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Background Information & Suggestions for
Joint Research Topics IVY Lab & MMLab
Wesley De Neve
ICU, Daejeon, South Korea
September 2007
I am from...
• Belgium
– located in Europe
– 30,528 square km
– 10.5 million people
– weather has four seasons
– three official languages
• Dutch
– my native language
• French
• German
http://en.wikipedia.org/wiki/Belgium
Belgium
I was born...
• on May the 31st, 1980
• in Ghent
– 233,120 inhabitants
Ghent
http://en.wikipedia.org/wiki/Ghent
I am living...
• in Aalter
– a city close to Ghent
– 18,841 inhabitants
Background MMLab (1/2)
• Multimedia Lab (MMLab)
– research group
– headed by professor Rik Van de Walle
– part of Ghent University – IBBT
• Ghent University
– about 25,000 students
• IBBT (Institute for BroadBand Technology)
– fosters cooperation between different universities and
industrial partners in Belgium
» Alcatel-Lucent, Scientific Atlanta (Cisco), Barco, ...
– people
• 6 staff members
• currently 25 researchers (Ph.D. students and “others”)
• about 15 master students each year
Background MMLab (2/2)
• Multimedia Lab (MMLab)
– teaching
• five courses in the field of multimedia
– main research topics
• advanced video applications
– e.g., adaptation of scalable and non-scalable video content
• mobile multimedia applications
– e.g., transparent transfer of multimedia sessions
• standardization in the field of multimedia systems and
applications
– MPEG, JVT, and W3C
http://multimedialab.elis.ugent.be/
My Education @ Ghent University
• Master in Computer Science (1998 - 2002)
– Master’s Thesis
• “Practical study and analysis of the QuickTime framework”
– programming on top of the QuickTime API using Visual C++
• Ph.D. in Computer Science Engineering (2002 - 2007)
– Ph.D. Dissertation
• “Description-driven adaptation of media resources”
– format-independent video content adaptation using XML
• other research topics
– assessment of video quality
– GPU-based video processing
• complete list of publications (published)
– http://www.elis.ugent.be/en/node/648?G=*&A=De Neve,+W
Video Content Adaptation
• Investigation of format-independent techniques for
the efficient adaptation of (scalable) video content
– using an XML-based approach
• inspired by MPEG-21 BSDL and XFlavor
• novel contribution: design of BFlavor (BSDL + XFlavor)
– results verified for H.264/AVC, SVC, VC-1, and so on
original bitstream
I
BB
P
adapted bitstream MPEG-21 BSDL
I
P
transformed
XML
STX
XMLBFlavor
XML-based Content Adaptation:
Principles
I picture
B picture
B picture
P picture
t
Bitstream Syntax Description (BSD) Compressed bitstream
<bitstream
xml:base="bitstream_30hz.mpg">
<header>0 24</header>
<I_picture>24 2637</I_picture>
<B_picture>2661 746</B_picture>
<B_picture>3407 903</B_picture>
<P_picture>4310 1657</P_picture>
</bitstream>
adapted bit stream suited for
playback in a constrained environment
Video Quality Assessment
• Analysis of rate-distortion performance of H.264/AVC
– by means of an extensive number of experiments
– compared to state-of-the-art video coding formats
• VC-1
– Windows Media Video 9
• MPEG-4 Visual
– XviD and DivX
• MC-EZBC
– wavelet-based video codec developed by John Woods
– use of different objective quality metrics
• PSNR and JND
GPU-based Video Processing
• Use of the GPU
– for color space conversions
• e.g., YCoCg-R to RGB
– for video effects
• e.g., blurring and sharpening
– for H.264/AVC decoding
• using Direct3D and NVIDIA CUDA
– Compute Unified Device Architecture
• focus on motion compensation
– results presented at WIAMIS 2007 and SPIE Optics +
Photonics 2007
Other Experiences
• Participated in MPEG standardization
– contributed to improving MPEG-21 Digital Item Adaptation
• in particular, MPEG-21 BSDL
– proposed extensions to BSDL included in an amendment
to MPEG-21 Digital Item Adaptation
• Workpackage management
– for projects at a national (i.e., Belgian) and European level
• Supervised 15 master students
– mainly in the domain of video adaptation, video coding,
and rich media applications
• rich media applications: based on MPEG-4 XMT or Microsoft
Silverlight
Remaining Activities at MMLab
• Follow-up of research regarding
– XML-driven video content adaptation
– GPU-based video processing
• design of a novel video codec with following requirements
– GPU-friendly
– lossless
– scalable
– support for high dynamic range imaging
• Activities are supposed to be limited in effort
Personal Research Goals
• To work towards a number of co-publications
• To increase (practical) knowledge w.r.t.
