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The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 11
The User Experience Equation:The User Experience Equation:
Stepping Beyond InformationStepping Beyond Information
to Interactionto Interaction
Philadelphia Metro Chapter- STCPhiladelphia Metro Chapter- STC
4th Annual Conference4th Annual Conference
March 11, 2006March 11, 2006
Penn State/Great ValleyPenn State/Great Valley
Donn R. DeBoardDonn R. DeBoard
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 22
About the PresenterAbout the Presenter
 20 years in information development in a20 years in information development in a
variety of media (paper, online help, CBT)variety of media (paper, online help, CBT)
 M.S., Technical and ScienceM.S., Technical and Science
Communications,Communications,
Drexel University/Philadelphia, PADrexel University/Philadelphia, PA
 M. Ed., Instructional Systems,M. Ed., Instructional Systems,
Penn State University/Great Valley, PAPenn State University/Great Valley, PA
 Senior Information Developer,Senior Information Developer,
Vertex, Inc./Berwyn, PAVertex, Inc./Berwyn, PA
 PMC member since 1986PMC member since 1986
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 33
A little about my familyA little about my family
 Here’s my family:Here’s my family:
 SueSue
 Sarah, age 11Sarah, age 11
 FrannyFranny
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 44
What About You?What About You?
 Share a little aboutShare a little about
yourself.yourself.
 Share your reasonsShare your reasons
for coming to thisfor coming to this
conference? Anyconference? Any
first-timefirst-time
attendees?attendees?
 Share yourShare your
expectations forexpectations for
this session.this session.
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 55
AgendaAgenda
 User experienceUser experience
(UX) equation(UX) equation
 What is UX?What is UX?
 What is interactionWhat is interaction
design?design?
 Defining an interactiveDefining an interactive
design roledesign role
 Stepping intoStepping into
interaction designinteraction design
 Interaction designInteraction design
exerciseexercise
 Questions?Questions?
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 66
Sudoku, anyone?Sudoku, anyone?
 Sudokus are puzzles.Sudokus are puzzles.
 A grid with nine blocks. Each block hasA grid with nine blocks. Each block has
nine cells.nine cells.
 Put the numbers 1-9 in each horizontalPut the numbers 1-9 in each horizontal
row and vertical column so that theyrow and vertical column so that they
appear once in each row, column, orappear once in each row, column, or
3X3 block.3X3 block.
 Sudokus illustrate user experience.Sudokus illustrate user experience.
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 77
Technical CommunicatorTechnical Communicator
as User Advocateas User Advocate
 Who has done web site development orWho has done web site development or
online help?online help?
 Currently, communicators understand theirCurrently, communicators understand their
audience and information needs.audience and information needs.
 Deepen understanding to include the entireDeepen understanding to include the entire
user experience, not just user identity anduser experience, not just user identity and
information needs.information needs.
 Where does information design fit in?Where does information design fit in?
 How can you step beyond information toHow can you step beyond information to
interaction?interaction?
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 88
User Experience EquationUser Experience Equation
 Progression from goal setting to taskProgression from goal setting to task
results.results.
 User goals setting + User intention +User goals setting + User intention +
User interaction with system orUser interaction with system or
something + User performing processsomething + User performing process
+ Feedback from system.+ Feedback from system.
 Task resolution - success or failure?Task resolution - success or failure?
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 99
What Is User Experience?What Is User Experience?
 User experience is the progressive steps inUser experience is the progressive steps in
a person’s journey to find information for aa person’s journey to find information for a
specific task.specific task.
 Think of steps that lead to wisdom asThink of steps that lead to wisdom as
sudokus of user experience.sudokus of user experience.
 Information (defined by its presentation andInformation (defined by its presentation and
organization to user) builds knowledge.organization to user) builds knowledge.
 Applied knowledge yields experience.Applied knowledge yields experience.
 Experience yields wisdom. (N. Shredroff)Experience yields wisdom. (N. Shredroff)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1010
ExamplesExamples
 Information: Multiplication tables showInformation: Multiplication tables show
visual relationship.visual relationship.
 2 x 2= 42 x 2= 4
 2 x 2 x 2 = 82 x 2 x 2 = 8
 Applied knowledge = See connectionApplied knowledge = See connection
between results in each row.between results in each row.
 Wisdom = 2 (cubed)= 8Wisdom = 2 (cubed)= 8
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1111
Experience to WisdomExperience to Wisdom
(N. Shredroff)(N. Shredroff)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1212
Elements of UserElements of User
Experience (UX)Experience (UX)
 Two views of WebTwo views of Web
interface:interface:
 Software interfaceSoftware interface
 Hypertext systemHypertext system
 Application vs.Application vs.
information designinformation design
 Info design is on sameInfo design is on same
plane as interface andplane as interface and
navigation design (J.J.navigation design (J.J.
Garrett)Garrett)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1313
Elements of UserElements of User
Experience (J.J. Garrett)Experience (J.J. Garrett)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1414
Elements:Elements:
Tasks vs. InformationTasks vs. Information
 Web as interface progresses from abstractWeb as interface progresses from abstract
(user needs) to concrete (visual design).(user needs) to concrete (visual design).
 Web as hypertext information progressesWeb as hypertext information progresses
from conception (user needs) to completionfrom conception (user needs) to completion
(visual design).(visual design).
 Interface is iterative, bottom to top and topInterface is iterative, bottom to top and top
to bottom.to bottom.
 Hypertext is time-based for a given task.Hypertext is time-based for a given task.
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1515
Introducing Web 2.0Introducing Web 2.0
 ““Web 2.0 is a stream ofWeb 2.0 is a stream of
events, people, andevents, people, and
connections. (Bartconnections. (Bart
Decrem)”Decrem)”
 Current browsers areCurrent browsers are
OK for a structuredOK for a structured
Web.Web.
