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Cultural Exchange
  A Web-enhanced better living

   Anca, Mădălina, Codrin, Vlad
    Dr. Sabin Corneliu Buraga
       Faculty of Informatics Iași
kinesthetic, sound, color, geometry, mathematica
gence, dance ,theory, experiential, pencil, linguisti
intelligence, prediction, practice, quest, fidelity, sm
image,interpersonal intelligence, information, und
ding, numbers, vocabulary, solving, problem, crea
define, communicate, share, contribute, bring, fin
words, ontology, state, culture, user, experience, w
exchange, activity, auction, bid, friend, interact, in
society, accessibility, discussion, feedback, gather,
solve, enrich, experience, cause, effect, save, trav
kinesthetic, sound, color, geometry, mathematica
gence, dance ,theory, experiential, pencil, linguisti
intelligence, prediction, practice, quest, fidelity, sm
image,interpersonal intelligence, information, und
ding, numbers, vocabulary, solving, problem, crea
define, communicate, share, contribute, bring, fin
      Problem
words, ontology, state, culture, user, experience, w
      People in need
      Few resources
exchange, activity, auction, bid, friend, interact, in
society, accessibility, discussion, feedback, gather,
solve, enrich, experience, cause, effect, save, trav
kinesthetic, sound, color, geometry, mathematica
gence, dance ,theory, experiential, pencil, linguisti
                 People
intelligence, prediction, practice, quest, fidelity, sm
                 Have problems
image,interpersonal intelligence, information, und
                 Can solve them

ding, numbers, vocabulary, solving, problem, crea
define, communicate, share, contribute, bring, fin
      Problem
words, ontology, state, culture, user, experience, w
      People in need
      Few resources
exchange, activity, auction, bid, friend, interact, in
society, accessibility, discussion, feedback, gather,
solve, enrich, experience, cause, effect, save, trav
kinesthetic, sound, color, geometry, mathematica
gence, dance ,theory, experiential, pencil, linguisti
                 People
intelligence, prediction, practice, quest, fidelity, sm
                                Auctions
                 Have problems
image,interpersonal intelligence, information, und
                 Can solve them Tell a cultural story
                                Great income
ding, numbers, vocabulary, solving, problem, crea
define, communicate, share, contribute, bring, fin
      Problem
words, ontology, state, culture, user, experience, w
      People in need
      Few resources
exchange, activity, auction, bid, friend, interact, in
society, accessibility, discussion, feedback, gather,
solve, enrich, experience, cause, effect, save, trav
kinesthetic, sound, color, geometry, mathematica
gence, dance ,theory, experiential, pencil, linguisti
                 People
intelligence, prediction, practice, quest, fidelity, sm
                                Auctions
                 Have problems
image,interpersonal intelligence, information, und
                 Can solve them Tell a cultural story
                                Great income
ding, numbers, vocabulary, solving, problem, crea     Profit
define, communicate, share, contribute, us
      Problem
                                                      Can support
                                                      Can support
                                                                  bring, fin
words, ontology, state, culture, user, experience, w
      People in need
      Few resources
exchange, activity, auction, bid, friend, interact, in
society, accessibility, discussion, feedback, gather,
solve, enrich, experience, cause, effect, save, trav
kinesthetic, sound, color, geometry, mathematica
gence, dance ,theory, experiential, pencil, linguisti
                 People
intelligence, prediction, practice, quest, fidelity, sm
                                     Auctions
                 Have problems
image,interpersonal intelligence, information, und
                 Can solve them      Tell a cultural story
                                     Great income
ding, numbers, vocabulary, solving, problem, crea          Profit
define, communicate, share, contribute, us
      Problem
                                                           Can support
                                                           Can support
                                                                       bring, fin
words, ontology, state, culture, user, experience, w
      People in need
      Few resources
exchange, activity, auction, bid, friend, interact, in
                                Solutions
society, accessibility,Share resources
                                 discussion, feedback, gather,
                                Solve problems
solve, enrich, experience, cause, effect, save, trav
kinesthetic, sound, color, geometry, mathematica
gence, dance ,theory, experiential, pencil, linguisti
                 People
intelligence, prediction, practice, quest, fidelity, sm
                                     Auctions
                 Have problems
image,interpersonal intelligence, information, und
                 Can solve them      Tell a cultural story
                                     Great income
ding, numbers, vocabulary, solving, problem, crea          Profit
      Problem        Application
define, communicate, share, contribute, us
words, ontology, state, culture, user, experience, w
      People in need
                                                           Can support
                                                           Can support
                                                                       bring, fin
      Few resources
exchange, activity, auction, bid, friend, interact, in
                                Solutions
society, accessibility,Share resources
                                 discussion, feedback, gather,
                                Solve problems
solve, enrich, experience, cause, effect, save, trav
Our idea
Need versus Waste
    There must be a way to emphasize the waste
    so that people get motivated to orient it to
    something useful.

