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How to Run a Design Sprint

Entrepreneur um Differential
29. Sep 2016
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How to Run a Design Sprint

  1. How to run a design sprint Tim Metzner and Colin Flynn
  2. A process developed at Google Ventures to turn a half-baked idea into a (testable) prototype in one week. What is a Design Sprint?
  3. What sprints can do: • Quickly validate and gain feedback for a product idea. • Discover the right priorities and features for a product. • Kill concepts before throwing tons of resources at them • Establish and confirm the broad strokes of a feature before worrying about non-critical details. What sprints can’t do: • Create a lot of new ideas (not focused on ideation) • Produce a market-ready solution • Always provide an obvious go/no-go decision What is a Design Sprint?
  4. When should you Run a sprint? You should run a sprint when you have: • A clear problem to be solved or an assumption you’re ready to test. • Access to stakeholders and domain experts. • Team buy-in and commitment from decision makers. • Project goals defined. Ask, “What does success look like?” You should not run a sprint if: • You’re still in the ideation phase (i.e. don’t know what to test yet). • Key stakeholders/decision makers aren’t going to participate. • Your team doesn’t have the time to fully engage in the process.
  5. How it works
  6. Pre-work Pre-Work: • Determine roles: Who is the Decider? Who is the Facilitator? • Ask, “What does success look like?” We’ve learned: • The Facilitator and Decider must have a good relationship and some rapport built; Decider must trust expertise of Facilitator.
  7. day 1 - MAP Objective: • Unpack the problem/challenge and determine the focus for the sprint. What is the key thing you need to see tested? We’ve learned: • It’s important that the facilitator sets the tone and expectations for each activity.
  8. Day 2 - Sketch Objective: • Explore ideas through sketching and iteration (not debate). We’ve learned: • Facilitator and Decider should have sidebar conversations throughout to stay on the same page. • Continually reset; here’s where we’re at, here’s where we’re going.
  9. Day 3 - Decide Objective: • Determine which solution to prototype. Each group member votes by placing a dot sticker on his/her favorite solution. We’ve learned: • Take breaks. Tough decisions can bring up some tension. A ten minute break to clear the air can be some of the most valuable time spent in the day. • Be time-flexible with the schedule. Don’t move onto the the next phase if you haven’t completed the one you’re on.
  10. Day 4- Prototype Objective: • Build a prototype of your solution, with an accurate and polished look and feel. We’ve learned: • Don’t schedule days longer than 6 hours and don’t start at the crack of dawn
  11. Day 5 - Test Objective: • Test your prototype with real users. Learn from their insights, burst assumptions, and validate ideas. We’ve learned: • A Design Sprint doesn’t actually have to be 5 days (and it doesn’t have to be 5 consecutive days) • BUT, it can’t too spread out; you’ll lose momentum/ insight. • It SHOULD be the same people throughout the process (introducing new people mid-way is hard).
  12. Thank you www.Differential.com Contact us: @tmetzner @colinpflynn hello@differential.com
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