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The future of customer 
centric marketing 
And where does gamification 
fit in? 
Toby Beresford 
Rise CEO 
@tobyberesford 
BIMA Breakfast Briefing 
12 November 2014 
Includes captions for reading on slideshare
What is Customer Centricity? 
• Figure out who your best 
customers are. 
• Focus on them, roll out the 
red carpet. 
• Create products and services 
that are right for them. 
Customer centricity is about rolling out the red carpet to your best customers
Who should be Customer Centric? 
Definitely 
B2B 
Possibly 
Healthcare 
Utilities 
Financial Services 
Probably 
Travel 
Fashion 
Entertainment 
Not all industry sectors suit a customer centric approach but B2B certainly does
How do we find our best customers? 
To be effective, Customer centricity requires us to know who are our best customers. 
Existing segmentation tends to lack the necessary detail to create a 'best customer score' for 
each customer
We require behaviour data from multiple sources 
Online 
Engagement 
Best 
Customer 
Score 
Purchases 
Marketing 
Attention 
Physical 
Visits 
Product 
Usage 
Social Media 
There are 6 sources (at least) of behaviour data we need to create the best customer score: 
Online Engagement, Purchases, Marketing Attention, Physical Visits, Social Media, Product Usage
But not all data is available 
Poor campaign data 
Online 
Engagement 
Best 
Customer 
Score 
Purchases 
Marketing 
Attention 
Physical 
Visits 
Product 
Usage 
Social Media 
Unlinked customer 
identities 
Inflexible privacy 
policies 
Legacy 
systems 
No tracking in place 
User does not / 
will not provide 
Not all data is available today - we are hampered by: 
Poor campaign property to central CRM data exchange 
Rigid privacy policies creating data silos 
Legacy marketing systems without adequate data exchange 
No ability to track check-ins in store or at events 
Unlinked customer identities - i.e. not linking a twitter account to an email address 
No feedback from customer on actual usage of product
So we don’t actually know 
• Who are our best customers? 
• What products and services 
are really right for them? 
So...we don;t know who our best customers, so we can't be customer centric.
What’s the big idea? 
What's the big idea? Get customers to manage their own 'best customer score' 
What if our customers maintained their own ‘best customer score’? 
What if they could see whether or not they were our best customer and 
work up to the benefits of being one?
Nike have nailed it 
Single 
Customer 
Score 
Usage 
Data 
Social Identities 
Nike has obtained the data it needs with Nike+ where consumers see their score, link social 
identities, register purchases and record usage 
Purchases
So have facebook 
• How many friends? 
• How many events invited to? 
• How many likes? 
• How many comments? 
• How many shares? 
• How many mentions? 
Facebook has obtained the data it needs by gamifying social behaviour in its entirety
So, what is gamification, again? 
• Opt in programs to achieve intrinsic 
goals 
• Player and manager goals aligned 
• Relevant feedback for players 
• Motivate with data not prizes 
• Win win 
Gamification is the technique being used - it's about a Win Win for both player and manager
Rise offers a ready to roll platform for running these data exchange for feedback programs on a 
79 
trusted 3rd party. 
52 
Thought Leader 
12 
11 
45 
Community 
Champion 
Driving Ability 
Movie Buff 
Sustainable 
Shopper 
In return for data we provide great feedback
Gamification for Customer Centricity take away 
Gamification reaches the data no-one else can reach 
Gamification solves the problem of not enough data to know who are our best customers.
Now, how do I trial this? 
• Start on Social Media with an 
influencers program for a niche 
segment. 
– Light & unthreatening 
– Uses existing public data 
– Can solve today’s marketing issues 
i.e.: 
• link customer identities in the CRM 
• get repeat weekly engagement with 
our brand 
Getting started I recommend focusing on social media as its light, public and easy to use
Using Rise 
1. Choose your niche customer segment 
2. Create a social media influencer board from a Twitter search / list and rank 
based on Klout – ‘Power Board’ 
3. Share with your client (stealth mode) 
4. Share with customers (public mode) 
5. Start a conversation around the scoring system. 
6. Align client and customer goals for customer centric success! 
With Rise you can start with small, simple projects that can flex and grow into the future 
programs you want them to be
www.rise.global

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Customer centric marketing and gamification Toby beresford - rise.global ceo - for slideshare

