                              25	
  
                                                                                                              25
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Nega<vity	
  Bias	
  
  	
  
 Design	
  Implica<on:	
  USABLE	
  ERROR	
  MESSAGES	
  
 	
  
 EX:	
  Project	
  for	
  a	
  web	
  start-­‐up:	
  
 	
  
        	
  We	
  aZempted	
  to	
  use	
  an	
  error	
  to	
  mo.vate	
  
            and	
  inform	
  new	
  users	
  to	
  sign	
  up	
  for	
  a	
  
            pay	
  account	
  before	
  their	
  free	
  trial	
  use.	
  
 	
  
        	
  Users	
  reacted	
  strongly	
  to	
  this	
  nega.ve	
  
            message;	
  many	
  users	
  ignored	
  page	
  	
  
            content	
  and	
  focused	
  on	
  this	
  element	
  
            due	
  to	
  its	
  inherent	
  nega.vity.	
  
                                                                                        26	
  
                                                                                        26
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Nega<vity	
  Bias	
  
  	
  
 Design	
  Implica<on:	
  USABLE	
  ERROR	
  MESSAGES	
  
 	
  
 EX:	
  Project	
  for	
  a	
  web	
  start-­‐up:	
  
 	
  
        	
  Based	
  on	
  user	
  tests,	
  we	
  changed	
  the	
  
            error	
  message	
  to	
  a	
  posi.vely-­‐framed	
  
            informa.ve	
  alert	
  with	
  links	
  to	
  next	
  steps.	
  
 	
  
        	
  This	
  approach	
  prevented	
  users’	
  nega.vity	
  	
  
            bias	
  from	
  taking	
  over,	
  giving	
  the	
  page	
  
            a	
  more	
  balanced	
  depth	
  of	
  focus.	
  

                                                                                        27	
  
                                                                                        27
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Dis<nc<on	
  Bias	
  
        "Dis.nc.on	
  bias:	
  Mispredic.on	
  and	
  mischoice	
  due	
  to	
  joint	
  
        evalua.on."	
  (Hsee,	
  C.K.,	
  &	
  Zhang,	
  J.,	
  2004).	
  	
  
                                                         	
  
 	
  
        	
  The	
  simultaneous	
  evalua<on	
  of	
  op<ons	
  makes	
  them	
  seem	
  
            less	
  similar,	
  when	
  compared	
  to	
  independent	
  evalua<on	
  of	
  the	
  
            same	
  op<ons.	
  	
  In	
  other	
  words,	
  people	
  no<ce	
  more	
  

        differences	
  between	
  op<ons	
  presented	
  together.                           	
  
        	
  
                                                                                                      28	
  
                                                                                                      28
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Contrast	
  Effect	
  
        “Phantom	
  Choices:	
  The	
  Effects	
  of	
  Unavailable	
  Alterna.ves	
  on	
  Decision	
  
        Making,"	
  (Farquhar	
  and	
  Pratkanis,	
  1987).	
  	
  
                                                         	
  
 	
  
        	
  The	
  tendency	
  to	
  exaggerate	
  our	
  percep<on	
  or	
  cogni<on	
  of	
  an	
  
            element	
  in	
  the	
  opposite	
  direc<on	
  of	
  an	
  adjacent	
  element	
  on	
  a	
  
            specific	
  dimension.	
  	
  In	
  other	
  words,	
  a	
  house	
  looks	
  bigger	
  
            when	
  it’s	
  placed	
  beside	
  a	
  smaller	
  one.	
  

                                                       	
  
                                                           	
                                                29	
  
                                                                                                             29
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Dis<nc<on	
  Bias	
  /	
  Contrast	
  Effect	
  
 	
  
 Design	
  Implica<on:	
  NAVIGATION	
  IS	
  JUXTAPOSITION	
  
 	
  


        	
     Naviga.on	
  inherently	
  places	
  op.ons	
  in	
  a	
  context	
  where	
  human	
  
               users	
  will	
  tend	
  to	
  exaggerate	
  the	
  differences	
  between	
  them.	
  
 	
  
        	
  Designing	
  labels	
  and	
  naviga.onal	
  structure	
  will	
  tend	
  to	
  elicit	
  
            compara.ve	
  generaliza.ons.	
  
 	
  
        	
  We	
  must	
  take	
  this	
  into	
  account	
  and	
  design	
  with	
  compara.ve	
  
            user	
  strategies	
  in	
  mind!	
  
                                                                                                         30	
  
                                                                                                         30
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Dis<nc<on	
  Bias	
  /	
  Contrast	
  Effect	
  
 	
  
 Design	
  Implica<on:	
  NAVIGATION	
  IS	
  JUXTAPOSITION	
  
 	
  
 EX:	
  A	
  leading	
  sta<s<cal	
  organiza<on’s	
  digital	
  archive:	
  
 	
  
 Naviga.on	
  labels	
  were	
  tested	
  me.culously	
  with	
  a	
  three-­‐pronged	
  methodology.	
  
 	
  
 1.  Test	
  moderator	
  asked	
  them	
  to	
  predict	
  what	
  was	
  behind	
  each	
  label	
  in	
  the	
  
      naviga.on.	
  