Cultural diversity
     Through our application we promote
     cultural diversity, but in a way that allows users
     to involve, invest entertainment time.
Global app
Internationalization and Localization
     Our application adapts to the user culture.
     Local benefits are prioritary to general benefits.
     Uses APIs for language translation from Google.
     The butterfly effect – in solving other’s problems.

People from all over the World
    Permanently learn about new cultures.
    Associate artifact auction income with a problem.
    Bid to solve that problem.
For users
One profile for each user
    Merge different accounts.
    Use merging APIs such as Gravatar.

Data the user expects to read
    Objects are linked to resources.
    Video, imagery, books, blogs, news are resources.
    Use data APIs from Google, Geonames, Eventful.
    Predictions and suggestions based on user actions.
For users
Get involved
     Use their time to identify and discuss problems.
     Everything works like a game with checkpoints.
     Entertainment is seen as an investment.
     Actively socialize, also by using current networks.

User has the power
    Direct own artifacts incomes to specific problems.
    Choose actions to make on his or her own path.
Learning
Constant learner
    Based on user actions, our application profiles users.
    New actions are suggested by looking at the past.
    Use APIs for prediction and inferences.

Adding value
    Sets of actions, if applied, may yield new actions.
    Our application learns both natural and inferred acts.
    Use RDF and OWL with inference engines.
    Send output to and query learning programs via API.
Model
UX
UX
RDF             OWL
 Actions           Data

                                 Maps          Translate
                                 Space         I18N L10N


Group
Friends           App                                       Social
                    Cultural                               Networks
                   Exchange         User                   Integration
                                    Gravatar


Predict
Google API                                          Resource
                                                      Images
                               Auction                Videos
                                Income                 Blogs
             Object               APIs                 News
             Problem
             Location
Thank You
    For your attention

Anca, Mădălina, Codrin, Vlad
 Dr. Sabin Corneliu Buraga
    Faculty of Informatics Iași
      busaco@info.uaic.ro

