Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.
Nächste SlideShare
×

Session 08 – particle instancer

1.The Particle Instanter :
What is Particle Instanter ?
 What we can do with Particle Instanter ?
 How to create a Particle Instanter ?

2 Integrated with Particle Instanter :
 Create Integrated with Particle Instanter.
 Practical situations.

3 Exercise:
 Flying lanterns.

• Full Name
Comment goes here.

Are you sure you want to Yes No
• Als Erste(r) kommentieren

• Gehören Sie zu den Ersten, denen das gefällt!

Session 08 – particle instancer

1. 1. Maya Dynamics Basics Lab 8: The Particle Instanter Author: Khieu Van Bang Email: tribang.nd@gmail.com
2. 2. CONTENTS  The Particle Instanter :  What is Particle Instanter ?  What we can do with Particle Instanter ?  How to create a Particle Instanter ?  Integrated with Particle Instanter :  Create Integrated with Particle Instanter.  Practical situations.  Exercise:  Flying lanterns.
3. 3. The Particle instanter 1) OVERVIEW PARTICLE INSTANTER
4. 4. 1.1) What is particle instanter? THE PARTICLE INSTANTER  Instancing? o An instance is similar to a duplicated object but the difference is, it is not actual object. Let's say you are in a room surrounded by 100 mirrors. If you lift one leg, many of you in the mirror will lift one leg too. But it doesn't mean every you in 100 mirrors are "actual" you. o An instance contains no actual surface information, but is just a redrawn version of an original object. The original object acts like a master to all of its instances like you in the mirror room. Instances will be updated as the original is updated on all shading and surface characteristics. o Instances contain less information than duplicates so they can be handled and redrawn faster.  Particle Instancing o Particle instancing is the process of using the position and behaviour of particles to control the position and behaviour of instanced geometry. Although some complex results can be obtained using particle instancing, it is important not to interpret it as a full-featured behaviour animation system or flocking system. There are no behavioural relationships between the individual instanced elements.
5. 5. 1.2) What we can do with Particle Instanter ? THE PARTICLE INSTANTER Instanter RobotsInstanter fish Instanter object and FieldsSignature fly box falling leaves Birds flock
6. 6. 1.3) Create a Particle Instanter THE PARTICLE INSTANTER  Step 1: Select the source geometry.  Step 2: Select Particles > Instancer (Replacement). 1 2
7. 7. THE PARTICLE INSTANTER o Particle Instancer Name: Optional name of the instancer node. o Rotation Units: value is interpreted as degrees or radians. o Rotation Order: precedence order of rotation, for instance, XYZ, XZY, or ZXY. o Level of Detail: source geometry appears at the particle locations or whether a bounding box or boxes appear instead. o Geometry: The source geometry appears at the particle locations. o Bounding Box: Displays a single box for all the objects in the instanced hierarchy. o Bounding Boxes: Displays individual boxes for each object in the instanced hierarchy. o Cycle: Select from the following options: o None: Instance a single object. o Sequential: Cycle through the objects in the Instanced Objects list. o Cycle Step Unit: frames or seconds are used for the Cycle Step Size value. o Cycle Step Size: age interval at which the next object in the sequence appears. 1.3) Create a Particle Instanter
8. 8. The Particle instanter 2) WORKING WITH PARTICLE INSTANTER ?
9. 9. o Particles, Fields, collision events, Intanter, Expression. o Soft Body, Rigid Body, and Instanter. o …  Create Integrated with Particle Instanter. INTEGRATED WITH PARTICLE INSTANTER Instanced lights Mechs terrain Planet rings
10. 10. INTEGRATED WITH PARTICLE INSTANTER o Particles, Fields, collision events, Intanter, Expression.  Practical situations Wall Box Bee 1 Bee2 Been Particles Fields Intanter + Expression collision events Fragment 1 Fragment 2 Fragment n
11. 11. 2.1) Create Objects. PRACTICAL SITUATIONS  Modeling objects.  Create menterial, UV map.  Create animation, Set Key, …
12. 12. 2.2) Create and edit Particles. PRACTICAL SITUATIONS  Create Emitter.
13. 13. 2.2) Create and edit Particles. PRACTICAL SITUATIONS  Add Fields.
14. 14. 2.2) Create and edit Particles. PRACTICAL SITUATIONS  Create Collide between Particles and objects.
15. 15. 2.2) Create and edit Particles. PRACTICAL SITUATIONS  Create Particle Collision Event.
16. 16. 2.3) Create Particle Instanter. PRACTICAL SITUATIONS  Step 1: Seclect objects.  Step 2: Select Particles > Instancer (Replacement) >  Step 3: finish
17. 17. 2.3) Create Particle Instanter. PRACTICAL SITUATIONS
18. 18. 2.3) Create Particle Instanter. PRACTICAL SITUATIONS
19. 19. 2.4) Edit attributes. PRACTICAL SITUATIONS  Edit Attributes.
20. 20. 2.4) Edit attributes. PRACTICAL SITUATIONS  Control with expression.  Edit menterials, …
21. 21. 2.4) Edit attributes. PRACTICAL SITUATIONS  Add Collision Event.
22. 22. PRACTICAL SITUATIONS Similar app
23. 23. PRACTICAL SITUATIONS Similar app
24. 24. Particle Instanter 2) EXERCISE
25. 25. 2.1) Flying lanterns. EXERCISE
26. 26. Thanks!