      	
  
 2.  Spontaneous	
  qualita.ve	
  comments	
  pertaining	
  to	
  naviga.on	
  and	
  organiza.on.	
  
      	
  
 3.  Scenario	
  scores	
  for	
  each	
  label	
  were	
  calculated	
  to	
  determine	
  labels’	
  success	
  rate.	
     31	
  
                                                                                                                              31
 	
  
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Dis<nc<on	
  Bias	
  /	
  Contrast	
  Effect	
  
 	
  
 Design	
  Implica<on:	
  NAVIGATION	
  IS	
  JUXTAPOSITION	
  
 	
  
 EX:	
  A	
  leading	
  sta<s<cal	
  organiza<on’s	
  digital	
  archive:	
  
 	
  
 	
  
        	
  Good	
  labels	
  were	
  not	
  only	
  clear	
  themselves,	
  but	
  they	
  were	
  unambiguous.	
  
 	
  
        	
  Bad	
  labels	
  elicited	
  user	
  commentary	
  about	
  their	
  similarity	
  to	
  other	
  labels.	
  



                                                                                                                            32	
  
                                                                                                                            32
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Dis<nc<on	
  Bias	
  /	
  Contrast	
  Effect	
  
 	
  
 Design	
  Implica<on:	
  NAVIGATION	
  IS	
  JUXTAPOSITION	
  
 	
  
 EX:	
  A	
  leading	
  sta<s<cal	
  organiza<on’s	
  digital	
  archive:	
  
 	
  
 Parallel	
  example:	
  where	
  would	
  you	
  go	
  to	
  learn	
  technology	
  user	
  demographics?	
  
 	
  
 -­‐  “Home”	
  
 -­‐  “Specific	
  Topics	
  in	
  Technology”	
  
 -­‐  “Member	
  Services”	
  
 -­‐  “About	
  the	
  Organiza.on”	
  
 	
  
                                                                                                                 33	
  
                                                                                                                 33
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Dis<nc<on	
  Bias	
  /	
  Contrast	
  Effect	
  
 	
  
 Design	
  Implica<on:	
  NAVIGATION	
  IS	
  JUXTAPOSITION	
  
 	
  
 EX:	
  A	
  leading	
  sta<s<cal	
  organiza<on’s	
  digital	
  archive:	
  
 	
  
 Parallel	
  example:	
  where	
  would	
  you	
  go	
  to	
  learn	
  technology	
  user	
  demographics?	
  
 	
  
 -­‐  “Home”	
  
 -­‐  “Specific	
  Topics	
  in	
  Technology”	
  
 -­‐  “Data	
  and	
  Sta<s<cs”	
  
                                                                       Each	
  op<on	
  changes	
  
 -­‐  “Member	
  Services”	
  
                                                               interpreta<on	
  of	
  the	
  others!	
  
 -­‐  “About	
  the	
  Organiza.on”	
  
                                                                                                                 34	
  
 	
                                                                                                              34
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Commitment	
  Bias	
  
        “Knee-­‐deep	
  in	
  the	
  Big	
  Muddy:	
  A	
  Study	
  of	
  Escala.ng	
  Commitment	
  to	
  a	
  
        Chosen	
  Course	
  of	
  Ac.on"	
  (Staw,	
  B.M.,	
  1976).	
  	
  
                                                             	
  
 	
  
        	
  People	
  tend	
  to	
  make	
  irra<onal	
  decisions	
  which	
  align	
  with	
  past
                                                                                                   	
  
            decisions.	
  Behaviour	
  appears	
  to	
  tend	
  toward	
  con<nued	
  
            jus<fica<on	
  of	
  previous	
  ac<ons,	
  and	
  away	
  from	
  admijng	
  a	
  
            previous	
  ac<on	
  was	
  wrong.	
  



                                                                                                                   35	
  
                                                                                                                   35
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Commitment	
  Bias	
  
          	
  
 Design	
  Implica<on:	
  	
  USERS	
  ARE	
  LESS	
  LIKELY	
  TO	
  BACKPEDAL	
  
 	
  
      	
  Commitment	
  bias	
  shows	
  us	
  that	
  users	
  will	
  most	
  likely	
  con.nue	
  
          as	
  if	
  their	
  ini.al	
  ac.on	
  was	
  correct	
  with	
  respect	
  to	
  their	
  goals.	
  
 	
  
      	
  We	
  see	
  that	
  good	
  UX	
  keeps	
  a	
  sense	
  of	
  forward	
  mo.on	
  	
  (even	
  
          in	
  the	
  process	
  of	
  correc.ng	
  mistakes).      	
  

                                                                                                                   36	
  
                                                                                                                   36
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Commitment	
  Bias	
  
          	
  
 Design	
  Implica<on:	
  	
  USERS	
  ARE	
  LESS	
  LIKELY	
  TO	
  BACKPEDAL	
  
 	
  
 EX:	
  	
  Ethnographic	
  User	
  Research	
  on	
  LexisNexis’	
  QuickLaw:	
  
 	
  
      	
  Open	
  ended	
  research	
  revealed	
  a	
  large	
  variety	
  of	
  issues	
  with	
  
          lawyers’	
  interac.on	
  with	
  the	
  system.	
  
 	
  
      	
  The	
  two	
  most	
  prominent	
  findings	
  involved	
  problems	
  which	
  
          related	
  to	
  a	
  lack	
  of	
  con.nued	
  forward	
  mo.on.  	
  
                                                                                                       37	
  
                                                                                                       37
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Commitment	
  Bias	
  
      	
  
 Design	
  Implica<on:	
  	
  USERS	
  ARE	
  LESS	
  LIKELY	
  TO	
  BACKPEDAL	
  
 	
  
 EX:	
  	
  Ethnographic	
  User	
  Research	
  on	
  LexisNexis’	
  QuickLaw:	
  
 	
  
        	
  Cri<cal	
  Finding:	
  	
  users	
  frustrated	
  with	
  back-­‐and-­‐forth	
  mo.on	
  between	
  
            ini.al	
  search	
  screen,	
  search	
  results,	
  and	
  individual	
  ar.cles.	
  
