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Digital Edventures

Students telling stories with ICT
Turning On the Lights
Marc Prensky takes a look at boredom in schools. quot;The reality is
that students are, for the most part, bored. Pick an average kid, with
an average schedule, and shadow him or her for a day in school-go
where the student goes, sit in on all his or her classes-and see if you
can stand it.quot; Students today, he writes, learn more outside school
than inside. Educators need to quot;give students the opportunity to use
technology in school... find out how students want to be taught...
connect students to the world... [and] understand where kids are
going-that is, into the future-and help them get there.quot;   Marc
Prensky, ASCD, March 25, 2008.
Objectives
  Use ICT tools to create student stories which reflect understanding
 and appreciation of setting, characterisation and narrative structure.
  Develop communications skills by learning to ask questions, work
collaboratively, construct narratives through dialogue and present for
                              an audience.
  Increase computer skills using software that combines a variety of
    multimedia including: text, still images, audio, video and web
                               publishing.
Tasks and strategies
Brainstorm - stories you loved in the past and why
Storyboard
- use your cellphone/camera to record images for settings and character
-use Comic Life software to create a draft storyboard
Moodle Learning Management System
-use to provide instructions and links to possible image and idea sources e.g. setting, character,
narrative structure
 Email
- use to provide and recieve feedback and feedforward between students and virtual teacher
Internet /WWW
-use to locate image and idea sources e.g. setting, character, narrative structure
Text edit - use to write and 'autocue' script for dialogue
Photoshop - use to manipulate images
Marvin animation software
- use to record students' own voices as dialogue for character
- use to create and present final story
Blog reflections

Recorded in student individual blog at end of
each session
Date: ___________
 What did you personally work on this week during today's digital story
session?

What have you enjoyed the most about this project to date?
What have you found to be the most challenging?


What do you personally plan to work on or develop next time?
Addressing 5 Key competencies
     Capabilities for living and lifelong learning in the New Zealand curriculum


Thinking
- learners use creative, critical, and metacognitive processes to make sense of information,
experiences, and ideas.
- through digital storytelling learners are developing understanding, making decisions, shaping
actions, and constructing knowledge.
- learners reflect on their own learning through blogs.


Using language, symbols, and texts
- learners work with and make meaning of codes to represeny and communicate
information, experiences, and ideas.
- learners use language, symbols and technology to produce imaginative texts
- learners confidently use ICT to access and provide information and to communicate with
others.
...Key competencies ctd

Managing self
- learners establish personal goals, make plans, and manage their projects
through blogs


Relating to others
- learners interact effectively within a specific context to listen actively,
recognise different points of view, negotiate, and share ideas.
- leaners take different roles in different situations to come up with a final
product


Participating and contributing
-- learners contribute appropriately as a group member, to make connections
with others, and to create opportunities for others in the group.
Examples of student responses to
go here
Contact Sharon Harper

Links
  Link to student self-reflections

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Brochure Ppt

  • 2. Turning On the Lights Marc Prensky takes a look at boredom in schools. quot;The reality is that students are, for the most part, bored. Pick an average kid, with an average schedule, and shadow him or her for a day in school-go where the student goes, sit in on all his or her classes-and see if you can stand it.quot; Students today, he writes, learn more outside school than inside. Educators need to quot;give students the opportunity to use technology in school... find out how students want to be taught... connect students to the world... [and] understand where kids are going-that is, into the future-and help them get there.quot; Marc Prensky, ASCD, March 25, 2008.
  • 3. Objectives Use ICT tools to create student stories which reflect understanding and appreciation of setting, characterisation and narrative structure. Develop communications skills by learning to ask questions, work collaboratively, construct narratives through dialogue and present for an audience. Increase computer skills using software that combines a variety of multimedia including: text, still images, audio, video and web publishing.
  • 4. Tasks and strategies Brainstorm - stories you loved in the past and why Storyboard - use your cellphone/camera to record images for settings and character -use Comic Life software to create a draft storyboard Moodle Learning Management System -use to provide instructions and links to possible image and idea sources e.g. setting, character, narrative structure Email - use to provide and recieve feedback and feedforward between students and virtual teacher Internet /WWW -use to locate image and idea sources e.g. setting, character, narrative structure Text edit - use to write and 'autocue' script for dialogue Photoshop - use to manipulate images Marvin animation software - use to record students' own voices as dialogue for character - use to create and present final story
  • 5. Blog reflections Recorded in student individual blog at end of each session Date: ___________ What did you personally work on this week during today's digital story session? What have you enjoyed the most about this project to date? What have you found to be the most challenging? What do you personally plan to work on or develop next time?
  • 6. Addressing 5 Key competencies Capabilities for living and lifelong learning in the New Zealand curriculum Thinking - learners use creative, critical, and metacognitive processes to make sense of information, experiences, and ideas. - through digital storytelling learners are developing understanding, making decisions, shaping actions, and constructing knowledge. - learners reflect on their own learning through blogs. Using language, symbols, and texts - learners work with and make meaning of codes to represeny and communicate information, experiences, and ideas. - learners use language, symbols and technology to produce imaginative texts - learners confidently use ICT to access and provide information and to communicate with others.
  • 7. ...Key competencies ctd Managing self - learners establish personal goals, make plans, and manage their projects through blogs Relating to others - learners interact effectively within a specific context to listen actively, recognise different points of view, negotiate, and share ideas. - leaners take different roles in different situations to come up with a final product Participating and contributing -- learners contribute appropriately as a group member, to make connections with others, and to create opportunities for others in the group.
  • 8. Examples of student responses to go here
  • 9. Contact Sharon Harper Links Link to student self-reflections