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The return of SoLoMon




Kshitiz Anand | Design Strategist | @kshitiz |
Socialo




Localizationo




Mobilio
We live in
     exciting times
…but its challenging too !
Developments in Design
        Machine Power
                                     Everyone a designer
  Changing lifestyles
                          Exciting    For a better world
Rise of Social Networks
                                     Information on the go
  Design in the boardroom
It took 852 days for Facebook and
            780 days for Twitter
        to get to 10 Million members

  Google+ took 16 days to get there.
In 4 weeks time it reached 25 million users
Designing for mass appeal
       A smaller world
                                        Expanding domains
      Rise of Publicy     Challenging
                                        Criticality of Design
Everything is monitored
                                   Information overload
Exciting
              +	
      Challenging




           Complex ?
“Complex Systems are shaped by all the people who
use them, and in this new era of collaborative innovation,
designers are having to evolve from being the individual
 authors of objects, or buildings, to being facilitators of
      change amongst the large group of people.”

              - John Thackara in ‘In the Bubble’
“Complex Systems are shaped by all the people who
use them, and in this new era of collaborative innovation,
designers are having to evolve from being the individual
 authors of objects, or buildings, to being facilitators of
      change amongst the large group of people.”

              - John Thackara in ‘In the Bubble’
The world is my playground
But now it comprises of

          Fans               Tweet
    Followers                Retweet
         Likes               Sharing
           DM                Pictures
            IM               Video
        Chats                People
      Friends                Socializers
      Circles                Information
    Hangouts                 Speed
Touchscreens                 Mobile
      Tablets                Networks
But now it comprises of

          Fans                   Tweet
    Followers                    Retweet
         Likes                   Sharing
           DM      …and its      Pictures
            IM                   Video
        Chats    complicated !   People
      Friends                    Socializers
      Circles                    Information
    Hangouts                     Speed
Touchscreens                     Mobile
      Tablets                    Networks
Get me an
 expert at all
this! This is too
much for me to
    handle!
I am a UX
Who are    Designer!
 you?         I do
What do   everything!
you do?
You’ve got
  great
  skills!


        We know
        exactly
        what we
         want!


   Have you met
   my men and
     ministers
     Socialo,
   Localizationo
   and Mobilio?
See, I can do
    Why can’t
                    this design
  they let they
                      too. This
   just let the
                     should be
  designer do
                   exactly like
 all the design!
                        this.




                       No your
                     majesty, it
                     should be
                      changed
                      this way!
  Umm..
Actually can
we see more
 options of
    this?
Co-creating the User Experience



    Consciously   Sub-Consciously
A basis for Co-creation in Activity Theory
Why co-creation is happening
•    Change in the way people interact
•    New devices being introduced
•    Rise of Globizen Community
•    Want information on the fingertips
•    Businesses want a say in the design
•    New channels for contribution



                                  Contd…
Why co-creation is happening
•    Technological determinism
•    Letting technology take its course
•    Everyone is a designer
•    High Social media awareness
•    Wider adoption of Agile framework
I hereby give
            you the
         permission to
         pitch in your
          ideas to the
             design

                          Too many
                         cooks spoil
                          the broth




Yay ! We have
 a say in the
   design!
Now that we
                    are co-
                 creating, we
                can do things
                    faster!




 And get this
done in lower
   costs!

   Yaay!!!
What can be co-created
•    Interactions between the actors
•    Stakeholders insights
•    Experiences
•    Strategy
•    Designs
•    Sharing paradigms
•    Information consumption
•    Information dissemination
The power to
 the people!

    Let the
 co-creations
    begin!
When & where to use it

•    Online
•    Offline
•    The entire life-world of people
•    Real time experiences
•    Experience in nostalgia
•    Experience in delight
•    Focusing on activity rather than task
How co-creation happens

             Business


                               •  Regular Interaction
                               •  Understanding of each others
                                  limitations
                               •  Proper communication of discussions
             Designer          •  Different channels of communication in
                                  person or over the technical media
                               •  Raising a flag early in design process


Technology              User
Co-creation Framework

•  Experience Mindset

•  Context of Interactions

•  Engagement platforms

•  Network Relationships


 The	
  Power	
  of	
  Co-­‐crea.on,	
  (Venkat	
  Ramaswamy	
  and	
  Francis	
  J	
  Gouillart).	
  
