2. Introduction
• A smart phone is a mobile
phone offering advanced
capabilities beyond a typical
mobile phone, often with
computer like functionality.
There is no industry standard
definition of a smart phone.
3. Introduction
• The First Smart phone was called
Simon, and was first introduced in
1992 by IBM
– It had no physical buttons
• For some, a smart phone is a
phone that runs complete operating
system software providing an
advanced interface for 3rd party
development. For others, it is simply
a phone with advanced features like
e-mail and Internet capabilities, or a
full keyboard.
4. Introduction
• The Nokia 9500 released in 1996
was the first color screened smart
phone and also the first WiFi
Capable device
– It is considered the first Smart Phone
• Most devices considered smart
phones today use an identifiable
and open operating system, often
with the ability to add applications.
5. Criticisms
Although Smart-phones enhance our standard
of convenience, there is now a dependence
on them.
People have become less social because they
can now take their internet life beyond the
comfort of their home
Everything (I.e. email) is expected to be instant,
and when it is not, hell breaks loose.
6. Criticisms
As smart phones progress there is more
possibility for malfunctions within the devices
software.
Extending internet into phones is one more way
hackers can access others personal
information.
New applications such as streaming TV on a
smart phone takes attention away from
important tasks such as DRIVING.
7. Positive Aspects
• Because of Smart phones, it is possible to
have not only a phone, but a personal
computer on hand at all times.
• The smart phone as brought in an era of
safety with GPS chips so that anyone can
find their way.
• In certain circumstances Smart phones with
GPS can also be used to locate missing
persons, etc.
8. Positive Aspects
• Smart Phones now bring Email to the
fingertips of their users, giving them an edge
in keeping up with the ever changing fast-
paced world.
• Streaming TV makes it possible to never miss
that winning touchdown in the last 20
seconds of the game, wherever you are.
• Smart phones that double as MP3’s can
provide entertainment during many tasks.