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Management information system Third Year Information Technology Part 11 M-Commerce Tushar B Kute, Department of Information Technology, Sandip Institute of Technology and Research Centre, Nashik http://www.tusharkute.com
M-commerce Mobile Commerce, also known as M-Commerce or mCommerce, is the ability to conduct commerce using a mobile device, such as a mobile phone, a Personal digital assistant PDA, a smartphone, or other emerging mobile equipment such as dashtop mobile devices.
Mobile Commerce: Overview Mobile commerce (m-commerce,  	m-business)—anye-commerce done in a wireless environment, especially via the Internet Can be done via the Internet, private communication lines, smart cards, etc. Creates opportunity to deliver new services to existing customers and to attract new ones
Mobile commerce from the Customer‘s point of view The customer wants to access information, goods and services any time and in any place on his mobile device. He can use his mobile device to purchase tickets for events or public transport, pay for parking, download content and even order books and CDs.  He should be offered appropriate payment methods. They can range from secure mobile micropayment to service subscriptions.
Mobile commerce from the Provider‘s point of view The future development of the mobile telecommunication sector is heading more and more towards value-added services. Analysts forecast that soon half of mobile operators‘ revenue will be earned through mobile commerce.  Consequently operators as well as third party providers will focus on value-added-services. To enable mobile services, providers with expertise on different sectors will have to cooperate. Innovative service scenarios will be needed that meet the customer‘s expectations and business models that satisfy all partners involved.
M-Commerce Terminology Generations 1G: 1979-1992 wireless technology 2G: current wireless technology; mainly accommodates text 2.5G: interim technology accommodates graphics 3G: 3rd generation technology (2001-2005) supports rich media (video clips) 4G: will provide faster multimedia display (2006-2010)
Terminology and Standards GPS: Satellite-based Global Positioning System PDA: Personal Digital Assistant—handheld wireless computer SMS: Short Message Service EMS: Enhanced Messaging Service MMS: Multimedia Messaging Service WAP: Wireless Application Protocol Smartphones—Internet-enabled cell phones with attached applications
Attributes of M-Commerce and Its Economic Advantages Mobility—users carry cell phones or other mobile devices Broad reach—people can be reached at any time Ubiquity—easier information access in real-time Convenience—devices that store data and have Internet, intranet, extranet connections Instant connectivity—easy and quick connection to Internet, intranets, other mobile devices, databases Personalization—preparation of information for individual consumers Localization of products and services—knowing where the user is located at any given time and match service to them
Mobile Computing Infrastructure Hardware Cellular (mobile) phones Attachable keyboard PDAs Interactive pagers Other devices Notebooks Handhelds Smartpads ,[object Object]
E-mail handhelds
Wirelined—connected by wires to a network,[object Object]
Mobile Computing Infrastructure (cont.) Software Microbrowser Mobile client operating system (OS) Bluetooth—a chip technology and WPAN standard that enables voice and data communications between wireless devices over short-range radio frequency (RF) Mobile application user interface Back-end legacy application software Application middleware Wireless middleware
Mobile Computing Infrastructure (cont.) Networks and access Wireless transmission media Microwave Satellites Radio Infrared Cellular radio technology Wireless systems
Mobile Service Scenarios Financial Services. Entertainment. Shopping. Information Services. Payment. Advertising. And more ...
M- commerce Early content and applications have all been geared around information delivery but as time moves on the accent will be on revenue generation. 	Entertainment ,[object Object]
Games
Graphics
Video
Pornography	Communications ,[object Object]
Multimedia Messaging
Unified Messaging
e-mail
Chatrooms
Video - conferencing	Information ,[object Object]
City guides
Directory Services
Maps
Traffic and weather
Corporate information
Market data	Transactions ,[object Object]
Broking
Shopping
Auctions
Betting
Booking & reservations
Mobile wallet
Mobile purse,[object Object]

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MIS 11 M-Commerce

  • 1. Management information system Third Year Information Technology Part 11 M-Commerce Tushar B Kute, Department of Information Technology, Sandip Institute of Technology and Research Centre, Nashik http://www.tusharkute.com
  • 2. M-commerce Mobile Commerce, also known as M-Commerce or mCommerce, is the ability to conduct commerce using a mobile device, such as a mobile phone, a Personal digital assistant PDA, a smartphone, or other emerging mobile equipment such as dashtop mobile devices.
