SlideShare ist ein Scribd-Unternehmen logo
1 von 21
Individual Assignment MBAM 619: Envisioning Strategy Prof. Sunil Mehrotra Don’t look back, somethin’ might be gaining on you. –Satchell Paige
200 Cardinal Way, Redwood City, CA 94063 United States 650-385-3000
Electronic Arts - Owned 20% of 3DO Matsushita -  Owned 15% of 3DO Time Warner -  Owned 15% of 3DO Kleiner Perkins -  Owned 10% of 3DO AT&T -  Owned 5% of 3DO 3DO Partners (May 1993 IPO @ $15)‏
1990 – Hawkins started 3DO as Medio as an EA spinoff 1991 – Hawkins changed the company’s name to SMSG 1991 – He stepped aside from EA and started 3DO in Redwood City His mission – shift home video games from cartridge to CDs 1993 – The company went public 1995 – Matsushita paid $100 million for licensing 3DO’s 64-bit  graphic technology 1995 – Studio 3DO was established to develop software titles 1996 – 3DO acquired Archetype Interactive & New World Computing 1997 – 3DO sold its hardware assets to Samsung for $20 million 1998 – 3DO’s first year as a game maker (success with Army Men)‏ 1999 – 3DO raised $46.4 million through secondary stock offering 2000 – 3DO sets up an office in Europe 2002 – The company undertook a reverse stock split to avoid delisting from NASDAQ 2003 – Trip Hawkins who owned 40% of the company, resigned from  the Board after company filed for bankruptcy protection under  Chapter 11, which was followed by liquidation under Chapter 7.
new product/service new process new business model Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency  Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency  Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
 
Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency  Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
Industry’s transition from 8-bit to 16-bit can be viewed as a disruptive technology from Nintendo’s perspective.  HHI for 16-bit Gaming Industry =  50^2 + 50^2 = 5000 Highly Concentrated Industry: The 16 bit worldwide market share was evenly divided between Sega and Nintendo. Besides creating barriers to entry for 3DO, due to their size, Sega and Nintendo had a great incumbent advantage
3DO’s Primary NAICS Code  -  511210 (Software Publishers)‏ 3DO’s Primary SIC code  -   7372 (Prepackaged software)‏ 51 - INFORMATION 511 – PUBLISHING INDUSTRIES 5112 – SOFTWARE PUBLISHERS 511210 – SOFTWARE PUBLISHERS
Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency  Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
Content Developers CD-ROM development H/W manufacturers and licensees Software Developers (paid $3 royalty)‏ Matsushita’s retail outlets Other sales channels (assumption)‏ H/W Suppliers Consumer
Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency  Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
High Barriers to Entry due to high development costs for CD-ROM technology and therefore less threat of New Entrants to 3DO Robust competitors lured consumers with well designed substitutes (Sega Genesis Super 32, Super NES, Game Boy)‏ Although industry standards were different, in case of 3DO the suppliers had considerable leverage in bargaining as most of them were stakeholders in the company A burgeoning industry with high concentration implied lower bargaining power with the consumer. However, poor pricing strategies didn’t go unpunished High Exit barriers led to repeated capitalization through  expensive  internal equity. Non-strategic (redundant) alliances and  partnerships, poor pricing strategies based on incompetent business model (were some of the reasons for3DO’s demise. Although they had value creating activities, they were unable to build barriers. In other words, they could not create  unique / distinctive  activities which would block existing and future competition.
Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency  Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
The presence of such colossal incumbents in the industry definitely contributed to the demise of 3DO. Although on one hand 3DO was a relatively slim and nimble organization with a highly entrepreneurial CEO, on the flip side,  it was unable to create any barriers based on technology or process engineering (patents, copyrights, unique activities). The competition with favorable economies of scale imitated 3DO’s advantage position and thus capitalized on  3DO’s first mover advantage.
Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency  Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
Product Positioning  – Nintendo’s SNES has the RPGs, Sega had the action games, 3DO was unable to develop a niche genre and therefore couldn’t analyze its position on the game genre lifecycle Sales & Sales Channel  – 3DO tried to position itself as a high end audio-visual entertainment system instead associating itself with game/toy. Also, they mainly targeted retail sales through strategic partners.  Pricing Strategy  – 3DO was a price leader in the market and despite repeated efforts to lower costs could not beat competitors at bang for the buck Economies of Scale  –  The competition had an obvious incumbent advantage and the benefit of learning from 3DO’s mistakes.  In conclusion, 3DO’s plans were  not backed  by the right strategy and therefore the implementation was not favorable. Brand  –  Since the industry was a tight oligopoly before 3DO’s inception, Competition’s existing brand presence was a major force in Shaping 3DO’s future.
Despite all the product innovation at 3DO, the company failed to envision harnessing network economies. Unlike its competitors, it did not capitalize on the biggest invention of the decade; the internet. Another way of looking at the role of network effects is that although 3DO was getting its liquidity injections, the company’s solvency was not healthy enough for it wait for the internet to play a major part in its growth; the way it did for 3DO’s competitors.  Essentially, 3DO’s competitors have leveraged off the social networking aspect and grown their brands stronger through the online/multiplayer aspects of gaming which bring a whole new dimension to the human interaction – emotions. 3DO however, could not use this to its advantage the way it should/would have wanted to.  At the time 3DO sought bankruptcy protection, its top competitors besides Sega and Nintendo were EA and Activision Blizzard, both companies with evolving revenue models like online gaming which were essentially changing the rules of engagement in an old industry and therefore redefining the future. my takeaway  – Innovation in and of itself is not the key to success. The ability to allocate resources and create unique/uncompromising value for the consumer should be a company’s goal.
Source : Multiple gaming forums and blogs
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

