Twitter:@wolframnagel#Multiscreen
Multiscreen
Experience
Design
Strategy and concept development
for digital services for ...
We are a nation
of multiscreeners.
Most of media time today
is spent in front of a
screen.
Google study 2012 (bit.ly/ggl12)
Multiscreen Experience Desgin
device / screen
context of use
user
strategies
and examples
Smartphone:	 communication, networking, entertainment
Tablet:	 entertainment and communication
Desktop:	 professional and ...
http://www.cxpartners.co.uk/cxblog/mobile-app-or-mobile-web/
http://www.cxpartners.co.uk/cxblog/mobile-app-or-mobile-web/
...
Hildegard Braun Ulrike MeißnerInge Behrend Silvia Nolte
Lukas Schmitz Chris Kulig Björn Hohmann Marc Lüttich
User PROTOTYP...
Chris Kulig (Trend user)
aged 35, single | event manager, secondary school
MODEOFUS
E S
ITUATION
ENVIRONMENT
Context of use
mobile context of use
strategies
and examples
Mobile First Simultaneity Social TV Device Shifting Complementarity
Synchronisation Screen Sharing Coherence Fluidity Smar...
Josh Clark
https://twitter.com/#!/globalmoxie/status/192276891913297920
A part of Multi-device
strategy is simply
embracin...
Authors: W. Nagel / V. Fischer
Publisher: digiparden GmbH
ISBN: 978-3-9815872-0-3
1st edition (German), May 2013
284 pages...
Nächste SlideShare
Wird geladen in …5
×

Multiscreen Experience Design (short presentation, English)

1.674 Aufrufe

Veröffentlicht am

Multiscreen Experience Design – Strategy and concept development for digital services for multiple screens (executive summary / short presentation). July 2013. English short presentation of the book and project by Wolfram Nagel and Valentin Fischer (authors) and digiparden (publisher/editor, an imprint of SETU GmbH). More information via info@msxbook.com

Veröffentlicht in: Design, Technologie, Business
2 Kommentare
6 Gefällt mir
Statistik
Notizen
  • Thanks for your comment, Bob. I just quoted Giles Colborne in that slide. And I think he isn't wrong. It's not about what you or any other user wants or what is the best available (!) screen in any situation. I think it's a fact, that people just use any device or screen (available in a particulare situation) to do anything they just want to do. Of course it's about context, too. See slides 26 to 39 in this presentation (unfortunately just in German): http://www.slideshare.net/wolframnagel/multiscreen-experience-design-september-2012-muc-up12

    You always have to consider the user, device and context!

    I just started a short article series on Medium. Perhaps you are interested in it.

    https://medium.com/@wolframnagel/title-designing-for-multiscreen-92d14a67749

    https://medium.com/@wolframnagel/title-designing-for-multiscreen-2-6-1d9258fb74e4
       Antworten 
    Sind Sie sicher, dass Sie …  Ja  Nein
    Ihre Nachricht erscheint hier
  • I believe your slide 'People use any platform to do anything' could be a little misleading. I don't want to surf the Internet on my TV, I can, but it doesn't make sense. I can watch a movie on my iPhone, but I would much rather enjoy a richer experience on a larger screen. You can use any platform to do anything but why would you? I think context plays a big role in what you do on what device. Granted, I only have your slide and not the dialog here to reference.
       Antworten 
    Sind Sie sicher, dass Sie …  Ja  Nein
    Ihre Nachricht erscheint hier
Keine Downloads
Aufrufe
Aufrufe insgesamt
1.674
Auf SlideShare
0
Aus Einbettungen
0
Anzahl an Einbettungen
112
Aktionen
Geteilt
0
Downloads
0
Kommentare
2
Gefällt mir
6
Einbettungen 0
Keine Einbettungen

Keine Notizen für die Folie

Multiscreen Experience Design (short presentation, English)

  1. 1. Twitter:@wolframnagel#Multiscreen Multiscreen Experience Design Strategy and concept development for digital services for multiple screens Executive summary Wolfram Nagel, digiparden GmbH Schwäbisch Gmünd, July 2013
  2. 2. We are a nation of multiscreeners. Most of media time today is spent in front of a screen. Google study 2012 (bit.ly/ggl12)
  3. 3. Multiscreen Experience Desgin device / screen context of use user strategies and examples
  4. 4. Smartphone: communication, networking, entertainment Tablet: entertainment and communication Desktop: professional and recreational usage Smart TV: visual information and simultaneus usage FOUR Screens / devices
  5. 5. http://www.cxpartners.co.uk/cxblog/mobile-app-or-mobile-web/ http://www.cxpartners.co.uk/cxblog/mobile-app-or-mobile-web/ People use any platform to do anything. Giles Colborne
  6. 6. Hildegard Braun Ulrike MeißnerInge Behrend Silvia Nolte Lukas Schmitz Chris Kulig Björn Hohmann Marc Lüttich User PROTOTYPES
  7. 7. Chris Kulig (Trend user) aged 35, single | event manager, secondary school
  8. 8. MODEOFUS E S ITUATION ENVIRONMENT Context of use
  9. 9. mobile context of use
  10. 10. strategies and examples
  11. 11. Mobile First Simultaneity Social TV Device Shifting Complementarity Synchronisation Screen Sharing Coherence Fluidity Smart Content Mashability Communification Gamification Storyfication Emotionality Microjoyment Hybrid Media strategies and examples
  12. 12. Josh Clark https://twitter.com/#!/globalmoxie/status/192276891913297920 A part of Multi-device strategy is simply embracing the uncertainty.
  13. 13. Authors: W. Nagel / V. Fischer Publisher: digiparden GmbH ISBN: 978-3-9815872-0-3 1st edition (German), May 2013 284 pages Price: EUR 39,90 More here: www.multiscreen-experience-design.com Book and website

×