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CES 2016 Virtual Reality Report:gaming and video market ramps up new interaciton device arrives

  1. 0 CES 2016 Virtual Reality Report [Preview Version] BY AL Huang, DIGITMES Research Analyst
  2. Cinema VR & Immersive VR leads CES 2016 VR device 1 Field of View20 10040 60 80 AR Device VR Cinema VR Immersive VR
  3. CES 2016 Game VR attracts crowd Video VR is growing 2 Education Medical Game Industry Design Video Social VR裝置

Hinweis der Redaktion

  1. CES 2016 VR(Virtual Reality) device is leading by Cinema VR and Immersive VR Cinema VR device :FoV(Field of view) < 50 degree. It simulates that user sitting at the best position in theater(usually in 5th or above row). Immersive VR device:FoV > 90 degree, focusing on video, game, B2B market.
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