 	
  
        	
  Corrobora<on:	
  	
  proposed	
  design	
  concepts	
  which	
  reduced	
  back-­‐and-­‐forth	
  
            were	
  the	
  most	
  favoured	
  by	
  users.	
  

                                                                                                                   38	
  
                                                                                                                   38
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Commitment	
  Bias	
  
      	
  
 Design	
  Implica<on:	
  	
  USERS	
  ARE	
  LESS	
  LIKELY	
  TO	
  BACKPEDAL	
  
 	
  
 EX:	
  	
  Ethnographic	
  User	
  Research	
  on	
  LexisNexis’	
  QuickLaw:	
  
 	
  




                                                                                        39	
  
                                                                                        39
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Informa<on	
  Bias	
  
        “Thinking	
  and	
  Deciding"	
  (Baron,	
  J.,	
  1988,	
  1994,	
  2000).	
  	
  
                                                              	
  
 	
  
        	
  We	
  tend	
  to	
  place	
  extra	
  emphasis	
  on	
  informa<on,	
  even	
  when	
  
            it	
  is	
  not	
  per<nent	
  to	
  our	
  goal.	
  	
  Human	
  curiosity	
  and	
  confusion	
  
            of	
  goals	
  compels	
  us	
  to	
  gather	
  extra	
  informa<on	
  even	
  when	
  it	
  
            is	
  irrelevant	
  to	
  our	
  decision.	
  




                                                                                                                  40	
  
                                                                                                                  40
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Informa<on	
  Bias	
  
 	
  
 Design	
  Implica<on:	
  	
  SUPERFLUOUS	
  INFO	
  WILL	
  BE	
  SOUGHT	
  
 	
  
      	
  Users	
  will	
  tend	
  to	
  gather	
  extra	
  informa.on	
  before	
  making	
  
          decisions	
  to	
  proceed	
  on	
  an	
  interface.	
  
 	
  
      	
  Balancing	
  the	
  right	
  amount	
  of	
  content	
  is	
  important.	
  	
  Extra	
  
          informa.on	
  will	
  reduce	
  the	
  efficiency	
  of	
  the	
  interface,	
  as	
  users	
  
          will	
  choose	
  to	
  pursue	
  it	
  even	
  if	
  not	
  needed.	
  

                                                                                                          41	
  
                                                                                                          41
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Informa<on	
  Bias	
  
 	
  
 Design	
  Implica<on:	
  	
  SUPERFLUOUS	
  INFO	
  WILL	
  BE	
  SOUGHT	
  
 	
  
 EX:	
  	
  Website	
  Conversion	
  Best	
  Prac<ces	
  
 	
  
        	
  Web	
  usability	
  and	
  conversion	
  specialists	
  tell	
  us	
  to	
  remove	
  distrac.ons	
  from	
  key	
  
            conversion	
  pages	
  (Sage,	
  b2bento,	
  Jakob	
  Nielsen,	
  SEOp.mize,	
  Dis.lled).	
  
 	
  
        	
  Your	
  users	
  will	
  look	
  up	
  that	
  addi.onal	
  informa.on,	
  slowing	
  down	
  their	
  progress.	
  	
  	
  
 	
  
        	
  Think	
  before	
  placing	
  addi.onal	
  unnecessary	
  content.	
  	
  “It	
  can’t	
  hurt”	
  mentality	
  =	
  false.	
  
                                                                                                                                              42	
  
                                                                                                                                              42
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Informa<on	
  Bias	
  
 	
  
 Design	
  Implica<on:	
  	
  SUPERFLUOUS	
  INFO	
  WILL	
  BE	
  SOUGHT	
  
 	
  
 EX:	
  	
  Website	
  Conversion	
  Best	
  Prac<ces	
  (Amazon.com)	
  
 	
  




                                                                                        43	
  
                                                                                        43
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Informa<on	
  Bias	
  
 	
  
 Design	
  Implica<on:	
  	
  SUPERFLUOUS	
  INFO	
  WILL	
  BE	
  SOUGHT	
  
 	
  
 EX:	
  	
  Website	
  Conversion	
  Best	
  Prac<ces	
  (Amazon.com)	
  
 	
  
                               When
                          purchasing,
                           categories
                          dissappear!




                                                                                        44	
  
                                                                                        44
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 	
  
                                                    	
  


        These	
  same	
  biases	
  also	
  have	
  
        logis<cal	
  implica<ons	
  toward	
  
                   UX	
  prac<ce!	
  


                                                                                        45	
  
                                                                                        45
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Nega<vity	
  Bias	
  
          	
  
 Logis<cal	
  Implica<on:	
  HOLISTIC	
  APPROACH	
  TO	
  CUSTOMER	
  EXP.	
  
 	
  
      	
  Nega.ve	
  experiences	
  take	
  precedence,	
  so	
  no	
  maZer	
  how	
  good	
  
          95%	
  of	
  the	
  customer	
  experience	
  is,	
  they	
  will	
  focus	
  on	
  the	
  
          nega.ve	
  5%.	
  
 	
  
      	
  This	
  bias	
  strengthens	
  the	
  argument	
  that	
  compe..ve	
  
          businesses	
  must	
  focus	
  on	
  designing	
  a	
  holis.c,	
  mul.-­‐plaworm	
  
          customer	
  experience	
  (from	
  kiosk	
  to	
  call	
  centre	
  to	
  website).	
  
