3. Main NIFLAR objectives :
• To enrich and innovate academic programs of foreign languages
and make them more rewarding and relevant
Promoting blended learning by the use of two technologies:
– Video web communication (Adobe Connect)
– 3D Virtual Worlds (Second Life / Open SIM)
• To study the added value of implementing networked
interactions
Three target groups:
– FL learners at secondary and tertiary levels
– Pre- (in) service teachers
33. Talking Lottery Balls
Inspired by: Talking Dice
• oral proficiency practice with embedded ICC
development goals through symbols & images
that trigger statements and interactions on
personal lives and cultural topics.
35. SLOODLE for NIFLAR OpenSim Worlds
• WebIntercom -- links text-chat in-world to a Moodle
chatroom
• Quiz Chair -- students can do a Moodle quiz from inworld, and receive audio-visual feedback on their
progress
• CultureQuest
• Awards system
47. Experiences
• Pilot experiences in Second Life for academic
students (Spanish L2) and student teachers.
• Pilot with secondary pupils in OpenSim
(Spanish & English L2, tandem approach) and
student teachers.
49. Would you like to know more about
the NIFLAR project?
Read about results in our publications
&
Join us at
niflar.ning.com
www.niflar.eu
Thank you for your attention!!
Hinweis der Redaktion
Focus on a specific target group language teachers and how new technologies might be an added value. What makes the difference; what is the impact of using ICT for language teaching; when not to use it, data on impact; etc. Maybe one can address the enormous difficulty of measuring the use and impact of ICT on learning. Focus also on the fact that it is not only about using ICT for language learning but that one learns other competences such as citizenship, intercultural awareness, etc… maybe data on this ? Please finish with some key conclusions, statements, recommendations to get the discussion going.