1. CSF 35104 FINAL YEAR PROJECT 1
“DAILY DUAS FOR KIDS USING
AUGMENTED REALITY”
STUDENT’S NAME : SYAZWINA BINTI MOHD BISTAMAN
MATRIC’S NUMBER : BTDL 17046230
COURSE : BACHELOR OF INFORMATION TECHNOLOGY
(INFORMATICS MEDIA)
SUPERVISOR’S NAME : ENCIK TOLAHAH BIN MUDA
2. Introduction
Daily duas for kids using Augmented Reality is an interactive application
to help every Muslim parents and teachers as they have extra responsibility to give
the kids Islamic education. With the evolution in mobile world many Islamic mobile
applications are available in market for kids to learn Islam. Through this application
the kids can easily learn and knows how to pronounce each duas.
3. Problem Statement
Limited interactive mobile applications available for Muslim kids ranging
the age of 4 to 9 to explore more regarding Islamic contents.
Kids are not interest for reading book because it may lead to bored.
4. Objectives
•1) To design Daily duas for Kids (AR) application.
•2) To develop an AR mobile application for kids
•at the age of 4 to 9 years old to learn about duas.
•3) To study the technology Augmented Reality
•can use in poster.
5. Scope
School Teacher
• Teaching student
about the daily
duas to make sure
they know and
memorize it.
Aged group 4 to 9
• Learn and recite
the duas that
taught to them.
Parents
• Train children to
focus on their
memorization of
duas at home in
simple way
without need to
bring out all books
related to duas.
6. AR View
• In this AR View contained six types of
duas on the poster (such as dua for
studying, dua before eating, dua after
eating, dua for entering toilet, dua for
leaving toilet and dua for sleeping)
that will show the 3D animation
together with the audio recitation and
translation when scanned.
Scope
7. METHODOLOGY
ADDIE MODEL
ANALYSIS
Problem Statement, Objectives,
Content, Target User, Requirement
DESIGN
Learning Objectives,
Interfaces, Storyboard
DEVELOPMENT
Element are Collected, Prepared,
Created, Developed
IMPLEMENTATION
Test Run Project,
User Test Run
EVALUATION
Result, Debug,
Final Output
18. References
1. Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13-21.
2. Putri, S. A. (2015). An Interactive Android Mobile Application for Children: Hidup Cara Rasulullah.
3. ThinkMobiles. (2018). ThinkMobiles. Retrieved from ThinkMobiles.com:
https://thinkmobiles.com/blog/what-is-augmented-reality/.