– scalable video coding (SVC)
– programming for the GPU using NVIDIA CUDA
– new coding formats such as HD Photo / JPEG XR
– lossless video coding
– high dynamic range imaging (HDRI)
Possible Research Topics (1/2)
• Topic 1
– comparison of adaptivity provisions of
• Microsoft HD Photo / JPEG XR (http://blogs.msdn.com/billcrow/)
• JPEG 2000
• intra-only SVC
• (MPEG-4 VTC)
– from an MPEG-21 DIA point of view
• this is, using MPEG-21 BSDL
• how can MPEG-21 DIA be useful for a service such as Flickr?
– adaptation in the compressed domain
– rotation in the compressed domain
– allows for cooperation with MMLab
– needs further thinking to find good research questions...
Possible Research Topics (2/2)
• Topic 2
– GPU-based video processing using CUDA
• new computing paradigm
• http://developer.nvidia.com/object/cuda.html
– e.g., in the context of SVC
• motion estimation has to be done at several spatial layers
• computationally expensive
– allows for cooperation with Bart Pieters in MMLab
– my preferred research topic...
– needs further thinking to find good research questions...
• Other proposals or suggestions?
– e.g., multimedia ontologies for semantic adaptation, ...?
Some Remarks
• Constraints
– time constraints
• difficult to start a completely new research topic
• probably, the best thing to do is to continue to build on my
previous research experience
– group constraints
• preference for close cooperation with people in the group
– e.g., people working on video adaptation, SVC, GPU, ...?
• Proposed topics
– allow for cooperation between IVY Lab and MMLab, and
hence, allow for co-publications

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Background Information & Suggestions for Joint Research Topics IVY Lab & MMLab

  • 1. Background Information & Suggestions for Joint Research Topics IVY Lab & MMLab Wesley De Neve ICU, Daejeon, South Korea September 2007
  • 2. I am from... • Belgium – located in Europe – 30,528 square km – 10.5 million people – weather has four seasons – three official languages • Dutch – my native language • French • German http://en.wikipedia.org/wiki/Belgium Belgium
  • 3. I was born... • on May the 31st, 1980 • in Ghent – 233,120 inhabitants Ghent http://en.wikipedia.org/wiki/Ghent
  • 4. I am living... • in Aalter – a city close to Ghent – 18,841 inhabitants
  • 5. Background MMLab (1/2) • Multimedia Lab (MMLab) – research group – headed by professor Rik Van de Walle – part of Ghent University – IBBT • Ghent University – about 25,000 students • IBBT (Institute for BroadBand Technology) – fosters cooperation between different universities and industrial partners in Belgium » Alcatel-Lucent, Scientific Atlanta (Cisco), Barco, ... – people • 6 staff members • currently 25 researchers (Ph.D. students and “others”) • about 15 master students each year
  • 6. Background MMLab (2/2) • Multimedia Lab (MMLab) – teaching • five courses in the field of multimedia – main research topics • advanced video applications – e.g., adaptation of scalable and non-scalable video content • mobile multimedia applications – e.g., transparent transfer of multimedia sessions • standardization in the field of multimedia systems and applications – MPEG, JVT, and W3C http://multimedialab.elis.ugent.be/
  • 7. My Education @ Ghent University • Master in Computer Science (1998 - 2002) – Master’s Thesis • “Practical study and analysis of the QuickTime framework” – programming on top of the QuickTime API using Visual C++ • Ph.D. in Computer Science Engineering (2002 - 2007) – Ph.D. Dissertation • “Description-driven adaptation of media resources” – format-independent video content adaptation using XML • other research topics – assessment of video quality – GPU-based video processing • complete list of publications (published) – http://www.elis.ugent.be/en/node/648?G=*&A=De Neve,+W