 Interaction with WebInteraction with Web
2.0 impacts2.0 impacts
information.information.
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1616
Web 2.0 CompaniesWeb 2.0 Companies
 Services, not packaged software, withServices, not packaged software, with
cost-effective scalabilitycost-effective scalability
 Control over unique hard-to-createControl over unique hard-to-create
data sources that get richer as moredata sources that get richer as more
people use thempeople use them
 Trusting users as co-developersTrusting users as co-developers
 Harnessing collective intelligenceHarnessing collective intelligence
(O’Reilly)(O’Reilly)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1717
UX Continuum of Web 2.0UX Continuum of Web 2.0
No websites.
XML feeds (D.
Saffer)
Internet
applications,
tools
Websites,
marketing
sites, blogs
Data from
many sources.
Parts for
Internet tools
User-supplied
content
Social (Yahoo
groups)
Creator-
supplied
content
Content-rich
UnstructuredSemi-
structured
Structured
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1818
What isWhat is
Interaction Design?Interaction Design?
 Term covers from field of Human-ComputerTerm covers from field of Human-Computer
InteractionInteraction
 “…“…Any communication between user andAny communication between user and
computer, be it direct or indirect. Directcomputer, be it direct or indirect. Direct
interaction involves a dialog with feedbackinteraction involves a dialog with feedback
and control throughout the performance ofand control throughout the performance of
task…The user is interacting with atask…The user is interacting with a
computer to accomplish something (Dixcomputer to accomplish something (Dix
quoted from Marion).”quoted from Marion).”
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1919
Principles ofPrinciples of
Instructive InteractionInstructive Interaction
 Explorability – invites experimentationExplorability – invites experimentation
and discovery.and discovery.
 Predictability – makes meaning andPredictability – makes meaning and
behavior obvious to user. Encouragebehavior obvious to user. Encourage
single trial learning.single trial learning.
 Guidance – integral and inseparableGuidance – integral and inseparable
part of user interface. (Intrinsic help)part of user interface. (Intrinsic help)
(Constantine & Lockwood)(Constantine & Lockwood)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2020
Sample InstructiveSample Instructive
Interaction Techniques –Interaction Techniques –
Part 1Part 1
 Starters – messages that indicate first stepsStarters – messages that indicate first steps
or suggest initial actionsor suggest initial actions
 Balloon tips or help – pop-up messagesBalloon tips or help – pop-up messages
that appear on first encounter when userthat appear on first encounter when user
reaches certain point in processreaches certain point in process
 Workflow highlighting – a visual guideWorkflow highlighting – a visual guide
through steps in process (Constantine &through steps in process (Constantine &
Lockwood)Lockwood)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2121
Sample InstructiveSample Instructive
Interaction Techniques –Interaction Techniques –
Part 2Part 2
 Anticipatory action – automatic actionsAnticipatory action – automatic actions
supplied by interface anticipating usersupplied by interface anticipating user
actionsactions
 Instructive animation – graphical animationInstructive animation – graphical animation
that informs users about what is happeningthat informs users about what is happening
or how to use or interpret somethingor how to use or interpret something
 Input prototypes – representations ofInput prototypes – representations of
acceptable input (Date= 03/11/06)acceptable input (Date= 03/11/06)
(Constantine & Lockwood)(Constantine & Lockwood)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2222
Anticipatory LearningAnticipatory Learning
 ““A-ha - I knew it!”A-ha - I knew it!”
 Encourages shortenedEncourages shortened
trial and errortrial and error
 NoveltyNovelty
 AnticipationAnticipation
 ActionAction
 ConfirmationConfirmation
(Constantine &(Constantine &
Lockwood)Lockwood)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2323
Major Components ofMajor Components of
InteractivityInteractivity
 FeedbackFeedback
 ControlControl
 CreativityCreativity
 ProductivityProductivity
 CommunicationsCommunications
 Allow adaptiveAllow adaptive
experiences (N.experiences (N.
Shredroff)Shredroff)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2424
Seven Stages ofSeven Stages of
Completing a TaskCompleting a Task
1.1. Forming a goalForming a goal
2.2. Forming theForming the
intentionintention
3.3. Specifying anSpecifying an
actionaction
4.4. Executing theExecuting the
actionaction
1.1. Perceiving thePerceiving the
state of the worldstate of the world
2.2. Interpreting theInterpreting the
state of the worldstate of the world
3.3. Evaluating theEvaluating the
outcome (D.outcome (D.
Norman)Norman)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2525
ExampleExample
 Need groceriesNeed groceries
 Keep need to buyKeep need to buy
groceriesgroceries
in mindin mind
 Make a listMake a list
 Drive to storeDrive to store
 Reviewing listReviewing list
against storeagainst store
inventoryinventory
 Finding itemsFinding items
 Putting items inPutting items in
basketbasket
 Checking out andChecking out and
paying for itemspaying for items
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2626
Design Questions for SevenDesign Questions for Seven
Stages of Completing a TaskStages of Completing a Task
1.1. How easily can oneHow easily can one
determine thedetermine the
function of thefunction of the
device?device?
2.2. How easily can oneHow easily can one
tell what actions aretell what actions are
possible?possible?
3.3. How easily can oneHow easily can one
map from intention tomap from intention to
physical movement?physical movement?
1.1. How easily can oneHow easily can one
perform the action?perform the action?
2.2. How easily can oneHow easily can one
tell if the system is intell if the system is in
the desired state?the desired state?
3.3. How easily can oneHow easily can one
determine mappingdetermine mapping
from system state tofrom system state to
interpretation?interpretation?