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Cultural Exchange

  • 1. Cultural Exchange A Web-enhanced better living Anca, Mădălina, Codrin, Vlad Dr. Sabin Corneliu Buraga Faculty of Informatics Iași
  • 2. kinesthetic, sound, color, geometry, mathematica gence, dance ,theory, experiential, pencil, linguisti intelligence, prediction, practice, quest, fidelity, sm image,interpersonal intelligence, information, und ding, numbers, vocabulary, solving, problem, crea define, communicate, share, contribute, bring, fin words, ontology, state, culture, user, experience, w exchange, activity, auction, bid, friend, interact, in society, accessibility, discussion, feedback, gather, solve, enrich, experience, cause, effect, save, trav
  • 3. kinesthetic, sound, color, geometry, mathematica gence, dance ,theory, experiential, pencil, linguisti intelligence, prediction, practice, quest, fidelity, sm image,interpersonal intelligence, information, und ding, numbers, vocabulary, solving, problem, crea define, communicate, share, contribute, bring, fin Problem words, ontology, state, culture, user, experience, w People in need Few resources exchange, activity, auction, bid, friend, interact, in society, accessibility, discussion, feedback, gather, solve, enrich, experience, cause, effect, save, trav
  • 4. kinesthetic, sound, color, geometry, mathematica gence, dance ,theory, experiential, pencil, linguisti People intelligence, prediction, practice, quest, fidelity, sm Have problems image,interpersonal intelligence, information, und Can solve them ding, numbers, vocabulary, solving, problem, crea define, communicate, share, contribute, bring, fin Problem words, ontology, state, culture, user, experience, w People in need Few resources exchange, activity, auction, bid, friend, interact, in society, accessibility, discussion, feedback, gather, solve, enrich, experience, cause, effect, save, trav
  • 5. kinesthetic, sound, color, geometry, mathematica gence, dance ,theory, experiential, pencil, linguisti People intelligence, prediction, practice, quest, fidelity, sm Auctions Have problems image,interpersonal intelligence, information, und Can solve them Tell a cultural story Great income ding, numbers, vocabulary, solving, problem, crea define, communicate, share, contribute, bring, fin Problem words, ontology, state, culture, user, experience, w People in need Few resources exchange, activity, auction, bid, friend, interact, in society, accessibility, discussion, feedback, gather, solve, enrich, experience, cause, effect, save, trav
  • 6. kinesthetic, sound, color, geometry, mathematica gence, dance ,theory, experiential, pencil, linguisti People intelligence, prediction, practice, quest, fidelity, sm Auctions Have problems image,interpersonal intelligence, information, und Can solve them Tell a cultural story Great income ding, numbers, vocabulary, solving, problem, crea Profit define, communicate, share, contribute, us Problem Can support Can support bring, fin words, ontology, state, culture, user, experience, w People in need Few resources exchange, activity, auction, bid, friend, interact, in society, accessibility, discussion, feedback, gather, solve, enrich, experience, cause, effect, save, trav
  • 7. kinesthetic, sound, color, geometry, mathematica gence, dance ,theory, experiential, pencil, linguisti People intelligence, prediction, practice, quest, fidelity, sm Auctions Have problems image,interpersonal intelligence, information, und Can solve them Tell a cultural story Great income ding, numbers, vocabulary, solving, problem, crea Profit define, communicate, share, contribute, us Problem Can support Can support bring, fin words, ontology, state, culture, user, experience, w People in need Few resources exchange, activity, auction, bid, friend, interact, in Solutions society, accessibility,Share resources discussion, feedback, gather, Solve problems solve, enrich, experience, cause, effect, save, trav
  • 8. kinesthetic, sound, color, geometry, mathematica gence, dance ,theory, experiential, pencil, linguisti People intelligence, prediction, practice, quest, fidelity, sm Auctions Have problems image,interpersonal intelligence, information, und Can solve them Tell a cultural story Great income ding, numbers, vocabulary, solving, problem, crea Profit Problem Application define, communicate, share, contribute, us words, ontology, state, culture, user, experience, w People in need Can support Can support bring, fin Few resources exchange, activity, auction, bid, friend, interact, in Solutions society, accessibility,Share resources discussion, feedback, gather, Solve problems solve, enrich, experience, cause, effect, save, trav
  • 9. Our idea Need versus Waste There must be a way to emphasize the waste so that people get motivated to orient it to something useful. Cultural diversity Through our application we promote cultural diversity, but in a way that allows users to involve, invest entertainment time.
  • 10. Global app Internationalization and Localization Our application adapts to the user culture. Local benefits are prioritary to general benefits. Uses APIs for language translation from Google. The butterfly effect – in solving other’s problems. People from all over the World Permanently learn about new cultures. Associate artifact auction income with a problem. Bid to solve that problem.
  • 11. For users One profile for each user Merge different accounts. Use merging APIs such as Gravatar. Data the user expects to read Objects are linked to resources. Video, imagery, books, blogs, news are resources. Use data APIs from Google, Geonames, Eventful. Predictions and suggestions based on user actions.
  • 12. For users Get involved Use their time to identify and discuss problems. Everything works like a game with checkpoints. Entertainment is seen as an investment. Actively socialize, also by using current networks. User has the power Direct own artifacts incomes to specific problems. Choose actions to make on his or her own path.
  • 13. Learning Constant learner Based on user actions, our application profiles users. New actions are suggested by looking at the past. Use APIs for prediction and inferences. Adding value Sets of actions, if applied, may yield new actions. Our application learns both natural and inferred acts. Use RDF and OWL with inference engines. Send output to and query learning programs via API.
  • 14. Model
  • 15. UX
  • 16. UX
  • 17. RDF OWL Actions Data Maps Translate Space I18N L10N Group Friends App Social Cultural Networks Exchange User Integration Gravatar Predict Google API Resource Images Auction Videos Income Blogs Object APIs News Problem Location
  • 18. Thank You For your attention Anca, Mădălina, Codrin, Vlad Dr. Sabin Corneliu Buraga Faculty of Informatics Iași busaco@info.uaic.ro