Weitere ähnliche Inhalte

Was ist angesagt?

Exploring game industry from an Egyptian perspective
Exploring game industry from an Egyptian perspective Exploring game industry from an Egyptian perspective
Exploring game industry from an Egyptian perspective Motaz Agamawi
 
Mobile Game Industry Analysis 2011
Mobile Game Industry Analysis 2011Mobile Game Industry Analysis 2011
Mobile Game Industry Analysis 2011Futurebooks
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiencesmrhoward12
 
Electronic Arts
Electronic ArtsElectronic Arts
Electronic Arts1197sana
 
Assassin's Creed III - Liberation
Assassin's Creed III - LiberationAssassin's Creed III - Liberation
Assassin's Creed III - LiberationAshton Parker
 
Consulting Presentation to Sony for PS3
Consulting Presentation to Sony for PS3Consulting Presentation to Sony for PS3
Consulting Presentation to Sony for PS3curtishowell
 
Video games bible
Video games bibleVideo games bible
Video games bibleraybloggs
 
Video game-powerpoint-1195497149396174-5
Video game-powerpoint-1195497149396174-5Video game-powerpoint-1195497149396174-5
Video game-powerpoint-1195497149396174-5Aigerisimus
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game PowerpointNari07
 
Unit 13 ha1 task 7
Unit 13 ha1 task 7Unit 13 ha1 task 7
Unit 13 ha1 task 7Nathan_West
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer GamesVaruna Harshana
 
The games industry- Industry Structure
The games industry- Industry StructureThe games industry- Industry Structure
The games industry- Industry Structurecigdemkalem
 
Video games bible
Video games bibleVideo games bible
Video games bibledpagoffs
 
Games (r)evolution - Lessons from gaming platform past
Games (r)evolution - Lessons from gaming platform pastGames (r)evolution - Lessons from gaming platform past
Games (r)evolution - Lessons from gaming platform pastSebastien de Halleux
 
IS STRATEGY Crafting a deployment
IS STRATEGY Crafting a deploymentIS STRATEGY Crafting a deployment
IS STRATEGY Crafting a deploymentrizky putra
 
Nintendo Switch, the summary of a risky launch
Nintendo Switch, the summary of a risky launchNintendo Switch, the summary of a risky launch
Nintendo Switch, the summary of a risky launchDynvibe
 
Video game accessory types
Video game accessory typesVideo game accessory types
Video game accessory typestheworlds
 
Empty flask game final report
Empty flask game final reportEmpty flask game final report
Empty flask game final reportEdouard72
 

