Collaborations and Partnerships in Virtual Worlds: Building a Digital Learning Ecosystem.
In a recent interview, Charlie Rose (PBS “The Charlie Rose Show”) asked Masayoshi Son, Softbank’s CEO and Chairman, about the future of business structures. Son responded: “joint ventures built on technology platforms”. In this presentation, Jim Bower will describe how 17 years research and development using the children’s virtual game-based learning world Whyville.net has established a foundation in Intellectual Property for a series of joint business ventures with for-profit and non-profit organizations to construct a broad based digital learning platform for both informal (home based) and formal (school based) education.
Speakers
Jim Bower, CEO, Virtual Worlds IP Inc.
Denise G. Tayloe, Co-Founder & CEO, PRIVO
5. • Leading educational virtual world since 1999.
• Target audience: 8 to 15 year olds.
• Over 100 educational games from math and science to art and civics.
• Innovative, patented seamless multi-platform technology.
• 80+ prestigious sponsors & partners.
• Award winning, COPPA compliant, parent &
teacher approved.
Whyville Facts & Stats
• 8 million registrants
• 74% girls
• 140 countries worldwide
• 30+ min average visit
length
1999
10. What to do?
8,000,000 registered users worldwide
Several thousand teachers
100 sponsors
180+ games and activities
30 years of R & D
Large deep IP - protected
Original focus and intention: learning
21. Cool! Now I can be sure I’ve got a
strong password.
The
Strong Password Game
mickeymouse
bubblegum
cheetahsrcool
Hdig&mitfcy23bi
mMn#mttbeap9
73?yhw#
messi=king
bf4ever!