4. Learning analytics is the measurement,
collection, analysis and reporting of data
about learners and their contexts, for
purposes of understanding and
optimising learning and the
environments in which it occurs.
5. Examining engagement: analysing
learner subpopulations in massive
open online courses (MOOCs)
Using transaction-level data to
diagnose knowledge gaps and
misconceptions
Likelihood analysis of student
enrollment outcomes using learning
environment variables: a case study
approach
Tracking student progress in a game-
like learning environment with a
Monte Carlo Bayesian knowledge
tracing model
6. Strong focus on online data
Based on the papers it should be called
Online-Learning Analytics
34. How to present the information
(and uncertainty)
in a way that is actually useful?
We do not know yet…
35. It is an open
(but very dark) field
One feels like an explorer
36. This particular flavor of Learning
Analytics is what we called
Multimodal Learning Analytics
37. Multimodal Learning Analytics is related to:
• Behaviorism
• Cognitive Science
• Multimodal Interaction (HCI)
• Educational Research (old school one)
• Computer Vision
• Natural Language Processing
• Biosignals Processing
• And as many fields as modes you can think of...
44. Video: Calculator Use (NTCU)
et s of
s was
t , on
t hat
eived
so in-
n and
lving
ed by
udent
e was
score
given
diffi-
ssion,
n ex-
Mat h
at t et
direct ion in which it was point ing at using t he rigid t rans-
format ions capabilit ies provided by OpenCV . W hile t here
were some frames in which t his mat ching was not possible
due t o object occlusions or changes in t he illuminat ion of
t he calculat or, in general t he described det ect ion t echnique
was robust and provided useful posit ion and direct ion dat a.
F igur e 1: D et er m in at ion of w hich st udent is usin g
45. Video: Total Movement (TM)
fined as t he number of whit e pixels cont ained in t he binary
image out put by t he Codebook algorit hm. T his magnit ude,
when comput ed for t he ent ire problem solving session, re-
sult s from summing up it s individual values obt ained from
each frame t hat compose a problem recording.
(a) Original frame (b) Difference frame
F igur e 2: R esult s of t he C odeb ook algor it hm .
46. Video: Distance from center table
(DHT)
he de-
oblem
ed t o
calcu-
par-
a spe-
ed as
e pre-
Code-
ficant
small
ondi-
where
ained
s de-
inary
t ude,
n, re-
from
each head cent roid t o t he cent er of t he t able is calculat ed
and t hen, t he average of t hese dist ances is obt ained by prob-
lem (see Figure 3). Addit ionally, t he variance of t he average
dist ance head t o t able (SD-DHT ), was calculat ed t o det er-
mine if a part icipant remains most ly st at ic or varies his or
her dist ance t o t he t able.
F igur e 3: C alculat ion of t he dist ance of t he st udent ’s
48. Audio: Features
• Number of Interventions (NOI)
• Total Speech Duration (TSD)
• Times Numbers were Mentioned (TNM)
• Times Math Terms were Mentioned (TMTM)
• Times Commands were Pronounced (TCP)
49. Digital Pen: Basic Features
• Total Number of Strokes (TNS)
• Average Number of Points (ANP)
• Average Stroke Path Length (ASPL)
• Average Stroke Displacement (ASD)
• Average Stroke Pressure (ASP)
51. Analysis at Problem level
Solving Problem Correctly
• Logistic Regression to model Student Solving Problem
Correctly
• Resulting model was significantly reliable
• 60,9% - the problem solving student was identified
• 71,8% - incorrectly solved problems were identified
52. Analysis at Group Level
Expertise Estimation
• Features were feed to a Classification Tree algorithm
• Several variables had a high discrimination power between
expert and non-experts
• Best discrimination result in 80% expert prediction and 90%
non-expert prediction
54. Main conclusion: Simple
features could identify expertise
Faster Writer (Digital Pen)
Percentage of Calculator Use (Video)
Times Numbers were Mentioned (Audio)
60. Kinect Features
Laban’s theory helps to describe human movement using non-verbal
characteristics:
Spatial aspects of movement
Temporal aspects of movement
Fluency, smoothness, impulsivity
Energy and power
Overall activity