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Gamification for non-fiction storytelling?
What could we learn from Gamification techniques to improve our storytelling?
It's not an entirely new way to do so:
use games & learn from games:
• editorial games
• persuasive games
• immersive storytelling
How to apply this to storytelling?
• interactive elements: quizzes, quick games ... and ?
• instant feedback: discuss with author ... and?
• collaboration: "User Generated Content", crowdsourcing ... and?*
• motivation: by explaining things, by background, relevance ... and?
• concentration: clear focus, hero, strong dramaturgy ... and?
• intuitive storyline: easy to follow ... and?
• novelty: that's our job to deliver news
• challenge our audience: with new angles of a story, unknown heroes ... and?
• think creatively: "surprise your readers" - one of the oldest rules in journalism
• do things the hard way: as journalists we're focused on telling stories the most comfortable way - is it Gamification to urge our readers out of their "comfort zone"?
clear goals, milestones: a good story has a clear goal, every paragraph is a clear milestone
• well known rules: how to read this story?
• room for maneuver: let your reader find his/her own way through the story - or at least give some options
• transparency: be transparent on what do we know, what we don't know
If journalists use Gamification in their storytelling -
these 3 features are the most challenging:
• instant feedback for our audience while reading a story
• challenge our audience and don't make it too easy, too simple
• do things the hard way and therefore urge our readers out of their "comfort zone"