Having an Experience Mindset
Having an Experience Mindset




                 •    Not just Designers,
                      but everyone

                 •    Not just online,
                      but offline too

                 •    In larger systems
                      and services
Co-creation Framework

•  Experience Mindset

•  Context of Interactions

•  Engagement platforms

•  Network Relationships


 The	
  Power	
  of	
  Co-­‐crea.on,	
  (Venkat	
  Ramaswamy	
  and	
  Francis	
  J	
  Gouillart).	
  
Understanding context of Interactions
Understanding context of Interactions



•    Cultural factors

•    Environmental

•    Communal

•    How people use
     the stuff they use

•    Direct and
     Indirect usages
Co-creation Framework

•  Experience Mindset

•  Context of Interactions

•  Engagement platforms

•  Network Relationships


 The	
  Power	
  of	
  Co-­‐crea.on,	
  (Venkat	
  Ramaswamy	
  and	
  Francis	
  J	
  Gouillart).	
  
Providing engagement platforms
Providing engagement platforms




•    Online/Offline

•    Cross platform
     compatibility

•    Being available
     round the clock

•    Community and
     one-on-one
Co-creation Framework

•  Experience Mindset

•  Context of Interactions

•  Engagement platforms

•  Network Relationships


 The	
  Power	
  of	
  Co-­‐crea.on,	
  (Venkat	
  Ramaswamy	
  and	
  Francis	
  J	
  Gouillart).	
  
Network Relationships
Network Relationships




              •    Ensures better
                   service

              •    For primary and
                   secondary users

              •    Feedbacks and
                   discussions

              •    Provide Incentives
Co-creation of the UX




      If anyone can contribute to the design




      One need not be a designer to do so




THE RISE OF CROWDSOURCING PLATFORMS
The rise of crowdsourcing
Power to the people
Getting more for less
Low cost sales and marketing
Taking the ideas to the masses
Reliance on Social Media
Is Crowdsourcing
  empowering the
co-creation process?
Or is Crowdsourcing is
    impacting UX
  (and designers) ?
What are the challenges?
The issue of Identity
Crowdsourcing the sense of judgment
The circle of Trust & Privacy issues
Community influences online behavior
Changing notion of relationships
Compromise on Skill Set
Moving towards Objectivity
The danger of superficial design
In Conclusion
•  Experiences are being designed everyday,
   including real time.

•  Social creating and sharing of Experiences is
   happening

•  Evolving nature of UX complexity

•  Experience spanning across devices, platforms
   and immersive apps

•  Our decisions are being influenced by what our
   peers do
The challenge for the co-creators is
         to keep it simple
So who is Solomon?
I. Me. You. We. Us.
…the co-creators of UX
“We become what we behold.
We shape our tools and then our tools
            shape us.”

           ~Marshall McLuhan
Rise up the
new Solomons

Thank You.
info@kshitizanand.com

@kshitiz

kshitizanand.com

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The return of co-creation: How everyone is designing experiences together

