4. A self-directed process driven by
online and offline connections,
residing in networks, communities
and databases (Downes, 2008)
Source:http://tinyurl.com/npvtym6
8. Network Enabler Model
Fosters
Engagement
Tutors as
Facilitators
Reflects
Global
Perspectives
Uses Social
Media
channels
Collective
Scaffolding
The Network Enabler; supporting and maintaining network formation in MOOCs
(Camilleri et al., 2014)
9. Elements for Social Interaction in
Multiplayer games
Elements for social interaction in multiplayer game design
(Camilleri et al., 2011)