Come to this session to learn how the Unity for Small Things initiative will enable you to deliver game content to players instantly with no install. You'll learn how editor workflows and an ECS-based modular runtime will enable you to produce projects with amazingly fast load times and very small transport sizes. The initial release has been designed to deploy content via web technologies on mobile; An ideal solution for powering playable ads or games in social and messaging apps. You'll leave with an overview of the project, what it can do today, and where development is heading next, including more details on the open beta.
Martin Best - Unity Technologies
8. ● A package you download
● New runtime, modular design, ECS architecture
● Leverage existing unity tools (tilemap, particles)
● Supports 2D HTML5 delivery target
Introducing Tiny Mode
9. How we get there
Module design provides fine grain control over size
Runtime core is <100KB compressed JavaScript
Particles: ~10KB
Physics: ~42KB
Content is compressed to minimize size
Familiar editor experience speeds up development
KB
24. Platform architects working on the engine
Ralph Hauwert
VP of Platforms
Etienne Whittom
Editor Lead
Vladmir Vukicevic
Invented WebGL
Sebastian Marketsmueller
Flash 3D Architect
Joachim Ante
CTO and Unity founder
Mike Acton
Principle Programmer
Martin Best
Sr. Technical Product Mgr
31. Platform architects working on the engine
Ralph Hauwert
Engineering Director
Etienne Whittom
Editor Lead
Vladmir Vukicevic
Invented WebGL
Sebastian Marketsmueller
Run-time Developer
Joachim Ante
Chief Technical Officer
Mike Acton
Principle Programmer
Martin Best
Sr. Technical Product Manager
33. Training
Hit the ground running
Start projects more effectively and
up-level team skills
Support when you need it.
Support
Keep your teams productive
With 5x24 support and a dedicated
Developer Relations Manager
Consulting
Access to the Omni Team
Opportunities to surface product
feedback and ask questions of the
development team.
34. By end of 2018, there will be 660M
wearable devices, 1.8B AR enabled
devices, and 2.3B people on
messaging platforms.
Games can run in all of these
places.
35. “We found that the download completion rate of an
app with an APK size of around 10MB will be ~30%
higher than an app with an APK size of 100MB.”
Google
39. The future will require
high performance and a small footprint.
40. Builders of the foundational
tech developing for the future
Ralph Hauwert
Engineering Director
Etienne Whittom
Editor Lead
Vladmir Vukicevic
Invented WebGL
Sebastian Marketsmueller
Run-time Developer
Joachim Ante
Chief Technical Officer
Mike Acton
Principle Programmer
Martin Best
Sr. Technical Product Manager