32. Indy Great versus c # 2 – puts a bind on MLB and deep safety Directional call will be made Note: Can tag Cleveland with Z-post and get the same thing. May exclude this play and note it as a tag.
46. “ Tech” Formation Using “Tech” formation to run the sweeper series is a “mini-package.” Fly is the primary run with R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass. We will also add a “Kick” play. Plays will be called as follows: 1. Fly 6/7, 2. Fly 6/7 Counter, 3. Fly 6/7 Reverse, 4. Fly 6/7 Pass.
51. “ Wrap” Scheme PST will always kick out the EMLOS. He will either drive block, or pass set and draw the EMLOS up-field and then kick him out. PST must get movement and anchor the edge. The PSG will down block any shade or 2i tech. he will reach step according to alignment of a 2 or 3 tech. PSG MUST be able to reach a 2 tech. We can provide help with a 3 tech. Center will always block back for the BSG, UNLESS he is covered by a Nose in a 32 look. This should be a very aggressive block to stop any penetration of the defender over the BSG. BST will reach step play-side and hinge back.
52. Reading the “Wrap” Play Both the R-back and BSG should read the PSG block in the following manner. “If the PSG is OUT/IN, I’m OUT/IN”
Versus c # 3, we may adjust the outside receiver routes to hitches in order to keep the CB from jumping the vertical by the inside receiver. The inside receiver should be aware of a larger window to the outside. The QB may lead him into this window, or the receiver may naturally drift to the outside in order to create separation from the FS. The QB should always look off the FS and throw opposite his reaction.
The QB should check the under coverage on the hitch. If the CB is 7+ yards off the outside receiver, the QB may check to this in normal down/distance situations. The control route by # 2 should be at the inside shoulder of the force defender to get him to sit longer in his alignment, or to get some vertical reaction from him. Hotel “B” will indicate the pass going to the inside receiver. Anytime the defender over # 2 is 10 + yards, the QB may treat this as an uncovered situation. The QB and inside receiver should also be aware of the force defenders leverage on the # 2 receiver.
Can be called to either side. Read may change for QB to MLB versus any 41 front. Throw opposite the MLB reaction. If Yankee 8/Mike is called, the QB will read the MLB and throw to the stick route or one-step slant – depending on the drop of the MLB. The # 3 receiver to call-side runs the shoot route (It is important the shoot route gets width immediately to put the force defender in a bind. The shoot route depth should be 3 yards. In trips, the # 3 receiver would be the F-back.
Great check versus man coverage, especially “press.” The outside receiver should look for a “rub” on the defender over # 2 and make him work over the top. The wheel route should gain width on his defender first, then burst up-field no wider than the bottom of the numbers.
Important route for creating inside leverage on the force defender for our running game. Anytime the force defender aligns closer to the “box” in order to stop the run, we should run Oscar. Oscar is also part of our Washington/Carolina package for hitting the deeper routes based on the reaction of the coverage.
Great complimentary play for Y-Stick (Yankee). Also, another way to get a “smash” route on the outside 1/3 of defense. Also compliments the Mesh (Miami), for those teams that sit and wait for crossers.
We will add a “flat-sprint” protection to a couple of our routes. This will be done to shorten the throw for the QB and to change the launch point for the QB. If we need to deter the blitz, we will use this as well.