                                                                                                        46	
  
                                                                                                        46
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Dis<nc<on	
  Bias	
  /	
  Contrast	
  Effect	
  
 	
  
 Logis<cal	
  Implica<on:	
  	
  SIMULTANEOUS	
  AND	
  PARALLEL	
  DESIGNS	
  
 	
  
      	
  Presen.ng	
  parallel	
  designs	
  simultaneously	
  highlights	
  differences.      	
  
      	
  Especially	
  with	
  low	
  fidelity	
  wireframes...	
  non-­‐designers	
  need	
  
          help	
  seeing	
  the	
  differences	
  without	
  colour	
  and	
  completeness.	
  

 	
  
                                                                                                      47	
  
                                                                                                      47
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Commitment	
  Bias	
  
          	
  
 Logis<cal	
  Implica<on:	
  	
  MILESTONES	
  INCLUDING	
  WHOLE	
  TEAM	
  
      	
  	
  
 	
  
      	
  Produc.vity	
  will	
  increase	
  and	
  conflict	
  will	
  decrease	
  if	
  team	
  
          members	
  believe	
  they’ve	
  had	
  a	
  part	
  in	
  major	
  milestones,	
  
          commiyng	
  to	
  the	
  project’s	
  direc.on	
  so	
  far.	
  




                                                                                                    48	
  
                                                                                                    48
Applying	
  specific	
  cogni.ve	
  biases	
  to	
  USER	
  EXPERIENCE	
  PRACTICE	
  


 Informa<on	
  Bias	
  
 	
  
 Logis<cal	
  Implica<on:	
  	
  KEEP	
  MILESTONES	
  SPECIFIC	
  /	
  FOCUSED	
  
 	
  
      	
  UX	
  design	
  typically	
  works	
  in	
  stages.	
  	
  Milestone	
  mee.ngs	
  /	
  
          documents	
  lead	
  to	
  cri.cal	
  decisions	
  which	
  will	
  decide	
  the	
  fate	
  of	
  
          a	
  design	
  project	
  and	
  overall	
  user	
  experience.	
  
 	
  
      	
  Focus	
  on	
  specific	
  elements	
  to	
  be	
  discussed;	
  extra	
  informa.on,	
  
          assump.ons,	
  predic.ons	
  and	
  future	
  plans	
  will	
  lead	
  discussion	
  
          and	
  progress	
  off	
  track.	
  
                                                                                                                49	
  
                                                                                                                49
If you only remember one thing...
Remember	
  This	
  


                                    50
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  

                                                   	
  

  We’ve	
  seen	
  a	
  few	
  key	
  cogni<ve	
  
   biases,	
  with	
  examples	
  of	
  how	
  
     they	
  apply	
  directly	
  to	
  UX. 	
  
                                   	
  
            But	
  this	
  is	
  the	
  Google	
  Age!
                                                     	
  
         You	
  don’t	
  need	
  to	
  memorize	
  them.	
  
                                                               51	
  
                                                               51
Persuasive	
  Design	
  


Beyond	
  today’s	
  examples…	
  
•  Confirma<on	
  Bias	
  	
  –	
  tend	
  to	
  gather	
  facts	
  which	
  confirm	
  our	
  exis.ng	
  beliefs.	
  
•  Op<mism	
  Bias	
  –	
  wishful	
  thinking,	
  posi.ve	
  view	
  
•  Alterna<ve	
  Effects	
  –	
  adding	
  op.ons	
  has	
  dras.c	
  psychological	
  effects	
  
            	
            	
             	
  (dominance,	
  choice	
  under	
  conflict,	
  etc.)	
  
•  Choice-­‐suppor<ve	
  Bias	
  –	
  distort	
  our	
  past	
  choices	
  to	
  seem	
  more	
  aZrac.ve	
  
•  Repe<<on	
  Bias	
  –	
  believe	
  what	
  we’ve	
  heard	
  repeated	
  by	
  the	
  most	
  sources	
  
•  Anchor	
  Bias	
  –	
  build	
  a	
  first	
  impression	
  and	
  then	
  adjust	
  based	
  on	
  later	
  info	
  
•  Group	
  Think	
  –	
  peer	
  pressure	
  and	
  social	
  conformity	
  
•  Illusion	
  of	
  Control	
  –	
  tend	
  to	
  think	
  we	
  have	
  more	
  control	
  than	
  we	
  do	
  
•  Loss	
  Aversion	
  –	
  tend	
  to	
  avoid	
  loss	
  stronger	
  than	
  we	
  pursue	
  gain	
  
•  Aeribu<on	
  Asymmetry	
  –	
  aZribute	
  our	
  success	
  to	
  ability,	
  our	
  failure	
  to	
  
            	
            	
  chance	
  and	
  situa.on	
  (vice	
  versa	
  for	
  others’	
  success/failure)	
  
                                                          	
                                                              52	
  
                                                                                                                          52	
  
                                                                                                                          52

                                                          	
  
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  

                                                            	
  
                                                            	
  

       All	
  you	
  need	
  to	
  remember	
  is:
                                                 	
  
                                                           	
  
  -­‐  Term:	
  “cogni<ve	
  bias”	
  -­‐	
  so	
  you	
  can	
  Google	
  it	
  yourself.	
  
  -­‐  Idea:	
  cogni.ve	
  biases	
  can	
  help	
  us	
  predict	
  irra.onal	
  human	
  behaviour.	
  

  -­‐  Thought	
  process:	
  	
  applying	
  cogni.ve	
  bias	
  to	
  UX	
  strategy	
  and	
  design.	
  
