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מפגש  5   עקרונות ההנאה המלווים את תהליך חווית השחקן / נית במשחק   -  היחסים בין משחקיות לנארטיב עליו מבוסס המשחק   -  הגישות השונות הרווחות לקריאה ביקורתית של משחקים דיגיטליים .  -  (Ludology Vs. Nnarratology) מכאניקה משחקית  - :  מהן הגישות האקדמאיות השונות לקריאה  ביקורתית ואסתטית של מרחב משחקי  ?
[object Object],[object Object]
[object Object],[object Object],[object Object],כל משחק וכל ז ' אנר משחקי יוצרים מערכת ספציפית של פעילוית משחקיות ,  מטרות ,  ומשימות ,  היוצרות  ' גשטלט משחקי ' :
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],(‘Balancing Gameplay Hooks’, in Laramée (ed.),  Game Design Perspectives
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
[object Object],[object Object]
[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object]
[object Object],[object Object]
[object Object],[object Object]
 
[object Object]
[object Object]
[object Object],[object Object],[object Object]

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Game Mechanics

  • 1. מפגש 5 עקרונות ההנאה המלווים את תהליך חווית השחקן / נית במשחק - היחסים בין משחקיות לנארטיב עליו מבוסס המשחק - הגישות השונות הרווחות לקריאה ביקורתית של משחקים דיגיטליים . - (Ludology Vs. Nnarratology) מכאניקה משחקית - : מהן הגישות האקדמאיות השונות לקריאה ביקורתית ואסתטית של מרחב משחקי ?
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Editor's Notes

  1.   Bring as an example two games: one a strategy game, (could be even a casual one) and one a shooter with a strong narrative opening like ‘silent hill’ To state the fact that we’re not talking about game mechanics for game designers, instead for understanding games mechanics in a way that would help us realize their full aesthetical position and to decode their political agenda. For referats ask someone to talk about Frasca’s, and someone to talk about semiotics. A much discussed issue in game studies in recent years has been the relationship between the performance and enjoyment of the specific tasks associated with any particular game, or type of game, and the meaning-creating contexts in which these are set in the game-world. The relationship between gameplay and narrative has been the principal focus of this debate. To what extent are games a medium with a significant narrative, or story-telling, component? How far are game-specific tasks – such as running around in the on-screen world shooting, killing and trying to avoid being shot in a first-person shooter or marshalling and deploying resources in a real-time strategy game – affected by the narrative frameworks within which such activities are situated?