Durante l'evento Turin Jam Today organizzato da CSP assieme a I3P e TreataBit, AESVI ha presentato lo stato dell'arte dell'industria dei videogiochi in Italia e, in particolare dell'ambito dei serious games. Per approfondimenti: http://www.treatabit.com/article/settori-l-industria-dei-videogiochi-in-italia
5. 5
Video Games Market Revenue, Worldwide,
2012-2015 (Millions of Dollars)
6. 6
“Grand Theft Auto V” has been the biggest
release in entertainment history
$800
million
in
worldwide
sales
in
its
first
24
hours
7. 7
“Angry Birds” has been the largest mobile
app success the world has seen so far
Nearly
2
billion
downloads
across
all
pla;orms
and
including
both
regular
and
special
edi=ons
9. 9
Source:
IPSOS
MediaCT
2012
Gaming is not just for geeks!
1. 25%
of
the
European
populaBon
plays
videogames
at
least
once
per
week
2. 45%
of
all
gamers
are
female
3. 49%
of
all
gamers
is
at
least
35
years
4. 12%
is
younger
than
20
years
5. Across
Europe,
a
majority
of
parents
thinks
videogames
encourage
their
children
to
develop
more
skills
10. 10
Video Games Industry in Italy
o 80
game
development
studios
• Mainly
working
on
mobile
games
and
browser
games,
but
also
on
consoles
games
• 50%
develop
APPLIED
GAMES.
o 1.000
professionals,
students
and
academics