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Introduction To OpenGL in Android Tamillharasan Chandran & Krishnaprasad
Concepts Code!   Basic Shapes Animation
Concepts GPU Cross-Platform
Concepts      OpenGL OpenGL ES OpenGL ES Not just Android!
Concepts Vector Graphics Raster Graphics Lines points, lines, polygons, Surface normals etc .. Grid of pixels
OpenGL Rendering Pipeline Simplified
One more thing! State Machine
Code!
Make sure to add this!
Two Steps GLSurfaceView GLSurfaceView.Renderer
GLSurfaceView ,[object Object],[object Object]
GLSurfaceView           GLSurfaceView view = new GLSurfaceView(this);      view.setEGLContextClientVersion(2);      view.setRenderer(new SquareRenderer());
GLSurfaceView.Renderer ,[object Object],[object Object],[object Object],[object Object]
GLSurfaceView.Renderer public class SquareRenderer implements GLSurfaceView.Renderer {      public void onSurfaceCreated(GL10 unused, EGLConfig config) {                  }      public void onDrawFrame(GL10 unused) {      }      public void onSurfaceChanged(GL10 unused, int width, int height)   {              } } GLES20.glViewport(0, 0, width, height); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);   GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
There you go!! Your First Android OpenGL App
Drawing a Basic Shape
[object Object],[object Object],[object Object],[object Object],[object Object]
-0.5f, -0.5f, 0.0f,  // Bottom Left 0.5f, -0.5f, 0.0f,  // Bottom Right -0.5f, 0.5f, 0.0f,  // Top Left 0.5f, 0.5f, 0.0f,  // Top Right
private void initShapes(){   float squareCoords[] = {     //The coordinates       };    // initialize vertex Buffer for square   ByteBuffer vbb = ByteBuffer.allocateDirect(squareCoords.length * 4);    vbb.order(ByteOrder.nativeOrder());    squareVB = vbb.asFloatBuffer();     squareVB.put(squareCoords);     squareVB.position(0); }
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Draw a square 
GL_POINTS GL_LINES GL_LINE_STRIP GL_TRIANGLES GL_TRIANGLE_STRIP GL_TRIANGLE_FAN
OpenGL Rendering Pipeline Simplified
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Vertex Shader      Fragment Shader     attribute vec4 vertexPosition; void main(){    gl_Position = vertexPosition; } precision mediump float; void main(){   gl_FragColor = vec4(0.5, 0.5, 0.5, 1.0); }
Loading the Shader ,[object Object],[object Object],int vertexShader =           GLES20.glCreateShader(GLES20. GL_VERTEX_SHADER ); GLES20.glShaderSource(vertexShader, shaderCode);
Compiling and Linking the Shader program ,[object Object],GLES20.glAttachShader(shaderProgram, vertexShader);  GLES20.glAttachShader(shaderProgram, fragmentShader); GLES20.glLinkProgram(shaderProgram);
 
attributePositionHandle =     GLES20. glGetAttribLocation (shaderProgram,"vertexPosition");
Drawing the square ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Apply Projection and Camera View ,[object Object],[object Object]
Setting up the projection ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Applying the MVP matrix ,[object Object],[object Object],[object Object],[object Object],[object Object]
Applying the MVP matrix(Contd) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Giving life to the objects (Animation)
Animation ,[object Object],[object Object],long time = SystemClock.uptimeMillis() % 4000L; float angle = 0.090f * ((int) time); Matrix.setRotateM(modelMatrix, 0, angle, 0, 0, 1.0f); Matrix.multiplyMM(modelViewProjectionMatrix,0,projectionMatrix,0,viewMatrix,0); 

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Introduction to open_gl_in_android

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  1. The OpenGL API itself is not a programming language like C or C++. It is more like the C runtime library, which provides some prepackaged functionality. On the other hand, the OpenGL specification includes GLSL, the OpenGL Shading Language, which actually is a very C-like programming language. GLSL, however, does not control your application’s flow and logic, but rather it is intended for rendering operations. At a high level, application programs are not written in OpenGL, as much as they use OpenGL. There really is no such thing as an “OpenGL program”
  2. A Brief explanation about the latest Programmable pipleline. What is a shader ?  
  3. Explain about different stages in opengl pipeline. questions from audience
  4. Explain about different stages in opengl pipeline. questions from audience