4.4. How easily can oneHow easily can one
tell what state thetell what state the
system is in?system is in?
(D. Norman)(D. Norman)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2727
Interaction design vs.Interaction design vs.
programmingprogramming
 Different ways toDifferent ways to
build interaction –build interaction –
application vs.application vs.
informationinformation
 Interaction DesignInteraction Design
– Alan Cooper– Alan Cooper
 ExtremeExtreme
programming –programming –
Kent BeckKent Beck
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2828
Interaction DesignInteraction Design
 Focused on user’s goalsFocused on user’s goals
 Defining the forms of products as theyDefining the forms of products as they
relate to their userelate to their use
 Anticipates how use of products willAnticipates how use of products will
impact human relationshipimpact human relationship
 Explore dialogue between people,Explore dialogue between people,
products, and contexts (physical,products, and contexts (physical,
cultural, and historical)cultural, and historical)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2929
Alan CooperAlan Cooper
 Personas:Personas:
thumbnail of athumbnail of a
specific member ofspecific member of
audienceaudience
 Goals: what theyGoals: what they
are doingare doing
 Scenarios: whenScenarios: when
they are doingthey are doing
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3030
Extreme ProgrammingExtreme Programming
 Software development practicesSoftware development practices
developed by Kent Beck.developed by Kent Beck.
 XP developers work continuously withXP developers work continuously with
customers and anticipate changes tocustomers and anticipate changes to
softwaresoftware
 XP developers test when coding goal isXP developers test when coding goal is
achieved.achieved.
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3131
XP - Kent BeckXP - Kent Beck
 Planning withPlanning with
customerscustomers
 Functional and unitFunctional and unit
testingtesting
 Collective codeCollective code
ownershipownership
 Coding standardsCoding standards
 Continuous integrationContinuous integration
of changesof changes
 Customer on siteCustomer on site
 40 hour week40 hour week
 Pair programmingPair programming
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3232
Defining an InteractionDefining an Interaction
Designer RoleDesigner Role
 Create dynamicCreate dynamic
patterns of interactivitypatterns of interactivity
using technology.using technology.
 Functional, ethical,Functional, ethical,
aesthetic qualities ofaesthetic qualities of
product.product.
 Interaction canInteraction can
increase and nurtureincrease and nurture
design knowledge.design knowledge.
(D. Schon)(D. Schon)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3333
Skill Sets ofSkill Sets of
Interaction DesignerInteraction Designer
 Design conceptsDesign concepts
and methodsand methods
 Design skills - toolsDesign skills - tools
 Interpersonal andInterpersonal and
communicationcommunication
skillsskills
 Technical skillsTechnical skills
 Business skillsBusiness skills
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3434
An Interaction DesignerAn Interaction Designer
Needs to…Needs to…
 Learn new subject areas quickly.Learn new subject areas quickly.
 Solve problems both analytically and creatively.Solve problems both analytically and creatively.
 Be able to visualize and simplify complex problems.Be able to visualize and simplify complex problems.
 Empathize with users, their needs, and aspirations.Empathize with users, their needs, and aspirations.
 Understands strengths and limits of humans andUnderstands strengths and limits of humans and
technology.technology.
 Share passion for making world a better placeShare passion for making world a better place
through pragmatic and elegant design solutions.through pragmatic and elegant design solutions.
(R.Reimann)(R.Reimann)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3535
Education inEducation in
Interaction DesignInteraction Design
 Carnegie MellonCarnegie Mellon
 Interaction DesignInteraction Design
Institute IveaInstitute Ivea
 North Carolina StateNorth Carolina State
UniversityUniversity
 University of Art &University of Art &
Design HelsinkiDesign Helsinki
 VirginiaVirginia
CommonwealthCommonwealth
University (R.Reimann)University (R.Reimann)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3636
Key Considerations If YouKey Considerations If You
want to be an ID…want to be an ID…
 Interaction designers seldom code.Interaction designers seldom code.
 Interaction designers do not do usabilityInteraction designers do not do usability
research.research.
 Temperament is important. Interested inTemperament is important. Interested in
everything and willing to learn.everything and willing to learn.
 Interaction designers should be able toInteraction designers should be able to
draw, write, and communicate well.draw, write, and communicate well.
 Great interaction designers show balance ofGreat interaction designers show balance of
creative insight and analytical thinking.creative insight and analytical thinking.
(R.Reimann)(R.Reimann)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3737
Stepping intoStepping into
interaction design (Part 1)interaction design (Part 1)
 Technical communicator are a naturalTechnical communicator are a natural
to move into interaction design.to move into interaction design.
 Be a champion for the user (usingBe a champion for the user (using
product).product).
 Get involved in the design process asGet involved in the design process as
early and often as possible.early and often as possible.
 Get involved with the requirementsGet involved with the requirements
meetings.meetings.
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3838
Stepping intoStepping into
interaction design (Part 2)interaction design (Part 2)
 Create relationships with productCreate relationships with product
developers and marketingdevelopers and marketing
stakeholders.stakeholders.
 Document bad interactions.Document bad interactions.
 Create user personas. (Steve Calde)Create user personas. (Steve Calde)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3939
SketchingSketching
Interaction DesignInteraction Design
 ThinkThink
 CommunicateCommunicate
 PersuadePersuade
 Sketching helpsSketching helps
shape digitalshape digital
material that ismaterial that is
equally spatial andequally spatial and
temporal. (Jonastemporal. (Jonas
Lowgren)Lowgren)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4040
Techniques for SketchingTechniques for Sketching
Interaction DesignInteraction Design
 Pencil-and-paperPencil-and-paper
sketchingsketching
 StoryboardsStoryboards
 Video prototypesVideo prototypes
 Pitch moviesPitch movies
 Animated useAnimated use
sketchessketches
 InteractiveInteractive
prototypesprototypes
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4141
Interaction designInteraction design
processprocess
 Requirements-Requirements-
What is there vs.What is there vs.