  -­‐  Thought	
  process:	
  	
  use	
  of	
  cogni.ve	
  bias	
  to	
  jus.fy	
  UX	
  prac.ce.	
  



                                                                                                               53	
  
                                                                                                               53
Humans	
  are	
  not	
  LOGICAL	
  COMPUTERS	
  

                                                  	
  
                                                  	
  
        Next	
  .me	
  you’re	
  planning	
  a	
  project,	
  explaining	
  to	
  clients,	
  
          evangelizing	
  UX,	
  designing	
  an	
  interface,	
  analyzing	
  user	
  
                    research,	
  planning	
  usability	
  tests,	
  etc.	
  … 	
  

                                                   	
  
  Remember	
  that	
  “cogni<ve	
  biases”	
  
    are	
  an	
  easy	
  way	
  to	
  strengthen	
  
   your	
  approach	
  with	
  psychology!           	
  
                                                                                                 54	
  
                                                                                                 54
Thank	
  you!
            	
  
           	
  
  Jay	
  Vidyarthi
                 	
  
 User	
  Experience	
  Designer   	
  
  Research	
  Coordinator    	
  
            	
  
        Ques<ons?	
  
     jay@yucentrik.ca 	
  
            	
  
                                         55	
  
                                         55

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Expoiting Cognitive Biais - Creating UX for the Irrational Human Mind