  • 3. Mobile Commerce: Overview Mobile commerce (m-commerce, m-business)—anye-commerce done in a wireless environment, especially via the Internet Can be done via the Internet, private communication lines, smart cards, etc. Creates opportunity to deliver new services to existing customers and to attract new ones
  • 4. Mobile commerce from the Customer‘s point of view The customer wants to access information, goods and services any time and in any place on his mobile device. He can use his mobile device to purchase tickets for events or public transport, pay for parking, download content and even order books and CDs. He should be offered appropriate payment methods. They can range from secure mobile micropayment to service subscriptions.
  • 5. Mobile commerce from the Provider‘s point of view The future development of the mobile telecommunication sector is heading more and more towards value-added services. Analysts forecast that soon half of mobile operators‘ revenue will be earned through mobile commerce. Consequently operators as well as third party providers will focus on value-added-services. To enable mobile services, providers with expertise on different sectors will have to cooperate. Innovative service scenarios will be needed that meet the customer‘s expectations and business models that satisfy all partners involved.
  • 6. M-Commerce Terminology Generations 1G: 1979-1992 wireless technology 2G: current wireless technology; mainly accommodates text 2.5G: interim technology accommodates graphics 3G: 3rd generation technology (2001-2005) supports rich media (video clips) 4G: will provide faster multimedia display (2006-2010)
  • 7. Terminology and Standards GPS: Satellite-based Global Positioning System PDA: Personal Digital Assistant—handheld wireless computer SMS: Short Message Service EMS: Enhanced Messaging Service MMS: Multimedia Messaging Service WAP: Wireless Application Protocol Smartphones—Internet-enabled cell phones with attached applications
  • 8. Attributes of M-Commerce and Its Economic Advantages Mobility—users carry cell phones or other mobile devices Broad reach—people can be reached at any time Ubiquity—easier information access in real-time Convenience—devices that store data and have Internet, intranet, extranet connections Instant connectivity—easy and quick connection to Internet, intranets, other mobile devices, databases Personalization—preparation of information for individual consumers Localization of products and services—knowing where the user is located at any given time and match service to them
  • 9.
  • 11.
  • 12. Mobile Computing Infrastructure (cont.) Software Microbrowser Mobile client operating system (OS) Bluetooth—a chip technology and WPAN standard that enables voice and data communications between wireless devices over short-range radio frequency (RF) Mobile application user interface Back-end legacy application software Application middleware Wireless middleware
  • 13. Mobile Computing Infrastructure (cont.) Networks and access Wireless transmission media Microwave Satellites Radio Infrared Cellular radio technology Wireless systems
  • 14. Mobile Service Scenarios Financial Services. Entertainment. Shopping. Information Services. Payment. Advertising. And more ...
  • 15.
  • 16. Games
  • 18. Video
  • 19.
  • 24.
  • 27. Maps
  • 30.
  • 37.
  • 38. Mobile Application: Financial Tool As mobile devices become more secure Mobile banking Bill payment services M-brokerage services Mobile money transfers Mobile micropayments Replace ATM’s and credit cards??