Was ist angesagt? (20)

Exploring game industry from an Egyptian perspective
Exploring game industry from an Egyptian perspective Exploring game industry from an Egyptian perspective
Exploring game industry from an Egyptian perspective
 
Mobile Game Industry Analysis 2011
Mobile Game Industry Analysis 2011Mobile Game Industry Analysis 2011
Mobile Game Industry Analysis 2011
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiences
 
Electronic Arts
Electronic ArtsElectronic Arts
Electronic Arts
 
Assassin's Creed III - Liberation
Assassin's Creed III - LiberationAssassin's Creed III - Liberation
Assassin's Creed III - Liberation
 
4843080 prompt
4843080 prompt4843080 prompt
4843080 prompt
 
Consulting Presentation to Sony for PS3
Consulting Presentation to Sony for PS3Consulting Presentation to Sony for PS3
Consulting Presentation to Sony for PS3
 
Video games bible
Video games bibleVideo games bible
Video games bible
 
Video game-powerpoint-1195497149396174-5
Video game-powerpoint-1195497149396174-5Video game-powerpoint-1195497149396174-5
Video game-powerpoint-1195497149396174-5
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game Powerpoint
 
Unit 13 ha1 task 7
Unit 13 ha1 task 7Unit 13 ha1 task 7
Unit 13 ha1 task 7
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer Games
 
Gaming consoles
Gaming consolesGaming consoles
Gaming consoles
 
The games industry- Industry Structure
The games industry- Industry StructureThe games industry- Industry Structure
The games industry- Industry Structure
 
Video games bible
Video games bibleVideo games bible
Video games bible
 
Games (r)evolution - Lessons from gaming platform past
Games (r)evolution - Lessons from gaming platform pastGames (r)evolution - Lessons from gaming platform past
Games (r)evolution - Lessons from gaming platform past
 
IS STRATEGY Crafting a deployment
IS STRATEGY Crafting a deploymentIS STRATEGY Crafting a deployment
IS STRATEGY Crafting a deployment
 
Nintendo Switch, the summary of a risky launch
Nintendo Switch, the summary of a risky launchNintendo Switch, the summary of a risky launch
Nintendo Switch, the summary of a risky launch
 
Video game accessory types
Video game accessory typesVideo game accessory types
Video game accessory types
 
Empty flask game final report
Empty flask game final reportEmpty flask game final report
Empty flask game final report
 

Ähnlich wie 3 Do3

Case Stydy of Stratigic Management for Nintendo
Case Stydy of Stratigic Management for NintendoCase Stydy of Stratigic Management for Nintendo
Case Stydy of Stratigic Management for NintendoSorawit Yuenyongvithayakul
 
Nintendo Wii - Disruptive Product Strategy
Nintendo Wii - Disruptive Product StrategyNintendo Wii - Disruptive Product Strategy
Nintendo Wii - Disruptive Product Strategyskool007t
 
Idea for innovators (1)
Idea for innovators (1)Idea for innovators (1)
Idea for innovators (1)purnansh1
 
Organizational Strategy Final Project
Organizational Strategy Final ProjectOrganizational Strategy Final Project
Organizational Strategy Final ProjectPedram Keyvani
 
Sony eyetoy final_report
Sony eyetoy final_reportSony eyetoy final_report
Sony eyetoy final_reportfrankliu0617
 
Where to invest money and time in VR & AR - Andrew Lacy
Where to invest money and time in VR & AR - Andrew LacyWhere to invest money and time in VR & AR - Andrew Lacy
Where to invest money and time in VR & AR - Andrew LacyAndrew Lacy
 
Chapter 5Macro-foundations of Strategic Advantage Industry Anal.docx
Chapter 5Macro-foundations of Strategic Advantage Industry Anal.docxChapter 5Macro-foundations of Strategic Advantage Industry Anal.docx
Chapter 5Macro-foundations of Strategic Advantage Industry Anal.docxchristinemaritza
 
