5. INTRODUCTION
Wearable technology with an optical head-
mounted display(OHMD).
Also known as Project glass
To reduce delay between intention and action
By using the features of VIRTUAL REALITY and
AUGUMENTED DISPLAY
6. VIRTUAL REALITY
Which simulate physical presence in places in
the real world as well as in imaginary worlds
Is often used to describe a wide variety of
applications commonly associated with highly
visual,3D environment.
7. AUGMENTED REALITY
Augmented Reality is a live, direct or indirect,
view of a physical , real-world environment
whose elements are generated sensory input
such as sound, video, graphics or GPS data.
9. WEARABLE COMPUTING:
Any computer-powered devices or equipment that can
be worn by a user including clothing, watches,
glasses, shoes etc.
Ambient Intelligence:
oElectronic environments that are sensitive and
responsive to the presence of people.
oDevices work in concert to support people in
carrying out their everyday life activities.
10. EYE TAP TECHNOLOGY
Eye Tap is a device that is worn in
front of the eye that acts as
a eye to record the scene available
to the eye as well as a display.
Smart Clothing
oIt is a combination of new fabric
technology and digital technology.
oThe clothing is made with new
signal-transfer fabric technology
installed with digital devices.
11. 4G TECHNOLOGY
This system provides mobile ultra
broadband Internet access with data rates of
300Mbps in mobility to 1Gbps while stationary.
The data speed can make the device run about
its purpose.
It is a successor of 3G. It provides ultra-
broadband Internet access.
Android Technology
Android is a Linux-based operating for
mobile devices such as smart
phones and tablet computers, developed
by Google in conjunction with the Open
handset Alliance.
13. COMPONENTS
A microprocessor and memory chip
Projector and prism
A battery and speaker
2 microphones
A wifi antenna
Bluetooth
A video camera and display
An accelerometer
Buttons
16. CPU
Powered by OMAP4430
OMAP(Open Multimedia Applications
Platform)
1.2Ghz dual core processor
series of image/video processors
developed by Texas Instruments
16GB of SanDisk flash
Elpida mobile DRAM chip, RF
devices, GPS and Bluetooth/WiFi
module
17. • 5 MP Front camera720p
• HD video recoding
• Used for hangouts
Display:
•Prism used to display the GUI
•Has a resolution of 640x360
•Equivalent of a 25 in. screen
from 8 ft. away
Camera:
18. WORKING
Google Glass is similar to a
computer including CPU,
sensors such as GPS,
speakers, microphone, battery.
To these we are adding tiny
projector and prism.
These are used to redirect the
light into your retina.
Each component is neatly
embedded in the frame, to keep
device as light as possible.
A good broadband signal is
essential.
22. WHY GOOGLE GLASS???
Say “take a picture” to take a
picture
Share what you see. Live
Directions right in front of you
Speak to send a message
Ask whatever’s on your mind.
Translate your voice
Every thing is done using a single command
23. ADVANTAGES
Easy to wear and use.
Sensitive and responsive to the presence of
people.
Fast access to maps, videos, documents, chats
and much more.
A useful technology for all kind of
handicapped/disable people.
A spectacle based computer to reside directly
on your eyes rather than in pouch or pocket.
24. FUTURE SCOPE
Google Glass is as futuristic a gadget we’ve
seen in recent times. It’s limited in scope right
now, but the future, Google believes, is bright
and the device itself is “incredibly
compelling”.
25. CONCLUSION
A hands free technology by Google.
Makes life simple.
Takes communication to next level.