What is wanted?What is wanted?
 AnalysisAnalysis
 DesignDesign
 Iteration andIteration and
prototypingprototyping
 Implementation andImplementation and
deploymentdeployment
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4242
ID Exercise –ID Exercise –
IntroductionIntroduction
 Screens on next slide:Screens on next slide:
 Identify and solveIdentify and solve
design problems.design problems.
 Describe your designDescribe your design
and say why its good.and say why its good.
 Understand the peopleUnderstand the people
for whom you arefor whom you are
designing.designing.
 Excel at bothExcel at both
conceptual andconceptual and
detailed design.detailed design.
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4343
ID Exercise –ID Exercise –
Improve User’s Experience byImprove User’s Experience by
Upgrading interaction/interfaceUpgrading interaction/interface
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4444
ID Exercise – Some ideasID Exercise – Some ideas
 What are design problems?What are design problems?
 Audience – general Word user.Audience – general Word user.
 You have minimum 1 mouse click and aYou have minimum 1 mouse click and a
maximum of 4 mouse clicks.maximum of 4 mouse clicks.
 Move Table Autoformat display into firstMove Table Autoformat display into first
screen.screen.
 Give “Remember dimensions for a newGive “Remember dimensions for a new
table?” checkbox more prominent location.table?” checkbox more prominent location.
 FYI: Office 12 offers table styles you viewFYI: Office 12 offers table styles you view
and select. No more dialog boxes.and select. No more dialog boxes.
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4545
Two GenerationsTwo Generations
at a Crossroadsat a Crossroads
 BoomersBoomers
 1946-19641946-1964
 FormalFormal
 StructuredStructured
 HierarchicalHierarchical
 Interface andInterface and
information are notinformation are not
the samethe same
 GamersGamers
 1980-20011980-2001
 InformalInformal
 UnstructuredUnstructured
 Non-hierarchicalNon-hierarchical
 Information is inInformation is in
the interfacethe interface
(K. M. Kapp)(K. M. Kapp)
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4646
SummarySummary
 The User Experience EquationThe User Experience Equation
 User experienceUser experience
 What is interaction design?What is interaction design?
 Defining an interaction designer roleDefining an interaction designer role
 Stepping into interaction designStepping into interaction design
 Interaction design exampleInteraction design example
 Sudoku example - revisitedSudoku example - revisited
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4747
Questions andQuestions and
Comments?Comments?
 I hope you haveI hope you have
found this sessionfound this session
useful.useful.
 Thanks for yourThanks for your
participation in theparticipation in the
session.session.
 Questions orQuestions or
Comments?Comments?
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4848
If You WantIf You Want
to Contact Meto Contact Me
 You are welcome toYou are welcome to
contact me withcontact me with
questions andquestions and
comments.comments.
 donn.deboard@donn.deboard@
vertexinc.comvertexinc.com
The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4949
If You Want MoreIf You Want More
InformationInformation
 Calde, Steve. “Technical Writers andCalde, Steve. “Technical Writers and
interaction design,” Cooper Interactioninteraction design,” Cooper Interaction
Design Newsletter, January, 2004Design Newsletter, January, 2004
http://www.cooper.com/content/insights/newslethttp://www.cooper.com/content/insights/newslet
TechnicalTechnical _writers_ and_ interaction_writers_ and_ interaction
_design.htm_design.htm
 Constantine, Larry L. and Lucy A.D.Constantine, Larry L. and Lucy A.D.
Lockwood. “Instructive Interaction: MakingLockwood. “Instructive Interaction: Making
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The User Experience Equation: Stepping Beyond Information to Interaction

  • 1. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 11 The User Experience Equation:The User Experience Equation: Stepping Beyond InformationStepping Beyond Information to Interactionto Interaction Philadelphia Metro Chapter- STCPhiladelphia Metro Chapter- STC 4th Annual Conference4th Annual Conference March 11, 2006March 11, 2006 Penn State/Great ValleyPenn State/Great Valley Donn R. DeBoardDonn R. DeBoard
  • 2. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 22 About the PresenterAbout the Presenter  20 years in information development in a20 years in information development in a variety of media (paper, online help, CBT)variety of media (paper, online help, CBT)  M.S., Technical and ScienceM.S., Technical and Science Communications,Communications, Drexel University/Philadelphia, PADrexel University/Philadelphia, PA  M. Ed., Instructional Systems,M. Ed., Instructional Systems, Penn State University/Great Valley, PAPenn State University/Great Valley, PA  Senior Information Developer,Senior Information Developer, Vertex, Inc./Berwyn, PAVertex, Inc./Berwyn, PA  PMC member since 1986PMC member since 1986
  • 3. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 33 A little about my familyA little about my family  Here’s my family:Here’s my family:  SueSue  Sarah, age 11Sarah, age 11  FrannyFranny
  • 4. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 44 What About You?What About You?  Share a little aboutShare a little about yourself.yourself.  Share your reasonsShare your reasons for coming to thisfor coming to this conference? Anyconference? Any first-timefirst-time attendees?attendees?  Share yourShare your expectations forexpectations for this session.this session.
  • 5. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 55 AgendaAgenda  User experienceUser experience (UX) equation(UX) equation  What is UX?What is UX?  What is interactionWhat is interaction design?design?  Defining an interactiveDefining an interactive design roledesign role  Stepping intoStepping into interaction designinteraction design  Interaction designInteraction design exerciseexercise  Questions?Questions?