Tencent & Nintendo to launch Nintendo Switch platform in China
Tencent & Nintendo to launch Nintendo Switch platform in ChinaTencent & Nintendo to launch Nintendo Switch platform in China
Tencent & Nintendo to launch Nintendo Switch platform in ChinaJames Chin-Kai Yeh
 
Apps developers' strategies
Apps developers' strategiesApps developers' strategies
Apps developers' strategiesCarmelo Cennamo
 
Outlook 2011
Outlook 2011Outlook 2011
Outlook 2011Ian Hendy
 
Stanford Case Study B
Stanford Case Study BStanford Case Study B
Stanford Case Study BDennis Segers
 
Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy TP1
 

Ähnlich wie 3 Do3 (20)

Case Stydy of Stratigic Management for Nintendo
Case Stydy of Stratigic Management for NintendoCase Stydy of Stratigic Management for Nintendo
Case Stydy of Stratigic Management for Nintendo
 
Nintendo Wii - Disruptive Product Strategy
Nintendo Wii - Disruptive Product StrategyNintendo Wii - Disruptive Product Strategy
Nintendo Wii - Disruptive Product Strategy
 
Idea for innovators (1)
Idea for innovators (1)Idea for innovators (1)
Idea for innovators (1)
 
Organizational Strategy Final Project
Organizational Strategy Final ProjectOrganizational Strategy Final Project
Organizational Strategy Final Project
 
Sony eyetoy final_report
Sony eyetoy final_reportSony eyetoy final_report
Sony eyetoy final_report
 
Where to invest money and time in VR & AR - Andrew Lacy
Where to invest money and time in VR & AR - Andrew LacyWhere to invest money and time in VR & AR - Andrew Lacy
Where to invest money and time in VR & AR - Andrew Lacy
 
Chapter 5Macro-foundations of Strategic Advantage Industry Anal.docx
Chapter 5Macro-foundations of Strategic Advantage Industry Anal.docxChapter 5Macro-foundations of Strategic Advantage Industry Anal.docx
Chapter 5Macro-foundations of Strategic Advantage Industry Anal.docx
 
Nvidia Project Full
Nvidia Project FullNvidia Project Full
Nvidia Project Full
 
Tencent & Nintendo to launch Nintendo Switch platform in China
Tencent & Nintendo to launch Nintendo Switch platform in ChinaTencent & Nintendo to launch Nintendo Switch platform in China
Tencent & Nintendo to launch Nintendo Switch platform in China
 
Apps developers' strategies
Apps developers' strategiesApps developers' strategies
Apps developers' strategies
 
Brand
BrandBrand
Brand
 
Anshar Studios Analysis
Anshar Studios AnalysisAnshar Studios Analysis
Anshar Studios Analysis
 
Outlook 2011
Outlook 2011Outlook 2011
Outlook 2011
 
Stanford Case Study B
Stanford Case Study BStanford Case Study B
Stanford Case Study B
 
Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy
 
171231 ca2
171231 ca2171231 ca2
171231 ca2
 
Whitepaper - Understanding Gamification
Whitepaper - Understanding GamificationWhitepaper - Understanding Gamification
Whitepaper - Understanding Gamification
 
3 Do
3 Do3 Do
3 Do
 
Nintendo
NintendoNintendo
Nintendo
 
My Recent Works-Quatrro
My Recent Works-QuatrroMy Recent Works-Quatrro
My Recent Works-Quatrro
 

Mehr von smehro

Ww Presentation
Ww PresentationWw Presentation
Ww Presentationsmehro
 
Philips Vs Matsushita Scm
Philips Vs Matsushita ScmPhilips Vs Matsushita Scm
Philips Vs Matsushita Scmsmehro
 
Aligning Arc And Strategy
Aligning Arc And StrategyAligning Arc And Strategy
Aligning Arc And Strategysmehro
 
Framework
FrameworkFramework
Frameworksmehro
 
Network Effects And Dsir
Network Effects And DsirNetwork Effects And Dsir
Network Effects And Dsirsmehro
 
Disposable Diaper Case
Disposable Diaper CaseDisposable Diaper Case
Disposable Diaper Casesmehro
 
