3. A prototype is anything a person
can look at and respond to.
(A prototype doesn’t usually have to be
very complex in order to learn what
you need to know.)
4. A communication exercise that tests ideas
A simulation of how a product could work
The most compelling way to demonstrate interaction
Has many levels of fidelity and cost
PROTOTYPING
14. Least expensive and quickest form of prototyping
Gives the impression that the idea is unfinished, and thus editable
Pieces can be adjusted on the fly because they’re easily disposable
Useful as a shared activity with participants
PAPER PROTOTYPING
17. Range in fidelity, but are typically medium-high fidelity
Simulates digital experiences well by incorporating animation
Can be easily distributed through online channels
INTERACTIVE
PROTOTYPING
18. Works well for physical products or environmental designs
Allows testing of materials that could become a design factor
Researching physical behaviors related to a product can be done
Often the most expensive or least accessible form of prototyping
PHYSICAL
PROTOTYPING
22. Draw sketches (already done)
Make a storyboard (already done)
Figure out what you need to prototype
(any open questions?)
Figure out how you’re going to make
the prototype (as efficiently as possible)
23. What software should I use if I’m
creating a digital prototype?
Invision - more info
24. What software should I use if I’m
creating a digital prototype?
Apple Keynote - more info
28. Keep working on your group projects.
Build a prototype to test your screen
dimensions, behaviors, and the overall
experience. Conduct a quick usability
test with users.