1. Case
Study:
Entertainment
Applica.ons
Customer
Support;
Social
CRM
with
Standalone
Buzzient
The
Company
• Entertainment
applica-ons
developer
• Millions
of
players
• 15+
applica-ons
• >$1B
Revenue
in
2011
The
Challenges
• Users
were
puAng
comments
in
nega-ve
reviews
• Lower
review
scores
were
directly
effec-ng
downloads
and
usage
• In-‐app
purchases
decreased
The
Buzzient
Solu5on
• Provided
a
way
to
monitor
reviews
in
real
-me
• Buzzient
Sen-ment
Index
provides
applica-on
managers
yards-ck
for
tracking
new
feature
introduc-ons
• Can
respond
directly
to
problem
posts
in
seconds
The
Results
• Staffing
costs
reduced
75%
while
4X
increase
in
social
media
analyzed
• Average
monthly
billings/user
up
80%
in
2011
• Revenue
growth
of
300%
Property
of
Buzzient,
Inc.
30