Midterm
MidtermMidterm
Midtermsmehro
 
High Speed Rail
High Speed RailHigh Speed Rail
High Speed Railsmehro
 
Incumbency Advantages
Incumbency AdvantagesIncumbency Advantages
Incumbency Advantagessmehro
 
What Is Strategy Recap
What Is Strategy RecapWhat Is Strategy Recap
What Is Strategy Recapsmehro
 
Positioning Perceptual Maps1 (1)
Positioning Perceptual Maps1 (1)Positioning Perceptual Maps1 (1)
Positioning Perceptual Maps1 (1)smehro
 
Best Of Value Creating Actitivities
Best Of Value Creating ActitivitiesBest Of Value Creating Actitivities
Best Of Value Creating Actitivitiessmehro
 
Progressive Corp..Ashky
Progressive Corp..AshkyProgressive Corp..Ashky
Progressive Corp..Ashkysmehro
 
Progressive Case Study.Scm
Progressive Case Study.ScmProgressive Case Study.Scm
Progressive Case Study.Scmsmehro
 
Huge And Smart Progressive Case
Huge And Smart   Progressive CaseHuge And Smart   Progressive Case
Huge And Smart Progressive Casesmehro
 
Progressive Corporation.Sssg
Progressive Corporation.SssgProgressive Corporation.Sssg
Progressive Corporation.Sssgsmehro
 
Progressive Corporation (1984 93) Team Asian Invasion
Progressive Corporation (1984 93)   Team Asian InvasionProgressive Corporation (1984 93)   Team Asian Invasion
Progressive Corporation (1984 93) Team Asian Invasionsmehro
 
Porters 5 Forces And Mapping
Porters 5 Forces And MappingPorters 5 Forces And Mapping
Porters 5 Forces And Mappingsmehro
 
Walmart Case Analysis...Value Chain
Walmart Case Analysis...Value ChainWalmart Case Analysis...Value Chain
Walmart Case Analysis...Value Chainsmehro
 
Wmt Value Chain by Natalie Rebot
Wmt Value Chain by Natalie RebotWmt Value Chain by Natalie Rebot
Wmt Value Chain by Natalie Rebotsmehro
 

Mehr von smehro (20)

Ww Presentation
Ww PresentationWw Presentation
Ww Presentation
 
Philips Vs Matsushita Scm
Philips Vs Matsushita ScmPhilips Vs Matsushita Scm
Philips Vs Matsushita Scm
 
Aligning Arc And Strategy
Aligning Arc And StrategyAligning Arc And Strategy
Aligning Arc And Strategy
 
Framework
FrameworkFramework
Framework
 
Network Effects And Dsir
Network Effects And DsirNetwork Effects And Dsir
Network Effects And Dsir
 
Disposable Diaper Case
Disposable Diaper CaseDisposable Diaper Case
Disposable Diaper Case
 
Midterm
MidtermMidterm
Midterm
 
High Speed Rail
High Speed RailHigh Speed Rail
High Speed Rail
 
Incumbency Advantages
Incumbency AdvantagesIncumbency Advantages
Incumbency Advantages
 
What Is Strategy Recap
What Is Strategy RecapWhat Is Strategy Recap
What Is Strategy Recap
 
Positioning Perceptual Maps1 (1)
Positioning Perceptual Maps1 (1)Positioning Perceptual Maps1 (1)
Positioning Perceptual Maps1 (1)
 
Best Of Value Creating Actitivities
Best Of Value Creating ActitivitiesBest Of Value Creating Actitivities
Best Of Value Creating Actitivities
 
Progressive Corp..Ashky
Progressive Corp..AshkyProgressive Corp..Ashky
Progressive Corp..Ashky
 
Progressive Case Study.Scm
Progressive Case Study.ScmProgressive Case Study.Scm
Progressive Case Study.Scm
 
Huge And Smart Progressive Case
Huge And Smart   Progressive CaseHuge And Smart   Progressive Case
Huge And Smart Progressive Case
 
Progressive Corporation.Sssg
Progressive Corporation.SssgProgressive Corporation.Sssg
Progressive Corporation.Sssg
 
