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Sci-Fi Interfaces
Innovationsmotor für Mensch-Maschine-Interfaces?




               Thomas Gläser
       UX-Designer & Managing Director
            envis precisely GmbH
decoded@mcbw 10. Feb. 2012 / BMW Welt München
Mark Coleran Showreel
Videotelefonie
   Handhelds
interaktive Wände
interaktive Tische
   Holografie
Gestensteuerung
  Eye-Tracking
Sprachsteuerung
1927: Metropolis (Universum Film)
1927: Metropolis (Universum Film)
1927: Metropolis (Universum Film)
»Film macht Visionen sichtbar.«
Handhelds
2010: iPad (Apple Inc.)
1968: 2001: Odyssee im Weltraum (Stanley Kubrick Productions)
1986: Dynabook Concept by Alan Kay (Xerox Parc)
1993: Newton MessagePad 2000 (Apple Inc.)
1993 - 98: Diverse Star Trek Folgen (Paramount Television)
1998: Star Trek DS9 »Image in the Sand« S07E01 (Paramount Television)
1998: Palm Pilot (Palm)
»Film weckt Begehrlichkeiten.«
Interaktive Wände
1990: Total Recall (TriStar Pictures)
1998: DynaWall (Fraunhofer Institut)
2002: The Time Machine (Warner Bros. & DreamWorks)
2011: U-Touch Interactive Election Wall (BBC)
»Film konserviert Visionen.«
Interaktive Tische
1966: Raumpatrouille Orion - Folge 1: Angriff aus dem All (Bavaria Atelier GmbH)
2006: Jeff Han (TED-Talk)
2008: James Bond - Ein Quantum Trost (Columbia Pictures & MGM)   www.m12.com/bond
»Film denkt Visionen weiter.«
2003: Reactable (Pompeu Fabra University Barcelona)   www.reactable.com
2005: Die Insel (DreamWorks & Warner Bros.)
2000: X-Men (20th Century Fox & Marvel Enterprises)
2003: Xenotran Display (Xenotran Corporation)
»Film inspiriert Macher.«
Holografie
Diverse Holo-Technologien der letzten Jahre...
1956: Alarm im Weltall / Forbidden Planet (Metro-Goldwyn-Mayer MGM)
2009: Avatar - Aufbruch nach Pandora (Twentieth Century Fox Film)
2009: Avatar - Aufbruch nach Pandora (Twentieth Century Fox Film)
Gesten
2002: Minority Report (Twentieth Century Fox Film & DreamWorks)
2008: gspeak demo (Oblong Industries)   www.oblong.com
2011: AMGEN StreamFlow Installation (envis precisely)
Eye-Tracking
2008: Iron Man (Paramount Pictures & DreamWorks)
2012: Eye Control für Windows 8 (Tobii)
Sprachsteuerung
1966 - 1969: Raumschiff Enterprise (Desilu Productions & Paramount Television)
2011: Siri Easter Eggs (Apple Inc.)
»Film schafft Akzeptanz.«
1966 - 1969: Star Trek Communicator   1996: Motorola StarTAC
1966 - 1969: Star Trek Interior   1960 - 1969: Schaltzentrale NASA
Story Centered          User Centered

 Fokus auf Styling     Fokus auf Usability

  Helden machen         Benutzer machen
   keine Fehler          ständig Fehler

Anforderungen egal   Anforderungen essentiell
Sci-Fi-Ästhetik
Screen-Design für »Mission Impossible 3« von Mark Coleran   http://coleran.com/
Screen-Design für »Mr. & Mrs. Smith« von Mark Coleran   http://coleran.com/
Screen-Design für »Die Insel« von Mark Coleran   http://coleran.com/
Screen-Design für »Die Insel« von Mark Coleran   http://coleran.com/
Screen-Design für »Die Bourne Identität« von Mark Coleran   http://coleran.com/
2010: Iron Man 2 (Paramount Pictures & Marvel Entertainment)
2009: Zentrales Infodisplay / Deutsches Museum ZNT (envis precisely)
http://www.envis-precisely.com/blog/filmtipps/
»Möge die Macht
           mit euch sein!«




               Thomas Gläser
https://www.xing.com/profile/Thomas_Glaeser3
         thomas@envis-precisely.com

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Sci-Fi Interfaces - Innovationsmotor für Mensch-Maschine-Interfaces?