  • 1. Canadian  Partner  of  the  UX  Alliance   Exploi<ng  Cogni<ve  Bias:   Crea.ng  UX  for  the  Irra.onal  Human  Mind     Jay  Vidyarthi   Mobile   IVR   Website   iTV   So6ware   1
  • 2. The  Plan.     Understanding  “cogni<ve  bias”     …an  easy  way  to  apply  psychology  into   your  day  to  day  work!   2   2
  • 3. Exploi<ng  Cogni<ve  Bias:    Crea.ng  UX  for  the  Irra.onal  Human  Mind   1::          USER-­‐FACING  ELEMENTS  DEMAND  A  PSYCHOLOGICAL  APPROACH   2::          HUMANS  ARE  NOT  STRICTLY  LOGICAL  COMPUTERS   3::          COGNITIVE  BIASES  HELP  PREDICT  HUMAN  IRRATIONALITY   4::          APPLYING  SPECIFIC  COGNITIVE  BIASES  TO  USER  EXPERIENCE  PRACTICE   5::          IF  YOU  ONLY  REMEMBER  ONE  THING,  REMEMBER  THIS   3
  • 4. User-­‐facing  elements  demand  a...   Psychological  Approach   4
  • 5. User-­‐facing  elements  demand  a  PSYCHOLOGICAL  APPROACH   Our  users  are  human  beings:   Subjec.ve.   Cogni.ve.   Emo.onal.   Expressive.   Biased.   Inconsistent.   Unpredictable.   Diverse.   Irra<onal!   5   5
  • 6. User-­‐facing  elements  demand  a  PSYCHOLOGICAL  APPROACH     Psychology  helps  us  understand   how  people  think…     …many  of  its  findings  are  directly   applicable  to  user  experience.   6   6
  • 7. User-­‐facing  elements  demand  a  PSYCHOLOGICAL  APPROACH       A  ques.on:     Why  do  we  need  Psychology  to   build  computer  systems?   7   7
  • 8. Humans  are  not  strictly...   Logical  Computers   8
  • 9. Humans  are  not  LOGICAL  COMPUTERS     The  human  mind  is  constantly…     -­‐  Performing  Calcula.ons   -­‐  Forming  AZribu.ons   -­‐  Accessing  Memories   -­‐  Processing  and  Associa.ng  Inputs   -­‐  Making  Decisions   Sound   -­‐  Solving  Problems   -­‐  Weighing  Alterna.ves   Familiar?   -­‐  Drawing  Conclusions   -­‐  Crea.ng  and  Connec.ng  Ideas   -­‐  Etc.   9   9
  • 10. Humans  are  not  LOGICAL  COMPUTERS     Computers  are  typically…     -­‐  Performing  Calcula.ons   -­‐  Forming  AZribu.ons   -­‐  Accessing  Memories   -­‐  Processing  and  Associa.ng  Inputs   -­‐  Making  Decisions   -­‐  Solving  Problems   -­‐  Weighing  Alterna.ves   -­‐  Drawing  Conclusions   -­‐  Crea.ng  and  Connec.ng  Ideas   -­‐  Etc.   10   10
  • 11. Humans  are  not  LOGICAL  COMPUTERS     It’s  not  a  coincidence.     We’ve  created  technology  to  help  us   accomplish  our  cogni.ve  goals.   11   11
  • 12. Humans  are  not  LOGICAL  COMPUTERS       Why  do  we  need  the  help?     Not  only  can  semiconductors  calculate   things  much  faster,  but  they  also  provide   us  with  a  strict  logical  approach.       It  takes  us  a  lot  of  effort  to  be  so  logical.   (that’s  why  Math  class  was  so  hard!)     12   12
  • 13. Humans  are  not  LOGICAL  COMPUTERS     Computers  are  fully  ra<onal.     They  take  our  inputs  and  compute   logical,  ra.onal,  predictable  output.     (processing  billions  of  instruc.ons  per  second)   13   13
  • 14. Humans  are  not  LOGICAL  COMPUTERS     The  human  mind  is  irra<onal.     It  uses  not  only  logic,  but  also  a  wide   range  of  other  factors.   14   14
  • 15. Humans  are  not  LOGICAL  COMPUTERS     The  human  mind  is  irra<onal.     Logical  Conclusions  +  Emo.onal  State  +  Social   Circumstance  +  Perceptual  Biases  +  etc.     =  Decision  /  AZribu.on  /  Ac.on   15   15
  • 16. Humans  are  not  LOGICAL  COMPUTERS     Technological  tools  enable   humans  to  perform  strict   logical  computa<on  quickly…     …but  our  irra<onal  minds  are  in   control  of  these  ra.onal  tools!   16   16
  • 17. Humans  are  not  LOGICAL  COMPUTERS     A  good  technological  interface   connects  irra<onal  minds  to  logical   computers…   Logical Controls Symbol Manipulator Irrational User Interface Tailored to Irrational Mind 17   17
  • 18. Cogni<ve  Biases...   ...help  predict  human  irra.onality.   18
  • 19. COGNITIVE  BIASES  help  predict  human  irra.onality     So,  what  is  a  cogni.ve  bias?     Wikipedia’s  Defini<on:   “A cognitive bias is the human tendency to make systematic errors in certain circumstances based on cognitive factors rather than evidence.”   19   19
  • 20. COGNITIVE  BIASES  help  predict  human  irra.onality     They  aren’t  necessarily  errors  or  mistakes…   "Rational decision-making methods... logic, mathematics, probability theory... are computationally weak: incapable of solving the natural adaptive problems our ancestors had to solve reliably in order to reproduce... This poor performance on most natural problems is the primary reson why problem-solving specializations were favored [sic] by natural selection over general-purpose problem-solvers. Despite widespread claims to the contrary, the human mind is not worse than rational... but may often be better than rational." - Cosmides & Tooby, 1994 20   20
  • 21. COGNITIVE  BIASES  help  predict  human  irra.onality     My  all-­‐encompassing  defini.on:     A  cogni<ve  bias  represents  a  predictable   distor<on  in  our  percep<on  of  reality  based   on  using  cogni<ve  factors  and  heuris<cs  as   opposed  to  a  ra<onal  analysis  of  evidence.     (a  valuable  tool  for  the  design  of  technology  for  human  users)   21   21
  • 22. Applying  specific  cogni.ve  biases  to...   User  Experience  Prac<ce   22
  • 23. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE     Demonstra<ng  the  power  of   applying  cogni<ve  bias  to  UX:      Today’s  Menu:   -­‐  define  a  cogni.ve  bias  (or  two)   -­‐  describe  a  design  implica<on  of  the  bias   -­‐  present  a  real  example  of  this  design  implica.on  at  work   -­‐  lather,  rinse,  repeat!   23   23
  • 24. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Nega<vity  Bias   “Bad  is  Stronger  than  Good”  (Baumister  et.  Al.,  2001)        Nega<ve  informa<on  has  a  stronger  impact  on  people  than   neutral  or  posi<ve  informa<on.    People  typically  pay  more   aeen<on  to  and  give  more  weight  to  their  nega<ve     experiences  over  their  posi<ve  ones.   24   24
  • 25. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Nega<vity  Bias     Design  Implica<on:  USABLE  ERROR  MESSAGES      Best  prac.ces  for  error  messages;    -­‐  clearly  describe  the  problem    -­‐  provide  next  steps  toward  correc.on      Error  is  a  nega.ve  experience  and  will  weigh  heavily  on  UX.     Nega.ve  experiences  should  be  used  sparingly,  and  a  quick   recovery  is  necessary  to  maintain  posi.ve  UX.   25   25