Progressive Corporation (1984 93) Team Asian Invasion
Progressive Corporation (1984 93)   Team Asian InvasionProgressive Corporation (1984 93)   Team Asian Invasion
Progressive Corporation (1984 93) Team Asian Invasion
 
Porters 5 Forces And Mapping
Porters 5 Forces And MappingPorters 5 Forces And Mapping
Porters 5 Forces And Mapping
 
Walmart Case Analysis...Value Chain
Walmart Case Analysis...Value ChainWalmart Case Analysis...Value Chain
Walmart Case Analysis...Value Chain
 
Wmt Value Chain by Natalie Rebot
Wmt Value Chain by Natalie RebotWmt Value Chain by Natalie Rebot
Wmt Value Chain by Natalie Rebot
 

Kürzlich hochgeladen

Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessSeta Wicaksana
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMintel Group
 
Appkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptxAppkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptxappkodes
 
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Doge Mining Website
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...ssuserf63bd7
 
Call Girls Contact Number Andheri 9920874524
Call Girls Contact Number Andheri 9920874524Call Girls Contact Number Andheri 9920874524
Call Girls Contact Number Andheri 9920874524najka9823
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03DallasHaselhorst
 
PB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal BrandPB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal BrandSharisaBethune
 
Chapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditChapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditNhtLNguyn9
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environmentelijahj01012
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Anamaria Contreras
 
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCRashishs7044
 
TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024Adnet Communications
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaoncallgirls2057
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCRashishs7044
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdfShaun Heinrichs
 
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxmbikashkanyari
 
Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Peter Ward
 

Kürzlich hochgeladen (20)

Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful Business
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 Edition
 
Appkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptxAppkodes Tinder Clone Script with Customisable Solutions.pptx
Appkodes Tinder Clone Script with Customisable Solutions.pptx
 
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
 
Enjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCR
Enjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCREnjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCR
Enjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCR
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...
 
Call Girls Contact Number Andheri 9920874524
Call Girls Contact Number Andheri 9920874524Call Girls Contact Number Andheri 9920874524
Call Girls Contact Number Andheri 9920874524
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03
 
PB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal BrandPB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal Brand
 
Chapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditChapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal audit
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environment
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.
 
Corporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information TechnologyCorporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information Technology
 
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
 
TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf
 
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
 
Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...
 