  • 6. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 66 Sudoku, anyone?Sudoku, anyone?  Sudokus are puzzles.Sudokus are puzzles.  A grid with nine blocks. Each block hasA grid with nine blocks. Each block has nine cells.nine cells.  Put the numbers 1-9 in each horizontalPut the numbers 1-9 in each horizontal row and vertical column so that theyrow and vertical column so that they appear once in each row, column, orappear once in each row, column, or 3X3 block.3X3 block.  Sudokus illustrate user experience.Sudokus illustrate user experience.
  • 7. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 77 Technical CommunicatorTechnical Communicator as User Advocateas User Advocate  Who has done web site development orWho has done web site development or online help?online help?  Currently, communicators understand theirCurrently, communicators understand their audience and information needs.audience and information needs.  Deepen understanding to include the entireDeepen understanding to include the entire user experience, not just user identity anduser experience, not just user identity and information needs.information needs.  Where does information design fit in?Where does information design fit in?  How can you step beyond information toHow can you step beyond information to interaction?interaction?
  • 8. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 88 User Experience EquationUser Experience Equation  Progression from goal setting to taskProgression from goal setting to task results.results.  User goals setting + User intention +User goals setting + User intention + User interaction with system orUser interaction with system or something + User performing processsomething + User performing process + Feedback from system.+ Feedback from system.  Task resolution - success or failure?Task resolution - success or failure?
  • 9. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 99 What Is User Experience?What Is User Experience?  User experience is the progressive steps inUser experience is the progressive steps in a person’s journey to find information for aa person’s journey to find information for a specific task.specific task.  Think of steps that lead to wisdom asThink of steps that lead to wisdom as sudokus of user experience.sudokus of user experience.  Information (defined by its presentation andInformation (defined by its presentation and organization to user) builds knowledge.organization to user) builds knowledge.  Applied knowledge yields experience.Applied knowledge yields experience.  Experience yields wisdom. (N. Shredroff)Experience yields wisdom. (N. Shredroff)
  • 10. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1010 ExamplesExamples  Information: Multiplication tables showInformation: Multiplication tables show visual relationship.visual relationship.  2 x 2= 42 x 2= 4  2 x 2 x 2 = 82 x 2 x 2 = 8  Applied knowledge = See connectionApplied knowledge = See connection between results in each row.between results in each row.  Wisdom = 2 (cubed)= 8Wisdom = 2 (cubed)= 8
  • 11. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1111 Experience to WisdomExperience to Wisdom (N. Shredroff)(N. Shredroff)
  • 12. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1212 Elements of UserElements of User Experience (UX)Experience (UX)  Two views of WebTwo views of Web interface:interface:  Software interfaceSoftware interface  Hypertext systemHypertext system  Application vs.Application vs. information designinformation design  Info design is on sameInfo design is on same plane as interface andplane as interface and navigation design (J.J.navigation design (J.J. Garrett)Garrett)
  • 13. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1313 Elements of UserElements of User Experience (J.J. Garrett)Experience (J.J. Garrett)
  • 14. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1414 Elements:Elements: Tasks vs. InformationTasks vs. Information  Web as interface progresses from abstractWeb as interface progresses from abstract (user needs) to concrete (visual design).(user needs) to concrete (visual design).  Web as hypertext information progressesWeb as hypertext information progresses from conception (user needs) to completionfrom conception (user needs) to completion (visual design).(visual design).  Interface is iterative, bottom to top and topInterface is iterative, bottom to top and top to bottom.to bottom.  Hypertext is time-based for a given task.Hypertext is time-based for a given task.
  • 15. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1515 Introducing Web 2.0Introducing Web 2.0  ““Web 2.0 is a stream ofWeb 2.0 is a stream of events, people, andevents, people, and connections. (Bartconnections. (Bart Decrem)”Decrem)”  Current browsers areCurrent browsers are OK for a structuredOK for a structured Web.Web.  Interaction with WebInteraction with Web 2.0 impacts2.0 impacts information.information.
  • 16. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1616 Web 2.0 CompaniesWeb 2.0 Companies  Services, not packaged software, withServices, not packaged software, with cost-effective scalabilitycost-effective scalability  Control over unique hard-to-createControl over unique hard-to-create data sources that get richer as moredata sources that get richer as more people use thempeople use them  Trusting users as co-developersTrusting users as co-developers  Harnessing collective intelligenceHarnessing collective intelligence (O’Reilly)(O’Reilly)
  • 17. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1717 UX Continuum of Web 2.0UX Continuum of Web 2.0 No websites. XML feeds (D. Saffer) Internet applications, tools Websites, marketing sites, blogs Data from many sources. Parts for Internet tools User-supplied content Social (Yahoo groups) Creator- supplied content Content-rich UnstructuredSemi- structured Structured
  • 18. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1818 What isWhat is Interaction Design?Interaction Design?  Term covers from field of Human-ComputerTerm covers from field of Human-Computer InteractionInteraction  “…“…Any communication between user andAny communication between user and computer, be it direct or indirect. Directcomputer, be it direct or indirect. Direct interaction involves a dialog with feedbackinteraction involves a dialog with feedback and control throughout the performance ofand control throughout the performance of task…The user is interacting with atask…The user is interacting with a computer to accomplish something (Dixcomputer to accomplish something (Dix quoted from Marion).”quoted from Marion).”