  • 26. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Nega<vity  Bias     Design  Implica<on:  USABLE  ERROR  MESSAGES     EX:  Project  for  a  web  start-­‐up:      We  aZempted  to  use  an  error  to  mo.vate   and  inform  new  users  to  sign  up  for  a   pay  account  before  their  free  trial  use.      Users  reacted  strongly  to  this  nega.ve   message;  many  users  ignored  page     content  and  focused  on  this  element   due  to  its  inherent  nega.vity.   26   26
  • 27. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Nega<vity  Bias     Design  Implica<on:  USABLE  ERROR  MESSAGES     EX:  Project  for  a  web  start-­‐up:      Based  on  user  tests,  we  changed  the   error  message  to  a  posi.vely-­‐framed   informa.ve  alert  with  links  to  next  steps.      This  approach  prevented  users’  nega.vity     bias  from  taking  over,  giving  the  page   a  more  balanced  depth  of  focus.   27   27
  • 28. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Dis<nc<on  Bias   "Dis.nc.on  bias:  Mispredic.on  and  mischoice  due  to  joint   evalua.on."  (Hsee,  C.K.,  &  Zhang,  J.,  2004).          The  simultaneous  evalua<on  of  op<ons  makes  them  seem   less  similar,  when  compared  to  independent  evalua<on  of  the   same  op<ons.    In  other  words,  people  no<ce  more   differences  between  op<ons  presented  together.     28   28
  • 29. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Contrast  Effect   “Phantom  Choices:  The  Effects  of  Unavailable  Alterna.ves  on  Decision   Making,"  (Farquhar  and  Pratkanis,  1987).          The  tendency  to  exaggerate  our  percep<on  or  cogni<on  of  an   element  in  the  opposite  direc<on  of  an  adjacent  element  on  a   specific  dimension.    In  other  words,  a  house  looks  bigger   when  it’s  placed  beside  a  smaller  one.       29   29
  • 30. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Dis<nc<on  Bias  /  Contrast  Effect     Design  Implica<on:  NAVIGATION  IS  JUXTAPOSITION       Naviga.on  inherently  places  op.ons  in  a  context  where  human   users  will  tend  to  exaggerate  the  differences  between  them.      Designing  labels  and  naviga.onal  structure  will  tend  to  elicit   compara.ve  generaliza.ons.      We  must  take  this  into  account  and  design  with  compara.ve   user  strategies  in  mind!   30   30
  • 31. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Dis<nc<on  Bias  /  Contrast  Effect     Design  Implica<on:  NAVIGATION  IS  JUXTAPOSITION     EX:  A  leading  sta<s<cal  organiza<on’s  digital  archive:     Naviga.on  labels  were  tested  me.culously  with  a  three-­‐pronged  methodology.     1.  Test  moderator  asked  them  to  predict  what  was  behind  each  label  in  the   naviga.on.     2.  Spontaneous  qualita.ve  comments  pertaining  to  naviga.on  and  organiza.on.     3.  Scenario  scores  for  each  label  were  calculated  to  determine  labels’  success  rate.   31   31  
  • 32. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Dis<nc<on  Bias  /  Contrast  Effect     Design  Implica<on:  NAVIGATION  IS  JUXTAPOSITION     EX:  A  leading  sta<s<cal  organiza<on’s  digital  archive:        Good  labels  were  not  only  clear  themselves,  but  they  were  unambiguous.      Bad  labels  elicited  user  commentary  about  their  similarity  to  other  labels.   32   32
  • 33. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Dis<nc<on  Bias  /  Contrast  Effect     Design  Implica<on:  NAVIGATION  IS  JUXTAPOSITION     EX:  A  leading  sta<s<cal  organiza<on’s  digital  archive:     Parallel  example:  where  would  you  go  to  learn  technology  user  demographics?     -­‐  “Home”   -­‐  “Specific  Topics  in  Technology”   -­‐  “Member  Services”   -­‐  “About  the  Organiza.on”     33   33
  • 34. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Dis<nc<on  Bias  /  Contrast  Effect     Design  Implica<on:  NAVIGATION  IS  JUXTAPOSITION     EX:  A  leading  sta<s<cal  organiza<on’s  digital  archive:     Parallel  example:  where  would  you  go  to  learn  technology  user  demographics?     -­‐  “Home”   -­‐  “Specific  Topics  in  Technology”   -­‐  “Data  and  Sta<s<cs”   Each  op<on  changes   -­‐  “Member  Services”   interpreta<on  of  the  others!   -­‐  “About  the  Organiza.on”   34     34
  • 35. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Commitment  Bias   “Knee-­‐deep  in  the  Big  Muddy:  A  Study  of  Escala.ng  Commitment  to  a   Chosen  Course  of  Ac.on"  (Staw,  B.M.,  1976).          People  tend  to  make  irra<onal  decisions  which  align  with  past   decisions.  Behaviour  appears  to  tend  toward  con<nued   jus<fica<on  of  previous  ac<ons,  and  away  from  admijng  a   previous  ac<on  was  wrong.   35   35
  • 36. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Commitment  Bias     Design  Implica<on:    USERS  ARE  LESS  LIKELY  TO  BACKPEDAL      Commitment  bias  shows  us  that  users  will  most  likely  con.nue   as  if  their  ini.al  ac.on  was  correct  with  respect  to  their  goals.      We  see  that  good  UX  keeps  a  sense  of  forward  mo.on    (even   in  the  process  of  correc.ng  mistakes).   36   36
  • 37. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Commitment  Bias     Design  Implica<on:    USERS  ARE  LESS  LIKELY  TO  BACKPEDAL     EX:    Ethnographic  User  Research  on  LexisNexis’  QuickLaw:      Open  ended  research  revealed  a  large  variety  of  issues  with   lawyers’  interac.on  with  the  system.      The  two  most  prominent  findings  involved  problems  which   related  to  a  lack  of  con.nued  forward  mo.on.   37   37
  • 38. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Commitment  Bias     Design  Implica<on:    USERS  ARE  LESS  LIKELY  TO  BACKPEDAL     EX:    Ethnographic  User  Research  on  LexisNexis’  QuickLaw:      Cri<cal  Finding:    users  frustrated  with  back-­‐and-­‐forth  mo.on  between   ini.al  search  screen,  search  results,  and  individual  ar.cles.      Corrobora<on:    proposed  design  concepts  which  reduced  back-­‐and-­‐forth   were  the  most  favoured  by  users.   38   38
