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wearesigma.com @wearesigma
Hej!
Chris Bush
Head of Experience Design
@suthen
Simon Wissink
Business Development
@simonwissink
User experience and accessibility
best practice
wearesigma.com @wearesigma
A bit about us…
‣ Part of the Sigma group, 4500 employees in 12 countries
‣ UK offices in Macclesfield and Cambridge
‣ UK is centre of excellence for user experience, strategy,
design and development
‣ Dedicated experience design team with interaction
designers, researchers, behavioural scientists, usability
and accessibility consultants
‣ Work across the public, private and not-for-profit sectors
Research lab
Research and training with tenants
What is User Experience (UX)?
UX is more than Usability.
“The degree to which something
is able or fit to be used.”
Oxford English Dictionary
"User experience" encompasses
all aspects of the end-user's
interaction with the company, its
services, and its products.
Nielsen Norman Group
See: UX Honeycomb by Peter Morville
wearesigma.com @wearesigma
EARLY COMPUTING TECHNOLOGY
WAS DESIGNED TO BE
USED BY EXPERTS
EARLY COMPUTING TECHNOLOGY
WAS DESIGNED TO BE
USED BY EXPERTS
wearesigma.com @wearesigma
HOW DO WE HELP…
MORE PEOPLE
WITH LESS EXPERTISE
DO MORE
HOW DO WE HELP…
MORE PEOPLE
WITH LESS EXPERTISE
DO MORE
As technology
became more
affordable and
available,
manufacturers
couldn’t assume
that all users
would have this
level of skill.
Part of the solution to
this dilemma was to
align technology with
users’ existing mental
models: their known
tasks, expected
outcomes and real
world experiences.
How do you teach new computer users about
‘dragging and dropping’ and ‘double clicking’?
These two games
provided
Microsoft with a
very simple and
engaging way to
teach new users
how to use their
computers.
Bringing our UX approach to
life…
Research framework
It’s important to take
a blended approach,
mixing quant and qual.
Analytics tell you the what
but not the why…
Personas, profiles, customer journey maps etc
Co-design and rapid prototyping
Prototype refinement
Usability testing
80
SUS score
Users often tell you
what you want to hear.
Front-end code and GEL
See also BBC GEL: www.bbc.co.uk/gel
It’s all about implementing a
User Centred Design (UCD)
culture within your
organisation.
Prototype, test and refine early
Google Design Sprint: www.gv.com/sprint/
wearesigma.com @wearesigma
Thinking about inclusion
wearesigma.com @wearesigma
Why inclusion matters
wearesigma.com @wearesigma1 in 7
1 billion
People with long-term disability worldwide
wearesigma.com @wearesigma
21%14 million
People in the UK have
some form of disability
wearesigma.com @wearesigma
Acquiring a disability
≠ being born with a disability
wearesigma.com @wearesigma
Technology doesn’t fully compensate
wearesigma.com @wearesigma
Anyone can have
challenges
‣ Disability is more common than you may
think
‣ We will all experience disability at some
point
‣ By the age of 45 most of us will need
glasses
‣ Yet many websites do not support
dynamic text
‣ Many on iPhone use 'Large Text’. A lot of
apps aren’t compatible.
wearesigma.com @wearesigma
Who here has blue eyes?
wearesigma.com @wearesigma
Accessibility should not be
considered as an afterthought, or
as ‘help’ but as reasonable built-in
adjustments for all...
wearesigma.com @wearesigma
What is the best way to
design for inclusion?
wearesigma.com @wearesigma
The best examples of
inclusive design
are formed from
user needs, not just
compliance
wearesigma.com @wearesigma
What’s wrong
with this picture?
