This talk outlines a 4-part strategy for making digital products accessible. Following this approach will immediately improve the usability for everyone - and will kick-start the delivery team’s understanding of how to go on to make a product truly accessible.
33. GDSGDS
I have a mild motor
impairment so struggle
to use a mouse with fine
control
34. GDSGDS
I have a medium motor
impairment so have to
use a keyboard instead
of a mouse
35. GDSGDS
I have a motor
impairment and am
unable to use a mouse
or keyboard so use
speech recognition
software
36. GDS
Cognition / thinking
6.4 million in the UK have dyslexia
1.5 million people have a learning
disability
850,000 have dementia
700,000 are on the autistic spectrum
GDS
46. GDSGDS
Digital products that can be used:
● without vision
● with limited vision
● without perception of colour
● without hearing
● with limited hearing
● with limited dexterity
● with limited cognition
● without speech
83. GDS
“I always find that very very very annoying
with all online forms. They never give me
the opportunity to say text only. So how do
I let people know that I don’t want you to
phone me?”
- User feedback
GDS
84.
85. 4#
Design with a view to
connect seamlessly to
assistive technology
99. GDS
“For people without disability, technology
makes things easier
For people with disabilities, technology
makes things possible”
- IBM Training Manual, 1991
GDS