  • 19. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 1919 Principles ofPrinciples of Instructive InteractionInstructive Interaction  Explorability – invites experimentationExplorability – invites experimentation and discovery.and discovery.  Predictability – makes meaning andPredictability – makes meaning and behavior obvious to user. Encouragebehavior obvious to user. Encourage single trial learning.single trial learning.  Guidance – integral and inseparableGuidance – integral and inseparable part of user interface. (Intrinsic help)part of user interface. (Intrinsic help) (Constantine & Lockwood)(Constantine & Lockwood)
  • 20. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2020 Sample InstructiveSample Instructive Interaction Techniques –Interaction Techniques – Part 1Part 1  Starters – messages that indicate first stepsStarters – messages that indicate first steps or suggest initial actionsor suggest initial actions  Balloon tips or help – pop-up messagesBalloon tips or help – pop-up messages that appear on first encounter when userthat appear on first encounter when user reaches certain point in processreaches certain point in process  Workflow highlighting – a visual guideWorkflow highlighting – a visual guide through steps in process (Constantine &through steps in process (Constantine & Lockwood)Lockwood)
  • 21. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2121 Sample InstructiveSample Instructive Interaction Techniques –Interaction Techniques – Part 2Part 2  Anticipatory action – automatic actionsAnticipatory action – automatic actions supplied by interface anticipating usersupplied by interface anticipating user actionsactions  Instructive animation – graphical animationInstructive animation – graphical animation that informs users about what is happeningthat informs users about what is happening or how to use or interpret somethingor how to use or interpret something  Input prototypes – representations ofInput prototypes – representations of acceptable input (Date= 03/11/06)acceptable input (Date= 03/11/06) (Constantine & Lockwood)(Constantine & Lockwood)
  • 22. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2222 Anticipatory LearningAnticipatory Learning  ““A-ha - I knew it!”A-ha - I knew it!”  Encourages shortenedEncourages shortened trial and errortrial and error  NoveltyNovelty  AnticipationAnticipation  ActionAction  ConfirmationConfirmation (Constantine &(Constantine & Lockwood)Lockwood)
  • 23. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2323 Major Components ofMajor Components of InteractivityInteractivity  FeedbackFeedback  ControlControl  CreativityCreativity  ProductivityProductivity  CommunicationsCommunications  Allow adaptiveAllow adaptive experiences (N.experiences (N. Shredroff)Shredroff)
  • 24. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2424 Seven Stages ofSeven Stages of Completing a TaskCompleting a Task 1.1. Forming a goalForming a goal 2.2. Forming theForming the intentionintention 3.3. Specifying anSpecifying an actionaction 4.4. Executing theExecuting the actionaction 1.1. Perceiving thePerceiving the state of the worldstate of the world 2.2. Interpreting theInterpreting the state of the worldstate of the world 3.3. Evaluating theEvaluating the outcome (D.outcome (D. Norman)Norman)
  • 25. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2525 ExampleExample  Need groceriesNeed groceries  Keep need to buyKeep need to buy groceriesgroceries in mindin mind  Make a listMake a list  Drive to storeDrive to store  Reviewing listReviewing list against storeagainst store inventoryinventory  Finding itemsFinding items  Putting items inPutting items in basketbasket  Checking out andChecking out and paying for itemspaying for items
  • 26. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2626 Design Questions for SevenDesign Questions for Seven Stages of Completing a TaskStages of Completing a Task 1.1. How easily can oneHow easily can one determine thedetermine the function of thefunction of the device?device? 2.2. How easily can oneHow easily can one tell what actions aretell what actions are possible?possible? 3.3. How easily can oneHow easily can one map from intention tomap from intention to physical movement?physical movement? 1.1. How easily can oneHow easily can one perform the action?perform the action? 2.2. How easily can oneHow easily can one tell if the system is intell if the system is in the desired state?the desired state? 3.3. How easily can oneHow easily can one determine mappingdetermine mapping from system state tofrom system state to interpretation?interpretation? 4.4. How easily can oneHow easily can one tell what state thetell what state the system is in?system is in? (D. Norman)(D. Norman)
  • 27. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2727 Interaction design vs.Interaction design vs. programmingprogramming  Different ways toDifferent ways to build interaction –build interaction – application vs.application vs. informationinformation  Interaction DesignInteraction Design – Alan Cooper– Alan Cooper  ExtremeExtreme programming –programming – Kent BeckKent Beck
  • 28. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2828 Interaction DesignInteraction Design  Focused on user’s goalsFocused on user’s goals  Defining the forms of products as theyDefining the forms of products as they relate to their userelate to their use  Anticipates how use of products willAnticipates how use of products will impact human relationshipimpact human relationship  Explore dialogue between people,Explore dialogue between people, products, and contexts (physical,products, and contexts (physical, cultural, and historical)cultural, and historical)
  • 29. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 2929 Alan CooperAlan Cooper  Personas:Personas: thumbnail of athumbnail of a specific member ofspecific member of audienceaudience  Goals: what theyGoals: what they are doingare doing  Scenarios: whenScenarios: when they are doingthey are doing
  • 30. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3030 Extreme ProgrammingExtreme Programming  Software development practicesSoftware development practices developed by Kent Beck.developed by Kent Beck.  XP developers work continuously withXP developers work continuously with customers and anticipate changes tocustomers and anticipate changes to softwaresoftware  XP developers test when coding goal isXP developers test when coding goal is achieved.achieved.