  • 8. Video Content Adaptation • Investigation of format-independent techniques for the efficient adaptation of (scalable) video content – using an XML-based approach • inspired by MPEG-21 BSDL and XFlavor • novel contribution: design of BFlavor (BSDL + XFlavor) – results verified for H.264/AVC, SVC, VC-1, and so on original bitstream I BB P adapted bitstream MPEG-21 BSDL I P transformed XML STX XMLBFlavor
  • 9. XML-based Content Adaptation: Principles I picture B picture B picture P picture t Bitstream Syntax Description (BSD) Compressed bitstream <bitstream xml:base="bitstream_30hz.mpg"> <header>0 24</header> <I_picture>24 2637</I_picture> <B_picture>2661 746</B_picture> <B_picture>3407 903</B_picture> <P_picture>4310 1657</P_picture> </bitstream> adapted bit stream suited for playback in a constrained environment
  • 10. Video Quality Assessment • Analysis of rate-distortion performance of H.264/AVC – by means of an extensive number of experiments – compared to state-of-the-art video coding formats • VC-1 – Windows Media Video 9 • MPEG-4 Visual – XviD and DivX • MC-EZBC – wavelet-based video codec developed by John Woods – use of different objective quality metrics • PSNR and JND
  • 11. GPU-based Video Processing • Use of the GPU – for color space conversions • e.g., YCoCg-R to RGB – for video effects • e.g., blurring and sharpening – for H.264/AVC decoding • using Direct3D and NVIDIA CUDA – Compute Unified Device Architecture • focus on motion compensation – results presented at WIAMIS 2007 and SPIE Optics + Photonics 2007
  • 12. Other Experiences • Participated in MPEG standardization – contributed to improving MPEG-21 Digital Item Adaptation • in particular, MPEG-21 BSDL – proposed extensions to BSDL included in an amendment to MPEG-21 Digital Item Adaptation • Workpackage management – for projects at a national (i.e., Belgian) and European level • Supervised 15 master students – mainly in the domain of video adaptation, video coding, and rich media applications • rich media applications: based on MPEG-4 XMT or Microsoft Silverlight
  • 13. Remaining Activities at MMLab • Follow-up of research regarding – XML-driven video content adaptation – GPU-based video processing • design of a novel video codec with following requirements – GPU-friendly – lossless – scalable – support for high dynamic range imaging • Activities are supposed to be limited in effort
  • 14. Personal Research Goals • To work towards a number of co-publications • To increase (practical) knowledge w.r.t. – scalable video coding (SVC) – programming for the GPU using NVIDIA CUDA – new coding formats such as HD Photo / JPEG XR – lossless video coding – high dynamic range imaging (HDRI)
  • 15. Possible Research Topics (1/2) • Topic 1 – comparison of adaptivity provisions of • Microsoft HD Photo / JPEG XR (http://blogs.msdn.com/billcrow/) • JPEG 2000 • intra-only SVC • (MPEG-4 VTC) – from an MPEG-21 DIA point of view • this is, using MPEG-21 BSDL • how can MPEG-21 DIA be useful for a service such as Flickr? – adaptation in the compressed domain – rotation in the compressed domain – allows for cooperation with MMLab – needs further thinking to find good research questions...
  • 16. Possible Research Topics (2/2) • Topic 2 – GPU-based video processing using CUDA • new computing paradigm • http://developer.nvidia.com/object/cuda.html – e.g., in the context of SVC • motion estimation has to be done at several spatial layers • computationally expensive – allows for cooperation with Bart Pieters in MMLab – my preferred research topic... – needs further thinking to find good research questions... • Other proposals or suggestions? – e.g., multimedia ontologies for semantic adaptation, ...?
  • 17. Some Remarks • Constraints – time constraints • difficult to start a completely new research topic • probably, the best thing to do is to continue to build on my previous research experience – group constraints • preference for close cooperation with people in the group – e.g., people working on video adaptation, SVC, GPU, ...? • Proposed topics – allow for cooperation between IVY Lab and MMLab, and hence, allow for co-publications