http://openeducationchallenge.eu/
The purpose of this workshop is to help the candidates crystallize and articulate the educational value of their innovation.
By the end of this workshop, you will be able to articulate:
* Who are your potential users, stakeholders, and beneficiaries
* What is the context in which they operate
* What are their needs that your innovation addresses
* What are the current alternatives, and why they do not suffice
* What is the essence of your innovation, and why you are confident that it will address your potential users needs in their context.
3. Design thinking … uses the designer's
sensitivity and methods to match peoples
needs with what is technologically possible
…
(Brown)
Everyone designs who devises courses of
action aimed at changing existing situations
into desired ones
(Simon)
Design is … changing matters of
fact into matters of concern
(Latour)
A reflective conversation with the
materials of a situation (Schön)
4. The great problem of the adult who has to deal with the young
is to see, and to feel deeply a well as merely to see
intellectually, the forces that are moving in the young; but it is
to see them as possibilities, as signs and promises; to
interpret them, in short, in the light of what the may come to
be. Nor does the task end there. It is bound up with the further
problem of judging and devising the conditions, the materials,
both physical, such as tools of work, and moral and social,
which will, once more so interact with existing powers and
preferences as to bring about transformation in the desired
direction.
» John Dewey, 1934
6. Teemu Leinonen
Early 1990-95 Pedagogical studies + web design
1995 Design studies + 2 ed.tech. start-ups
2000 + Media Lab Helsinki + Learning Environments Research
Group + Wikipedia
2005 Mobile learning research in South Africa
2008 CSCL Research in Stanford
2009 Professor, New Media Design & Learning
7. We're here to help
you explain..
Who are your potential users?
What is the context?
What are their needs?
What are the current alternatives?
What is the essence of your innovation?
Convice us that your “thing” will address real
user needs in their context.
8. Who are you?
The Dead Duck Game
(5 Min.): draw a picture of you & your
product
(2 Min. each): show your picture,
introduce yourself & your product, and
explain why it is a dead duck.
(“it will never fly”)
10. Step 1: who are your users?
We don't understand facts, we
understand stories. And a story is always
about someone.
You need to design for someone.
Anyone. If not, you're designing for no-
one.
11. Persona
https://www.interaction-design.org/encyclopedia/personas.html
Dorte is 53 years old and works as a secretary in her husband’s plumbing
business in the suburbs of Copenhagen. There are 5-6 assistants and
apprentices in the company.
She was married at the age of 21 to Jan who had just got his skilled worker’s
certificate. They have two grown-up sons who no longer live at home in the
combined house and workshop/office. Their sons visit frequently as they still
enjoy mum’s cooking.
12. Create your persona(s)
Use data, real user profiles, or your
intuition
Give them a name and a face (photo /
drawing)
Tell us why they are:
age, gender, personal and professional
situations, desires, abilities, constraints..
13. Step 2: What is their Context?
Out of context, we are lost
“Context which surrounds, context which
weaves together” (Michael Cole)
16. Map your context
Use a curation tool (pintrest, mural.ly, etc.)
or a plain presentation tool.
Collect images, graphics, texts that
characterise your context.
Draw a concept map of the key issues
Arrange the resources to highlight the key
issues.
17. Step 3: What's the story?
“Design is always re-design” (Latour).
If there's no problem, we don't need your
solution.
If there is a problem, there already is a
solution (but yours is better, right?)