  • 31. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3131 XP - Kent BeckXP - Kent Beck  Planning withPlanning with customerscustomers  Functional and unitFunctional and unit testingtesting  Collective codeCollective code ownershipownership  Coding standardsCoding standards  Continuous integrationContinuous integration of changesof changes  Customer on siteCustomer on site  40 hour week40 hour week  Pair programmingPair programming
  • 32. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3232 Defining an InteractionDefining an Interaction Designer RoleDesigner Role  Create dynamicCreate dynamic patterns of interactivitypatterns of interactivity using technology.using technology.  Functional, ethical,Functional, ethical, aesthetic qualities ofaesthetic qualities of product.product.  Interaction canInteraction can increase and nurtureincrease and nurture design knowledge.design knowledge. (D. Schon)(D. Schon)
  • 33. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3333 Skill Sets ofSkill Sets of Interaction DesignerInteraction Designer  Design conceptsDesign concepts and methodsand methods  Design skills - toolsDesign skills - tools  Interpersonal andInterpersonal and communicationcommunication skillsskills  Technical skillsTechnical skills  Business skillsBusiness skills
  • 34. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3434 An Interaction DesignerAn Interaction Designer Needs to…Needs to…  Learn new subject areas quickly.Learn new subject areas quickly.  Solve problems both analytically and creatively.Solve problems both analytically and creatively.  Be able to visualize and simplify complex problems.Be able to visualize and simplify complex problems.  Empathize with users, their needs, and aspirations.Empathize with users, their needs, and aspirations.  Understands strengths and limits of humans andUnderstands strengths and limits of humans and technology.technology.  Share passion for making world a better placeShare passion for making world a better place through pragmatic and elegant design solutions.through pragmatic and elegant design solutions. (R.Reimann)(R.Reimann)
  • 35. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3535 Education inEducation in Interaction DesignInteraction Design  Carnegie MellonCarnegie Mellon  Interaction DesignInteraction Design Institute IveaInstitute Ivea  North Carolina StateNorth Carolina State UniversityUniversity  University of Art &University of Art & Design HelsinkiDesign Helsinki  VirginiaVirginia CommonwealthCommonwealth University (R.Reimann)University (R.Reimann)
  • 36. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3636 Key Considerations If YouKey Considerations If You want to be an ID…want to be an ID…  Interaction designers seldom code.Interaction designers seldom code.  Interaction designers do not do usabilityInteraction designers do not do usability research.research.  Temperament is important. Interested inTemperament is important. Interested in everything and willing to learn.everything and willing to learn.  Interaction designers should be able toInteraction designers should be able to draw, write, and communicate well.draw, write, and communicate well.  Great interaction designers show balance ofGreat interaction designers show balance of creative insight and analytical thinking.creative insight and analytical thinking. (R.Reimann)(R.Reimann)
  • 37. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3737 Stepping intoStepping into interaction design (Part 1)interaction design (Part 1)  Technical communicator are a naturalTechnical communicator are a natural to move into interaction design.to move into interaction design.  Be a champion for the user (usingBe a champion for the user (using product).product).  Get involved in the design process asGet involved in the design process as early and often as possible.early and often as possible.  Get involved with the requirementsGet involved with the requirements meetings.meetings.
  • 38. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3838 Stepping intoStepping into interaction design (Part 2)interaction design (Part 2)  Create relationships with productCreate relationships with product developers and marketingdevelopers and marketing stakeholders.stakeholders.  Document bad interactions.Document bad interactions.  Create user personas. (Steve Calde)Create user personas. (Steve Calde)
  • 39. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 3939 SketchingSketching Interaction DesignInteraction Design  ThinkThink  CommunicateCommunicate  PersuadePersuade  Sketching helpsSketching helps shape digitalshape digital material that ismaterial that is equally spatial andequally spatial and temporal. (Jonastemporal. (Jonas Lowgren)Lowgren)
  • 40. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4040 Techniques for SketchingTechniques for Sketching Interaction DesignInteraction Design  Pencil-and-paperPencil-and-paper sketchingsketching  StoryboardsStoryboards  Video prototypesVideo prototypes  Pitch moviesPitch movies  Animated useAnimated use sketchessketches  InteractiveInteractive prototypesprototypes
  • 41. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4141 Interaction designInteraction design processprocess  Requirements-Requirements- What is there vs.What is there vs. What is wanted?What is wanted?  AnalysisAnalysis  DesignDesign  Iteration andIteration and prototypingprototyping  Implementation andImplementation and deploymentdeployment
  • 42. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4242 ID Exercise –ID Exercise – IntroductionIntroduction  Screens on next slide:Screens on next slide:  Identify and solveIdentify and solve design problems.design problems.  Describe your designDescribe your design and say why its good.and say why its good.  Understand the peopleUnderstand the people for whom you arefor whom you are designing.designing.  Excel at bothExcel at both conceptual andconceptual and detailed design.detailed design.
  • 43. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4343 ID Exercise –ID Exercise – Improve User’s Experience byImprove User’s Experience by Upgrading interaction/interfaceUpgrading interaction/interface
  • 44. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4444 ID Exercise – Some ideasID Exercise – Some ideas  What are design problems?What are design problems?  Audience – general Word user.Audience – general Word user.  You have minimum 1 mouse click and aYou have minimum 1 mouse click and a maximum of 4 mouse clicks.maximum of 4 mouse clicks.  Move Table Autoformat display into firstMove Table Autoformat display into first screen.screen.  Give “Remember dimensions for a newGive “Remember dimensions for a new table?” checkbox more prominent location.table?” checkbox more prominent location.  FYI: Office 12 offers table styles you viewFYI: Office 12 offers table styles you view and select. No more dialog boxes.and select. No more dialog boxes.
