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Session 6
Process of Game
Design
Presented by Soe Myat Min
Contact me 09-250178574
www.fb.com/saveinyourbrain.info
Contents
Design Thinking + Scrum Methodology
Bloom Taxonomy
Game Design Principle
Game Balancing
Game Art Principle
Story and Narrative Development
Design Thinking
An approach to solving design problems by
understanding users' needs and developing insights
to solve those needs.
Scrum Methodology
Scrum is an agile way to manage a project, usually
software development. Agile software development
with Scrum is often perceived as a methodology; but
rather than viewing Scrum as methodology, think of
it as a framework for managing a process.
3 Step
Affinity diagram
Urgent-Important Matrix
Sprint
Affinity diagram
Time for your turn
Step 1
Write your all idea in the note.
One line per idea.
Time for your turn
Step 2
Discuses it
Time for your turn
Step 3
Categorizes it
Time for your turn
Step 4
What should we do in each project?
Describe as multiple function.
Time for your turn
Step 5
Vote Now!
Urgent-Important Matrix
Sprint
Bloom Taxonomy
A classification system used to define and distinguish
different levels of human cognition—i.e., thinking,
learning, and understanding.
Game Design Principle
1. Type
2. Game Mechanic
3. Input
Type Of Games
1. Action Games
2. Adventure Games
3. Role Playing Games (RPG)
4. Strategy (RTS/ MMO)
Game Mechanics
Major task + Rule
The most iterative part
Contain start state and goal state
Game Play (mind map)
1. Plot
2. Objective (Mission)
3. Rule
General Planning GM
1. Health/ Damage
2. Collecting coins and items
3. Inventory system and its usefulness
4. Unrealistic or magical power
Tetris
1. Line clearing / Full temp
2. Scoring and Level ups
3. Rotating and placing
4. Spawning
5. + + +
Counter Strike
1. Hit point
2. Aiming and shooting
3. Reloading
4. Item buying and inventory
5. Running, Hiding, Jumping
Inputs
1. PC
2. Mobile
3. Console
4. VR
Game Balancing
Symmetry
Asymmetry
Things
Cards
Units
Weapons
Balance Ratio
Cost / Benefit
Hit Count
Use math, Feels right, Play test
Profit - > Happiness
A ‘cost’ is use for a ‘benefit’ .
Intransitive relationship
(Counter Way)
If 3 things to choice
Paper Scissor rock game
If
1 - > 2
1 - > 3
2 - > 3
2 - > 4
3 - > 4
3 - > 5
4 - > 5
4 - > 1
5 - > 1
5 - > 2
Age of Mythology
Three counter match
Archer - Cavalry - Infantry
Human - Hero - Myth
Crush - Sword - Arrow - Building
Concept Art
Constrained by tool
Must be faster Prototype
Share your feel across artist and collaborate
See the picture and feel it
Virtual planning
Theme (cartoon, magical, realistic)
How detail on models or images
Driven theme for color and brightness
Color
Unifying color
Give a desire mood
Color HSV
Color complementary
After watching some pictures
Color
Historical
Detail
Story
The Fluffy-Bunny Story
Story
Story -> passive
Game story -> Interactive
+ Animate Design + well design Core
6Cs of Story
1. Context
2. Characters
3. Conflicts
4. Climax
5. Conclusion
6. Curve
Context = Scenes
An Environment, to restricts the scope of the story.
Large Scenes (Timeline) = Less Detail
Small Scenes (Timeline) = More Detail
Three main to analysis
*** Emotion ***
** Theme **
* Motivation *
Your Perspective
Ask
What / Who
How
Why – Why – Why – Why – Why (I accept this reason)
Who = Character
Make Them Care
Simple Traditional Example
1. The Protagonist
2. The Antagonist
The Hero is kill the dragon and save the princess!
Rising Action
1. Interactive now?
4 Kind of Conflicts
1. Men vs Men
2. Men vs Society
3. Men vs Nature
4. Men vs Himself
Men -> something Artificial
Climax
The life there is best adapted to the area
Frozen, Disney
Conclusion or Spine
1. What does its say?
2. What is the theme beside with you?
Practice <Movie/ Story>
Curve
Three Art Structure
1. The Set Up <Inciting Incidence>
2. The Confrontation <Conflicts Placement>
3. The Resolution <Final Congratulation>
Some Question Again
1. Where are we?
2. Who are we following?
3. Opposed to the protagonist?
4. What and why these characters want to
accomplish?
Some Question Again
5. What is Ensuring conflict and why its exist?
6. Where phase character rise?
7. Where is final crisis?
8. Story resolves?
Character action
Story start … action … semi story … action … story goal
Story goal = Life beyond the limit
Angry Bird
Clash of Clan
Time for your turn
Once upon a time, what is ordinary?
One day, What happen?
Why this happen?
How to solute this happened?
How will this feel nice?
But in your home
1. Game Goals Idea Sheet
2. Protagonist Idea Sheet
3. Antagonist Idea Sheet
4. Settings and Levels Idea Sheet
Last - Tell your story up to 100 time 100 friends
Doing with time frame
15 minute, Read book (not internet, not your written,
not school lessons)
15 minute, Spread out (may be talking alone)
1- 2 minute, Walk and Don’t think anything.
28 minute, Review this.
Process of Requirement Definition
Thank All!
Any Questions?
Contact me
Contact me 09-250178574
www.facebook.com/saveinyourbrain.info

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Process of Game Design

Editor's Notes

  1. What r the position of game development