1. Session 6
Process of Game
Design
Presented by Soe Myat Min
Contact me 09-250178574
www.fb.com/saveinyourbrain.info
2. Contents
Design Thinking + Scrum Methodology
Bloom Taxonomy
Game Design Principle
Game Balancing
Game Art Principle
Story and Narrative Development
3. Design Thinking
An approach to solving design problems by
understanding users' needs and developing insights
to solve those needs.
4.
5. Scrum Methodology
Scrum is an agile way to manage a project, usually
software development. Agile software development
with Scrum is often perceived as a methodology; but
rather than viewing Scrum as methodology, think of
it as a framework for managing a process.
18. Bloom Taxonomy
A classification system used to define and distinguish
different levels of human cognition—i.e., thinking,
learning, and understanding.
101. Time for your turn
Once upon a time, what is ordinary?
One day, What happen?
Why this happen?
How to solute this happened?
How will this feel nice?
102. But in your home
1. Game Goals Idea Sheet
2. Protagonist Idea Sheet
3. Antagonist Idea Sheet
4. Settings and Levels Idea Sheet
Last - Tell your story up to 100 time 100 friends
103. Doing with time frame
15 minute, Read book (not internet, not your written,
not school lessons)
15 minute, Spread out (may be talking alone)
1- 2 minute, Walk and Don’t think anything.
28 minute, Review this.