  • 45. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4545 Two GenerationsTwo Generations at a Crossroadsat a Crossroads  BoomersBoomers  1946-19641946-1964  FormalFormal  StructuredStructured  HierarchicalHierarchical  Interface andInterface and information are notinformation are not the samethe same  GamersGamers  1980-20011980-2001  InformalInformal  UnstructuredUnstructured  Non-hierarchicalNon-hierarchical  Information is inInformation is in the interfacethe interface (K. M. Kapp)(K. M. Kapp)
  • 46. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4646 SummarySummary  The User Experience EquationThe User Experience Equation  User experienceUser experience  What is interaction design?What is interaction design?  Defining an interaction designer roleDefining an interaction designer role  Stepping into interaction designStepping into interaction design  Interaction design exampleInteraction design example  Sudoku example - revisitedSudoku example - revisited
  • 47. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4747 Questions andQuestions and Comments?Comments?  I hope you haveI hope you have found this sessionfound this session useful.useful.  Thanks for yourThanks for your participation in theparticipation in the session.session.  Questions orQuestions or Comments?Comments?
  • 48. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4848 If You WantIf You Want to Contact Meto Contact Me  You are welcome toYou are welcome to contact me withcontact me with questions andquestions and comments.comments.  donn.deboard@donn.deboard@ vertexinc.comvertexinc.com
  • 49. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 4949 If You Want MoreIf You Want More InformationInformation  Calde, Steve. “Technical Writers andCalde, Steve. “Technical Writers and interaction design,” Cooper Interactioninteraction design,” Cooper Interaction Design Newsletter, January, 2004Design Newsletter, January, 2004 http://www.cooper.com/content/insights/newslethttp://www.cooper.com/content/insights/newslet TechnicalTechnical _writers_ and_ interaction_writers_ and_ interaction _design.htm_design.htm  Constantine, Larry L. and Lucy A.D.Constantine, Larry L. and Lucy A.D. Lockwood. “Instructive Interaction: MakingLockwood. “Instructive Interaction: Making Innovcative Interfaces Self Teaching,” 2002,Innovcative Interfaces Self Teaching,” 2002, http://http://www.forUse.com.www.forUse.com.
  • 50. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 5050 If You Want MoreIf You Want More InformationInformation  Decem, Bart. Wired News, Killer Buzz FlocksDecem, Bart. Wired News, Killer Buzz Flocks to new Browser, September 14, 2005,to new Browser, September 14, 2005, http://www.wired.com/news/technology/http://www.wired.com/news/technology/ 0,1282,68823,00.html0,1282,68823,00.html  Frishberg, Leo. “Designing User ExperiencesFrishberg, Leo. “Designing User Experiences for Applications Versus Informationfor Applications Versus Information Resources on the Web,” January 9, 2006,Resources on the Web,” January 9, 2006, UX Matters.UX Matters. http://uxmattershttp://uxmatters /MT/archives/000063.php/MT/archives/000063.php  Garrett, Jesse James. “Elements of UseGarrett, Jesse James. “Elements of Use Experience,”Experience,” http://www.jjg.net/iahttp://www.jjg.net/ia
  • 51. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 5151 If You Want MoreIf You Want More InformationInformation  Kapp, Marl M. “Games and Simulations forKapp, Marl M. “Games and Simulations for E-Learning,” (ASTD Presentation, February,E-Learning,” (ASTD Presentation, February, 2006),2006), http:/www.karlkapp.comhttp:/www.karlkapp.com  Lowgren, Jonas. “Sketching InteractionLowgren, Jonas. “Sketching Interaction Design,” January, 2006.Design,” January, 2006. http://webzone.k3.mah.se/k3jolo/http://webzone.k3.mah.se/k3jolo/  Marion, Craig. “What Is Interaction DesignMarion, Craig. “What Is Interaction Design and What Does it Mean to Informationand What Does it Mean to Information Designers, (Part 1 of 2),Designers, (Part 1 of 2), http://mysite.verizon.net/resnx4g7/PCD/http://mysite.verizon.net/resnx4g7/PCD/ WhatIsInteractionDesign.htmlWhatIsInteractionDesign.html
  • 52. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 5252 If You Want MoreIf You Want More InformationInformation  Norman, Don. “Design of Everyday Things,”Norman, Don. “Design of Everyday Things,” Doubleday, 1990.Doubleday, 1990.  O’Reilly, Tim. “What is Web 2.0: Design PatternsO’Reilly, Tim. “What is Web 2.0: Design Patterns and Business Models for the Next Generation ofand Business Models for the Next Generation of Software,” September 30, 2005,Software,” September 30, 2005, http://www.oreillynet.com/lpt/a/6228http://www.oreillynet.com/lpt/a/6228  Reimann, Robert. “So You want to be anReimann, Robert. “So You want to be an Interaction Designer,” Cooper Interaction DesignInteraction Designer,” Cooper Interaction Design Newsletter, June 2001,Newsletter, June 2001, http:/www.cooper.com/newsletters/2001_06/http:/www.cooper.com/newsletters/2001_06/ so_you_want_to_be_an_interaction_designer.htmso_you_want_to_be_an_interaction_designer.htm
  • 53. The User Experience Equation: Beyond Information to InteractionThe User Experience Equation: Beyond Information to Interaction2006 Copyright by Donn R. DeBoard2006 Copyright by Donn R. DeBoard 5353 If You Want MoreIf You Want More InformationInformation  Saffer, Dan. “The Web 2.0 ExperienceSaffer, Dan. “The Web 2.0 Experience Continuum,”Continuum,” www.adaptivepath.comwww.adaptivepath.com /publications/essays/archives/000545.php/publications/essays/archives/000545.php  Schon, Donald. February 11, 2005Schon, Donald. February 11, 2005 http://www.infed.org/thinkers/et-schon.htmhttp://www.infed.org/thinkers/et-schon.htm  Shedroff, Nathan. “Recipe for a SuccessfulShedroff, Nathan. “Recipe for a Successful Website,” 1994,Website,” 1994, hhttp://www.nathan.com/ttp://www.nathan.com/ thoughts/recipe/index.htmlthoughts/recipe/index.html