12. Designing for screens
• Remove clutter, make space, let it breathe
• Optimize for context and need – just in time controls and content
• Let the computer do the work – date formatting
• Represent contemporary digital design
Designing for interaction
• Layered complexity – a click isn’t so bad in some cases
• Teach on-the-way
• Discoverable and learnable
Pathways and Behaviors
• Fulfill the transaction but provide opportunities for intriguing detours
• Nudge towards behaviors which are beneficial to the Public Library
• Encourage participation