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Andy Fawkes
Computer Games and Academia
SSE Symposium London – 26 March 2014
Outline
• BISim Academic Liaison
• Games Market
• UK Higher Education and Computer Games
• Typical Courses
• Wider Application
• Related Technologies
Bohemia
Academic Liaison
• VBS Licence for Academic Usage for No Fee
• Industry Interface for Student/Academic VBS Projects
• Channel for Intern/Employment at BISim
Big Business
• Grand Theft Auto V
– five years' work by a team of over
1,000 people
– game's combined development and
marketing budget over US$265m
– US$1 billion sales within first 3 days
• Candy Crush Saga
– Daily Revenue est. US$826k
– Daily Installs 30,090
– Daily Active Users 8,031,750
– On Facebook and Smartphones
Source – Wikipedia/Think Gaming (Mar 14)
Worldwide Video Game Market Revenue ($Bn)
(Gartner Oct 13)
0
10
20
30
40
50
60
70
80
90
100
110
120
2012 2013 2014 2015
$bn
PC Games
Mobile Games
Handheld Video
Games
Video Game
Console
UK is 3rd Largest Market in the World (Wikipedia)
UK Higher Education Computer Games Courses
(Undergraduate)
323 Courses
117 Providers
Typical Courses
• National Film and
Television School
• MA in Games Design and
Development
– Game Design
– Game Production
– Game Art/Animation
• University of Hull
• MSc in Games
Programming
– Advanced Rendering and
AI for Games
– C++ Programming and
Design
– Development Project
– Game Development
Architectures
– Real-time Computer
Graphics
– Simulation and
Concurrency
Colleges Recently Visited
• Bournemouth University
• Defence Academy/Cranfield University
• Imperial College London
• Queen Mary University of London
• Staffordshire University
• University of Hull
• University of Portsmouth
• Wiltshire College
Exploiting Games/Simulation in Wider Academia
• War Studies
• High Performance Computing
• Visual Recognition Systems
• Robotics and Autonomy
• Psychology
• Healthcare
• ….
Innovation
New Low Cost Consumer
Devices are Inspiring
Innovation
New
(Inexpensive)
Interfaces
Wearable
Computing, Tracking
and Sensors
Beyond Simulation? – AI - Robotics
Exciting Times!
Psychology
Simulation
Robotics
Computing
Virtual Reality
Internet
Mobile
Artificial
Intelligence
Performance Arts
Games
Training
Education
Sensors
Telepresence
Thoughts
• Big Business!
• Untapped by Simulation Community?
• Academia very keen to work with
Industry
• Takes time to build Relationships
• Academia have their own Priorities
and Timescales
• Innovation through Emerging Low
Cost Consumer Products
Questions?

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Computer Games and Academia

  • 1. Andy Fawkes Computer Games and Academia SSE Symposium London – 26 March 2014
  • 2. Outline • BISim Academic Liaison • Games Market • UK Higher Education and Computer Games • Typical Courses • Wider Application • Related Technologies
  • 3. Bohemia Academic Liaison • VBS Licence for Academic Usage for No Fee • Industry Interface for Student/Academic VBS Projects • Channel for Intern/Employment at BISim
  • 4. Big Business • Grand Theft Auto V – five years' work by a team of over 1,000 people – game's combined development and marketing budget over US$265m – US$1 billion sales within first 3 days • Candy Crush Saga – Daily Revenue est. US$826k – Daily Installs 30,090 – Daily Active Users 8,031,750 – On Facebook and Smartphones Source – Wikipedia/Think Gaming (Mar 14)
  • 5. Worldwide Video Game Market Revenue ($Bn) (Gartner Oct 13) 0 10 20 30 40 50 60 70 80 90 100 110 120 2012 2013 2014 2015 $bn PC Games Mobile Games Handheld Video Games Video Game Console UK is 3rd Largest Market in the World (Wikipedia)
  • 6. UK Higher Education Computer Games Courses (Undergraduate) 323 Courses 117 Providers
  • 7. Typical Courses • National Film and Television School • MA in Games Design and Development – Game Design – Game Production – Game Art/Animation • University of Hull • MSc in Games Programming – Advanced Rendering and AI for Games – C++ Programming and Design – Development Project – Game Development Architectures – Real-time Computer Graphics – Simulation and Concurrency
  • 8. Colleges Recently Visited • Bournemouth University • Defence Academy/Cranfield University • Imperial College London • Queen Mary University of London • Staffordshire University • University of Hull • University of Portsmouth • Wiltshire College
  • 9. Exploiting Games/Simulation in Wider Academia • War Studies • High Performance Computing • Visual Recognition Systems • Robotics and Autonomy • Psychology • Healthcare • ….
  • 10. Innovation New Low Cost Consumer Devices are Inspiring Innovation
  • 13. Beyond Simulation? – AI - Robotics
  • 15. Thoughts • Big Business! • Untapped by Simulation Community? • Academia very keen to work with Industry • Takes time to build Relationships • Academia have their own Priorities and Timescales • Innovation through Emerging Low Cost Consumer Products