3 Do3

  • 1. Individual Assignment MBAM 619: Envisioning Strategy Prof. Sunil Mehrotra Don’t look back, somethin’ might be gaining on you. –Satchell Paige
  • 2. 200 Cardinal Way, Redwood City, CA 94063 United States 650-385-3000
  • 3. Electronic Arts - Owned 20% of 3DO Matsushita - Owned 15% of 3DO Time Warner - Owned 15% of 3DO Kleiner Perkins - Owned 10% of 3DO AT&T - Owned 5% of 3DO 3DO Partners (May 1993 IPO @ $15)‏
  • 4. 1990 – Hawkins started 3DO as Medio as an EA spinoff 1991 – Hawkins changed the company’s name to SMSG 1991 – He stepped aside from EA and started 3DO in Redwood City His mission – shift home video games from cartridge to CDs 1993 – The company went public 1995 – Matsushita paid $100 million for licensing 3DO’s 64-bit graphic technology 1995 – Studio 3DO was established to develop software titles 1996 – 3DO acquired Archetype Interactive & New World Computing 1997 – 3DO sold its hardware assets to Samsung for $20 million 1998 – 3DO’s first year as a game maker (success with Army Men)‏ 1999 – 3DO raised $46.4 million through secondary stock offering 2000 – 3DO sets up an office in Europe 2002 – The company undertook a reverse stock split to avoid delisting from NASDAQ 2003 – Trip Hawkins who owned 40% of the company, resigned from the Board after company filed for bankruptcy protection under Chapter 11, which was followed by liquidation under Chapter 7.
  • 5. new product/service new process new business model Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
  • 6. Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
  • 7.  
  • 8. Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
  • 9. Industry’s transition from 8-bit to 16-bit can be viewed as a disruptive technology from Nintendo’s perspective. HHI for 16-bit Gaming Industry = 50^2 + 50^2 = 5000 Highly Concentrated Industry: The 16 bit worldwide market share was evenly divided between Sega and Nintendo. Besides creating barriers to entry for 3DO, due to their size, Sega and Nintendo had a great incumbent advantage
  • 10. 3DO’s Primary NAICS Code - 511210 (Software Publishers)‏ 3DO’s Primary SIC code - 7372 (Prepackaged software)‏ 51 - INFORMATION 511 – PUBLISHING INDUSTRIES 5112 – SOFTWARE PUBLISHERS 511210 – SOFTWARE PUBLISHERS
  • 11. Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
  • 12. Content Developers CD-ROM development H/W manufacturers and licensees Software Developers (paid $3 royalty)‏ Matsushita’s retail outlets Other sales channels (assumption)‏ H/W Suppliers Consumer
  • 13. Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
  • 14. High Barriers to Entry due to high development costs for CD-ROM technology and therefore less threat of New Entrants to 3DO Robust competitors lured consumers with well designed substitutes (Sega Genesis Super 32, Super NES, Game Boy)‏ Although industry standards were different, in case of 3DO the suppliers had considerable leverage in bargaining as most of them were stakeholders in the company A burgeoning industry with high concentration implied lower bargaining power with the consumer. However, poor pricing strategies didn’t go unpunished High Exit barriers led to repeated capitalization through expensive internal equity. Non-strategic (redundant) alliances and partnerships, poor pricing strategies based on incompetent business model (were some of the reasons for3DO’s demise. Although they had value creating activities, they were unable to build barriers. In other words, they could not create unique / distinctive activities which would block existing and future competition.
  • 15. Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
  • 16. The presence of such colossal incumbents in the industry definitely contributed to the demise of 3DO. Although on one hand 3DO was a relatively slim and nimble organization with a highly entrepreneurial CEO, on the flip side, it was unable to create any barriers based on technology or process engineering (patents, copyrights, unique activities). The competition with favorable economies of scale imitated 3DO’s advantage position and thus capitalized on 3DO’s first mover advantage.
  • 17. Industry Analysis PEST Analysis Value Chain Porter’s 5 Forces Incumbency Competitive analysis Opportunity Value Proposition Target Customers Revenue Model Unique Capabilities Distinctive Activities Value Creating Activities
  • 18. Product Positioning – Nintendo’s SNES has the RPGs, Sega had the action games, 3DO was unable to develop a niche genre and therefore couldn’t analyze its position on the game genre lifecycle Sales & Sales Channel – 3DO tried to position itself as a high end audio-visual entertainment system instead associating itself with game/toy. Also, they mainly targeted retail sales through strategic partners. Pricing Strategy – 3DO was a price leader in the market and despite repeated efforts to lower costs could not beat competitors at bang for the buck Economies of Scale – The competition had an obvious incumbent advantage and the benefit of learning from 3DO’s mistakes. In conclusion, 3DO’s plans were not backed by the right strategy and therefore the implementation was not favorable. Brand – Since the industry was a tight oligopoly before 3DO’s inception, Competition’s existing brand presence was a major force in Shaping 3DO’s future.
  • 19. Despite all the product innovation at 3DO, the company failed to envision harnessing network economies. Unlike its competitors, it did not capitalize on the biggest invention of the decade; the internet. Another way of looking at the role of network effects is that although 3DO was getting its liquidity injections, the company’s solvency was not healthy enough for it wait for the internet to play a major part in its growth; the way it did for 3DO’s competitors. Essentially, 3DO’s competitors have leveraged off the social networking aspect and grown their brands stronger through the online/multiplayer aspects of gaming which bring a whole new dimension to the human interaction – emotions. 3DO however, could not use this to its advantage the way it should/would have wanted to. At the time 3DO sought bankruptcy protection, its top competitors besides Sega and Nintendo were EA and Activision Blizzard, both companies with evolving revenue models like online gaming which were essentially changing the rules of engagement in an old industry and therefore redefining the future. my takeaway – Innovation in and of itself is not the key to success. The ability to allocate resources and create unique/uncompromising value for the consumer should be a company’s goal.
  • 20. Source : Multiple gaming forums and blogs
  • 21.