  • 39. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Commitment  Bias     Design  Implica<on:    USERS  ARE  LESS  LIKELY  TO  BACKPEDAL     EX:    Ethnographic  User  Research  on  LexisNexis’  QuickLaw:     39   39
  • 40. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Informa<on  Bias   “Thinking  and  Deciding"  (Baron,  J.,  1988,  1994,  2000).          We  tend  to  place  extra  emphasis  on  informa<on,  even  when   it  is  not  per<nent  to  our  goal.    Human  curiosity  and  confusion   of  goals  compels  us  to  gather  extra  informa<on  even  when  it   is  irrelevant  to  our  decision.   40   40
  • 41. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Informa<on  Bias     Design  Implica<on:    SUPERFLUOUS  INFO  WILL  BE  SOUGHT      Users  will  tend  to  gather  extra  informa.on  before  making   decisions  to  proceed  on  an  interface.      Balancing  the  right  amount  of  content  is  important.    Extra   informa.on  will  reduce  the  efficiency  of  the  interface,  as  users   will  choose  to  pursue  it  even  if  not  needed.   41   41
  • 42. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Informa<on  Bias     Design  Implica<on:    SUPERFLUOUS  INFO  WILL  BE  SOUGHT     EX:    Website  Conversion  Best  Prac<ces      Web  usability  and  conversion  specialists  tell  us  to  remove  distrac.ons  from  key   conversion  pages  (Sage,  b2bento,  Jakob  Nielsen,  SEOp.mize,  Dis.lled).      Your  users  will  look  up  that  addi.onal  informa.on,  slowing  down  their  progress.          Think  before  placing  addi.onal  unnecessary  content.    “It  can’t  hurt”  mentality  =  false.   42   42
  • 43. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Informa<on  Bias     Design  Implica<on:    SUPERFLUOUS  INFO  WILL  BE  SOUGHT     EX:    Website  Conversion  Best  Prac<ces  (Amazon.com)     43   43
  • 44. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Informa<on  Bias     Design  Implica<on:    SUPERFLUOUS  INFO  WILL  BE  SOUGHT     EX:    Website  Conversion  Best  Prac<ces  (Amazon.com)     When purchasing, categories dissappear! 44   44
  • 45. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE       These  same  biases  also  have   logis<cal  implica<ons  toward   UX  prac<ce!   45   45
  • 46. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Nega<vity  Bias     Logis<cal  Implica<on:  HOLISTIC  APPROACH  TO  CUSTOMER  EXP.      Nega.ve  experiences  take  precedence,  so  no  maZer  how  good   95%  of  the  customer  experience  is,  they  will  focus  on  the   nega.ve  5%.      This  bias  strengthens  the  argument  that  compe..ve   businesses  must  focus  on  designing  a  holis.c,  mul.-­‐plaworm   customer  experience  (from  kiosk  to  call  centre  to  website).   46   46
  • 47. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Dis<nc<on  Bias  /  Contrast  Effect     Logis<cal  Implica<on:    SIMULTANEOUS  AND  PARALLEL  DESIGNS      Presen.ng  parallel  designs  simultaneously  highlights  differences.    Especially  with  low  fidelity  wireframes...  non-­‐designers  need   help  seeing  the  differences  without  colour  and  completeness.     47   47
  • 48. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Commitment  Bias     Logis<cal  Implica<on:    MILESTONES  INCLUDING  WHOLE  TEAM          Produc.vity  will  increase  and  conflict  will  decrease  if  team   members  believe  they’ve  had  a  part  in  major  milestones,   commiyng  to  the  project’s  direc.on  so  far.   48   48
  • 49. Applying  specific  cogni.ve  biases  to  USER  EXPERIENCE  PRACTICE   Informa<on  Bias     Logis<cal  Implica<on:    KEEP  MILESTONES  SPECIFIC  /  FOCUSED      UX  design  typically  works  in  stages.    Milestone  mee.ngs  /   documents  lead  to  cri.cal  decisions  which  will  decide  the  fate  of   a  design  project  and  overall  user  experience.      Focus  on  specific  elements  to  be  discussed;  extra  informa.on,   assump.ons,  predic.ons  and  future  plans  will  lead  discussion   and  progress  off  track.   49   49
  • 50. If you only remember one thing... Remember  This   50
  • 51. Humans  are  not  LOGICAL  COMPUTERS     We’ve  seen  a  few  key  cogni<ve   biases,  with  examples  of  how   they  apply  directly  to  UX.     But  this  is  the  Google  Age!   You  don’t  need  to  memorize  them.   51   51
  • 52. Persuasive  Design   Beyond  today’s  examples…   •  Confirma<on  Bias    –  tend  to  gather  facts  which  confirm  our  exis.ng  beliefs.   •  Op<mism  Bias  –  wishful  thinking,  posi.ve  view   •  Alterna<ve  Effects  –  adding  op.ons  has  dras.c  psychological  effects        (dominance,  choice  under  conflict,  etc.)   •  Choice-­‐suppor<ve  Bias  –  distort  our  past  choices  to  seem  more  aZrac.ve   •  Repe<<on  Bias  –  believe  what  we’ve  heard  repeated  by  the  most  sources   •  Anchor  Bias  –  build  a  first  impression  and  then  adjust  based  on  later  info   •  Group  Think  –  peer  pressure  and  social  conformity   •  Illusion  of  Control  –  tend  to  think  we  have  more  control  than  we  do   •  Loss  Aversion  –  tend  to  avoid  loss  stronger  than  we  pursue  gain   •  Aeribu<on  Asymmetry  –  aZribute  our  success  to  ability,  our  failure  to      chance  and  situa.on  (vice  versa  for  others’  success/failure)     52   52   52  
  • 53. Humans  are  not  LOGICAL  COMPUTERS       All  you  need  to  remember  is:     -­‐  Term:  “cogni<ve  bias”  -­‐  so  you  can  Google  it  yourself.   -­‐  Idea:  cogni.ve  biases  can  help  us  predict  irra.onal  human  behaviour.   -­‐  Thought  process:    applying  cogni.ve  bias  to  UX  strategy  and  design.   -­‐  Thought  process:    use  of  cogni.ve  bias  to  jus.fy  UX  prac.ce.   53   53
  • 54. Humans  are  not  LOGICAL  COMPUTERS       Next  .me  you’re  planning  a  project,  explaining  to  clients,   evangelizing  UX,  designing  an  interface,  analyzing  user   research,  planning  usability  tests,  etc.  …     Remember  that  “cogni<ve  biases”   are  an  easy  way  to  strengthen   your  approach  with  psychology!   54   54
  • 55. Thank  you!     Jay  Vidyarthi   User  Experience  Designer   Research  Coordinator     Ques<ons?   jay@yucentrik.ca     55   55