  • 39. Financial Tool: Wireless Electronic Payment Systems “transform mobile phones into secure, self-contained purchasing tools capable of instantly authorizing payments…” Types: Micropayments Wireless wallets (m-wallet) Bill payments
  • 40. Examples Swedish Postal Bank Check Balances/Make Payments & Conduct some transactions Dagens Industri Receive Financial Data and Trade on Stockholm Exchange Citibank Access balances, pay bills & transfer funds using SMS
  • 41. Mobile Applications : Marketing, Advertising, And Customer Service Shopping from Wireless Devices Have access to services similar to those of wireline shoppers Shopping carts Price comparisons Order status Future Will be able to view and purchase products using handheld mobile devices
  • 42. Mobile Applications : Marketing, Advertising, And Customer Service Targeted Advertising Using demographic information can personalize wireless services (barnesandnoble.com) Knowing users’ preferences and surfing habits marketers can send: User-specific advertising messages Location-specific advertising messages
  • 43. Mobile Applications : Marketing, Advertising, And Customer Service CRM applications MobileCRM Comparison shopping using Internet capable phones Voice Portals Enhanced customer service improved access to data for employees
  • 44. Mobile Portals “A customer interaction channel that aggregates content and services for mobile users.” Charge per time for service or subscription based Example: I-Mode in Japan Mobile corporate portal Serves corporations customers and suppliers
  • 45. Mobile Intrabusiness and Enterprise Applications Support of Mobile Employees by 2005 25% of all workers could be mobile employees sales people in the field, traveling executives, telecommuters, consultants working on-site, repair or installation employees need same corporate data as those working inside company’s offices solution: wireless devices wearable devices: cameras, screen, keyboard, touch-panel display
  • 46. Mobile B2B and Supply Chain Applications “mobile computing solutions enable organizations to respond faster to supply chain disruptions by proactively adjusting plans or shifting resources related to critical supply chain events as they occur.” accurate and timely information opportunity to collaborate along supply chain must integrate mobile devices into information exchanges example: “telemetry” integration of wireless communications, vehicle monitoring systems, and vehicle location devices leads to reduced overhead and faster service responsiveness (vending machines)
  • 47. Applications of Mobile Devices for Consumers/Industries Personal Service Applications example airport Mobile Gaming and Gambling Mobile Entertainment music and video Hotels Intelligent Homes and Appliances Wireless Telemedicine Other Services for Consumers
  • 48. Mobile Payment for M-Commerce Mobile Payment can be offered as a stand-alone service. Mobile Payment could also be an important enabling service for other m-commerce services (e.g. mobile ticketing, shopping, gambling…) : It could improve user acceptance by making the services more secure and user-friendly. In many cases offering mobile payment methods is the only chance the service providers have to gain revenue from an m-commerce service.
  • 49. Mobile Payment (cont.) the consumer must be informed of: what is being bought, and how much to pay options to pay; the payment must be made payments must be traceable.
  • 50.
  • 51. a more consistent payment interface when making the purchase with multiple payment schemes, like:
  • 53.
  • 54.
  • 55. Payment via integrated Payment Server Merchant User WAP GW/Proxy Browsing (negotiation) Mobile Commerce Server GSM Security SSL tunnel SMS-C ISO8583 Based CP VPP IF CC/Bank Mobile Wallet Voice PrePaid
  • 56. Limitations of M-Commerce Usability Problem small size of mobile devices (screens, keyboards, etc) limited storage capacity of devices hard to browse sites Technical Limitations lack of a standardized security protocol insufficient bandwidth 3G liscenses
  • 57. Limitations of M-Commerce Technical Limitations… transmission and power consumption limitations poor reception in tunnels and certain buildings multipath interference, weather, and terrain problems and distance-limited connections WAP Limitations Speed Cost Accessibility
  • 58.
  • 61.
  • 62.
  • 63.
  • 65. CPU
  • 66.
  • 68.
  • 69.
  • 70. An adversary that compromises one node can disseminate false routing information.
  • 72. A single malicious domain can compromise devices by downloading malicious code
  • 73. Roaming (are you going to the bad guys ?)
  • 74.
  • 75. With mobility, it is difficult to identify attackers
  • 76. Loss or theft of device
  • 77. More private information than desktop computers
  • 78. Security keys might have been saved on the device
  • 80.