  • 1. The return of SoLoMon Kshitiz Anand | Design Strategist | @kshitiz |
  • 3. We live in exciting times …but its challenging too !
  • 4. Developments in Design Machine Power Everyone a designer Changing lifestyles Exciting For a better world Rise of Social Networks Information on the go Design in the boardroom
  • 5. It took 852 days for Facebook and 780 days for Twitter to get to 10 Million members Google+ took 16 days to get there. In 4 weeks time it reached 25 million users
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. Designing for mass appeal A smaller world Expanding domains Rise of Publicy Challenging Criticality of Design Everything is monitored Information overload
  • 11. Exciting +   Challenging Complex ?
  • 12. “Complex Systems are shaped by all the people who use them, and in this new era of collaborative innovation, designers are having to evolve from being the individual authors of objects, or buildings, to being facilitators of change amongst the large group of people.” - John Thackara in ‘In the Bubble’
  • 13. “Complex Systems are shaped by all the people who use them, and in this new era of collaborative innovation, designers are having to evolve from being the individual authors of objects, or buildings, to being facilitators of change amongst the large group of people.” - John Thackara in ‘In the Bubble’
  • 14. The world is my playground
  • 15. But now it comprises of Fans Tweet Followers Retweet Likes Sharing DM Pictures IM Video Chats People Friends Socializers Circles Information Hangouts Speed Touchscreens Mobile Tablets Networks
  • 16. But now it comprises of Fans Tweet Followers Retweet Likes Sharing DM …and its Pictures IM Video Chats complicated ! People Friends Socializers Circles Information Hangouts Speed Touchscreens Mobile Tablets Networks
  • 17. Get me an expert at all this! This is too much for me to handle!
  • 18. I am a UX Who are Designer! you? I do What do everything! you do?
  • 19.
  • 20. You’ve got great skills! We know exactly what we want! Have you met my men and ministers Socialo, Localizationo and Mobilio?
  • 21. See, I can do Why can’t this design they let they too. This just let the should be designer do exactly like all the design! this. No your majesty, it should be changed this way! Umm.. Actually can we see more options of this?
  • 22. Co-creating the User Experience Consciously Sub-Consciously
  • 23. A basis for Co-creation in Activity Theory
  • 24. Why co-creation is happening •  Change in the way people interact •  New devices being introduced •  Rise of Globizen Community •  Want information on the fingertips •  Businesses want a say in the design •  New channels for contribution Contd…
  • 25. Why co-creation is happening •  Technological determinism •  Letting technology take its course •  Everyone is a designer •  High Social media awareness •  Wider adoption of Agile framework
  • 26. I hereby give you the permission to pitch in your ideas to the design Too many cooks spoil the broth Yay ! We have a say in the design!
  • 27. Now that we are co- creating, we can do things faster! And get this done in lower costs! Yaay!!!
  • 28. What can be co-created •  Interactions between the actors •  Stakeholders insights •  Experiences •  Strategy •  Designs •  Sharing paradigms •  Information consumption •  Information dissemination
  • 29. The power to the people! Let the co-creations begin!
  • 30. When & where to use it •  Online •  Offline •  The entire life-world of people •  Real time experiences •  Experience in nostalgia •  Experience in delight •  Focusing on activity rather than task
  • 31. How co-creation happens Business •  Regular Interaction •  Understanding of each others limitations •  Proper communication of discussions Designer •  Different channels of communication in person or over the technical media •  Raising a flag early in design process Technology User
  • 32. Co-creation Framework •  Experience Mindset •  Context of Interactions •  Engagement platforms •  Network Relationships The  Power  of  Co-­‐crea.on,  (Venkat  Ramaswamy  and  Francis  J  Gouillart).  
  • 34. Having an Experience Mindset •  Not just Designers, but everyone •  Not just online, but offline too •  In larger systems and services
  • 35. Co-creation Framework •  Experience Mindset •  Context of Interactions •  Engagement platforms •  Network Relationships The  Power  of  Co-­‐crea.on,  (Venkat  Ramaswamy  and  Francis  J  Gouillart).  
  • 36. Understanding context of Interactions
  • 37. Understanding context of Interactions •  Cultural factors •  Environmental •  Communal •  How people use the stuff they use •  Direct and Indirect usages
  • 38. Co-creation Framework •  Experience Mindset •  Context of Interactions •  Engagement platforms •  Network Relationships The  Power  of  Co-­‐crea.on,  (Venkat  Ramaswamy  and  Francis  J  Gouillart).  
  • 40. Providing engagement platforms •  Online/Offline •  Cross platform compatibility •  Being available round the clock •  Community and one-on-one
  • 41. Co-creation Framework •  Experience Mindset •  Context of Interactions •  Engagement platforms •  Network Relationships The  Power  of  Co-­‐crea.on,  (Venkat  Ramaswamy  and  Francis  J  Gouillart).  
  • 43. Network Relationships •  Ensures better service •  For primary and secondary users •  Feedbacks and discussions •  Provide Incentives
  • 44. Co-creation of the UX If anyone can contribute to the design One need not be a designer to do so THE RISE OF CROWDSOURCING PLATFORMS
  • 45. The rise of crowdsourcing
  • 46.
  • 47. Power to the people
  • 49. Low cost sales and marketing
  • 50. Taking the ideas to the masses
  • 52. Is Crowdsourcing empowering the co-creation process?
  • 53. Or is Crowdsourcing is impacting UX (and designers) ?
  • 54. What are the challenges?
  • 55. The issue of Identity
  • 56. Crowdsourcing the sense of judgment
  • 57. The circle of Trust & Privacy issues
  • 59. Changing notion of relationships
  • 62. The danger of superficial design
  • 63. In Conclusion •  Experiences are being designed everyday, including real time. •  Social creating and sharing of Experiences is happening •  Evolving nature of UX complexity •  Experience spanning across devices, platforms and immersive apps •  Our decisions are being influenced by what our peers do
  • 64. The challenge for the co-creators is to keep it simple
  • 65. So who is Solomon?
  • 66. I. Me. You. We. Us. …the co-creators of UX
  • 67. “We become what we behold. We shape our tools and then our tools shape us.” ~Marshall McLuhan
  • 68. Rise up the new Solomons Thank You. info@kshitizanand.com @kshitiz kshitizanand.com