wearesigma.com @wearesigma
wearesigma.com @wearesigma
Types of impairment
Visual
Ability to perceive
or process
visual information
Auditory
Ability to perceive
or process
auditory information
Sensorimotor
Ability to feel and manipulate a
physical device quickly, smoothly,
and accurately
Cognitive
Ability in mentally demanding
areas: reading, memory, attention,
language, complex concepts,
problem solving
Speech
Ability to produce speech
sounds clearly, smoothly, and
understandably
wearesigma.com @wearesigma
Types of impairment
Visual
Blindness,
low vision,
colour blindness, presbyopia,
floaters cataracts, macular
degeneration, nerve damage
Auditory
Tinnitus, bony growth in the ear,
nerve damage, hearing loss due
to ageing or long-term exposure
to loud noise
Sensorimotor
Dyspraxia,
RSI, arthritis,
cerebral palsy, Parkinson’s,
Essential Tremor, nerve damage
Cognitive
Down syndrome, Asperger,
AD/HD, brain injury, dyslexia,
dementia, learning difficulties
Speech
Apraxia, dysarthria, stammering,
laryngeal/oral cancer, smoking,
nodules/polyps, brain injury,
strong accent
wearesigma.com @wearesigma
Types of impairment
Visual
Forgot my glasses
Glare on a device in bright
sunlight
Auditory
Medication, perforated eardrum,
excess ear wax, acoustic
neuroma, exposure to sudden
loud noises
Noisy environment
Sensorimotor
Temporary injury,
such as a broken wrist
Carrying a child / umbrella / mug /
laptop
Cognitive
Medication
Tiredness, stress
Hangover
Speech
Laryngitis, throat infection,
allergic reaction
Hoarseness after shouting /
singing
wearesigma.com @wearesigma
Let’s normalise inclusive design
wearesigma.com @wearesigma
Because, when we get it right,
it becomes invisible
wearesigma.com @wearesigma
Because, when we get it right
it becomes invisible
wearesigma.com @wearesigma
Video
captions
wearesigma.com @wearesigma
What can we do to be
more inclusive?
wearesigma.com @wearesigma
Often when we think about different
devices, we think about the
screen-size first
wearesigma.com @wearesigma
Input
devices
Touch
& gestures
Voice
Pointing
devices
But the ways in which we interact can be
very different
wearesigma.com @wearesigma
iPhone 4
Design for comfort
wearesigma.com @wearesigma
iPhone 4 iPhone 5 iPhone 6 iPhone 6+
Design for comfort
wearesigma.com @wearesigma
iPhone 4 iPhone 5 iPhone 6 iPhone 6+
Design for comfort
Navigation
systems on
larger screens
can be
uncomfortable
to use
wearesigma.com @wearesigma
Standard
touch size of
7-10mm
Provide
3-5mm
inactive space
around
elements
Design hit areas to be easy to click or tap
wearesigma.com @wearesigma
Clear
visual
hierarchy
Headings,
headings,
headings
Reading age
of 11-12 years is
generally good
practice
Design for readability
10-15
words on a
line
wearesigma.com @wearesigma
Show
What the error is
Where the error is
How to fix it
Help users fix errors
wearesigma.com @wearesigma
Custom
controls can
be very
empowering
or very
prohibitive
Think carefully before using custom controls
wearesigma.com @wearesigma
Design for the full spectrum of your users
.
wearesigma.com @wearesigma
Can you find any black holes?
.
Content can
be hidden if
you do not
use ’A tags’
for actions
wearesigma.com @wearesigma
Don’t force users to remember
things they don’t need to
.
Flybe asks you to
enter details the
system already
knows about you
(when logged in)
wearesigma.com @wearesigma
Sometimes people want or need a human
Being a digital service doesn’t mean you should make it harder for people to
engage with a real person. When we run inclusive usability sessions we
frequently hear requests for systems to include chat interfaces along with
other contact methods (email, phone etc).
Chat interfaces often provide a valuable way for users who can’t use, or
dislike using a phone to get essential support.
.
Self service Chat bot clarification Advised journey Online tools
Self service Chat bot clarification Advised journey Online tools
Self service Chat bot clarification Advised journey Online tools
Self service Chat bot clarification Advised journey Online tools
Self service Chat bot clarification Advised journey Online tools
wearesigma.com @wearesigma
Run mixed ability usability sessions
for greater depth and alignment of insights
.
wearesigma.com @wearesigma
Everyone will experience a real need
for inclusive services at least once in their lives
Consider everyone's journey
.
Thank you. Questions?
For copies of the slides and a set of useful resources
(or if you want help or have more questions) please contact:
chris.bush@sigma.se - @suthen
simon.wissink@sigma.se - @simonwissink
Web: wearesigma.com
Tel: 01625 427718

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