  • 1. The future of customer centric marketing And where does gamification fit in? Toby Beresford Rise CEO @tobyberesford BIMA Breakfast Briefing 12 November 2014 Includes captions for reading on slideshare
  • 2. What is Customer Centricity? • Figure out who your best customers are. • Focus on them, roll out the red carpet. • Create products and services that are right for them. Customer centricity is about rolling out the red carpet to your best customers
  • 3. Who should be Customer Centric? Definitely B2B Possibly Healthcare Utilities Financial Services Probably Travel Fashion Entertainment Not all industry sectors suit a customer centric approach but B2B certainly does
  • 4. How do we find our best customers? To be effective, Customer centricity requires us to know who are our best customers. Existing segmentation tends to lack the necessary detail to create a 'best customer score' for each customer
  • 5. We require behaviour data from multiple sources Online Engagement Best Customer Score Purchases Marketing Attention Physical Visits Product Usage Social Media There are 6 sources (at least) of behaviour data we need to create the best customer score: Online Engagement, Purchases, Marketing Attention, Physical Visits, Social Media, Product Usage
  • 6. But not all data is available Poor campaign data Online Engagement Best Customer Score Purchases Marketing Attention Physical Visits Product Usage Social Media Unlinked customer identities Inflexible privacy policies Legacy systems No tracking in place User does not / will not provide Not all data is available today - we are hampered by: Poor campaign property to central CRM data exchange Rigid privacy policies creating data silos Legacy marketing systems without adequate data exchange No ability to track check-ins in store or at events Unlinked customer identities - i.e. not linking a twitter account to an email address No feedback from customer on actual usage of product
  • 7. So we don’t actually know • Who are our best customers? • What products and services are really right for them? So...we don;t know who our best customers, so we can't be customer centric.
  • 8. What’s the big idea? What's the big idea? Get customers to manage their own 'best customer score' What if our customers maintained their own ‘best customer score’? What if they could see whether or not they were our best customer and work up to the benefits of being one?
  • 9. Nike have nailed it Single Customer Score Usage Data Social Identities Nike has obtained the data it needs with Nike+ where consumers see their score, link social identities, register purchases and record usage Purchases
  • 10. So have facebook • How many friends? • How many events invited to? • How many likes? • How many comments? • How many shares? • How many mentions? Facebook has obtained the data it needs by gamifying social behaviour in its entirety
  • 11. So, what is gamification, again? • Opt in programs to achieve intrinsic goals • Player and manager goals aligned • Relevant feedback for players • Motivate with data not prizes • Win win Gamification is the technique being used - it's about a Win Win for both player and manager
  • 12. Rise offers a ready to roll platform for running these data exchange for feedback programs on a 79 trusted 3rd party. 52 Thought Leader 12 11 45 Community Champion Driving Ability Movie Buff Sustainable Shopper In return for data we provide great feedback
  • 13. Gamification for Customer Centricity take away Gamification reaches the data no-one else can reach Gamification solves the problem of not enough data to know who are our best customers.
  • 14. Now, how do I trial this? • Start on Social Media with an influencers program for a niche segment. – Light & unthreatening – Uses existing public data – Can solve today’s marketing issues i.e.: • link customer identities in the CRM • get repeat weekly engagement with our brand Getting started I recommend focusing on social media as its light, public and easy to use
  • 15. Using Rise 1. Choose your niche customer segment 2. Create a social media influencer board from a Twitter search / list and rank based on Klout – ‘Power Board’ 3. Share with your client (stealth mode) 4. Share with customers (public mode) 5. Start a conversation around the scoring system. 6. Align client and customer goals for customer centric success! With Rise you can start with small, simple projects that can flex and grow into the future programs you want them to be

Editor's Notes

  1. Is an american who never logs on same as a columbian who logs in every day? An FB user who clicks on Ads and then buys is worth more than one who doesn’t click or doesn’t buy. Previous purchases are not necessarily a good indicator of future purchases.
  2. Is the person engaged with us online Have they purchased our products Are they using our products Are they reading and responding to our marketing communications What are they clicking on? Are they visiting our store Are they advocating us o social media Are they using our product
  3. Gamification lets us create a data broking exchange beyond simply a basic CRM record. It gives us insight into usage.
  4. 32m runners are sharing their data with Nike via Nike Plus