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ITC:41 - Using Backward Design to Build Better Courses.pptx

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ITC:41 - Using Backward Design to Build Better Courses.pptx

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How focused are your courses? Do you have clear objectives? Are students meeting your objectives? Are students overwhelmed by your content? If you employ backward design, you can ensure that all the elements are needed and help students achieve your objectives.

Backward design is an instructional design strategy for developing courses. With backward design, you start by creating your objectives. Next, you create your assessments. Finally, you develop your instructional content. The result is a tighter course that focuses on exactly what you want your learners to know.

In this presentation, I am going to breakdown the elements and process for implementing backward design. I will also touch on developing objectives and Bloom’s revised taxonomy for learning.

YouTube: https://youtu.be/3ds-voLTaNI
Podcast: https://tubarksblog.com/itc41

How focused are your courses? Do you have clear objectives? Are students meeting your objectives? Are students overwhelmed by your content? If you employ backward design, you can ensure that all the elements are needed and help students achieve your objectives.

Backward design is an instructional design strategy for developing courses. With backward design, you start by creating your objectives. Next, you create your assessments. Finally, you develop your instructional content. The result is a tighter course that focuses on exactly what you want your learners to know.

In this presentation, I am going to breakdown the elements and process for implementing backward design. I will also touch on developing objectives and Bloom’s revised taxonomy for learning.

YouTube: https://youtu.be/3ds-voLTaNI
Podcast: https://tubarksblog.com/itc41

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ITC:41 - Using Backward Design to Build Better Courses.pptx

  1. 1. ITC: 41 – Using Backward Design to Build Better Courses Stan Skrabut, Ed.D. @skrabut
  2. 2. It is time to start another semester.
  3. 3. You are getting ready to prepare your course for the term.
  4. 4. You recognize that your current course is not yielding the results you desire.
  5. 5. You want a course that addresses the essentials with activities that guide students to content mastery.
  6. 6. Backward design is an instructional design method that focuses on learning objectives and goals.
  7. 7. Backward design is an instructional design strategy for developing courses.
  8. 8. The instructor starts with the end in mind.
  9. 9. Begin with the objectives. Objectives Assessments Practice Activities Content
  10. 10. Next design the assessments or ways to determine if the learner meets the objectives.
  11. 11. After you design the assessments, you create the instructional materials to meet the objectives.
  12. 12. If everything is done correctly, learners should pass the assessment thus demonstrating they have met your objective.
  13. 13. There are other names for backward design.
  14. 14. In the Air Force, the term is called Instructional Systems Design or ISD.
  15. 15. ADDIE is a more formalized methodology of Analyze, Design, Develop, Implement, and Evaluate.
  16. 16. There are many reasons to use backward design when designing courses.
  17. 17. Backward design focuses primarily on student learning and understanding.
  18. 18. You’re focused on meeting the objective.
  19. 19. It helps prevent fluff or unnecessary content.
  20. 20. It encourages the instructor to establish the purpose of doing something before implementing it into the curriculum
  21. 21. Instructors know exactly what and why they are teaching something.
  22. 22. It helps identify the correct resources necessary to instruct.
  23. 23. There are three stages to backward design. Identify Desired Results Determine Evidence of Learning Design Learning Experiences and Instruction
  24. 24. Stage one is identifying desired results.
  25. 25. When designing a course, first create your goals and objectives.
  26. 26. A course goal indicates a broad learning outcome students will acquire at the end of the course.
  27. 27. The goal must be realistic and achievable but is not usually measurable.
  28. 28. A course objective indicates a specific learning outcome, which should be measurable.
  29. 29. The parts of a learning objective are conditions, behavioral verbs, and criteria. Behavior Criteria Conditions
  30. 30. The levels in Bloom’s Taxonomy (original and revised) can be helpful in developing learning outcomes.
  31. 31. Stage two is determining acceptable evidence of learning.
  32. 32. This stage focuses on tasks and assessments to demonstrate evidence of understanding and learning.
  33. 33. In essence, you simply put the objective into action.
  34. 34. Universal Design Learning is applicable when it comes to creating assessments.
  35. 35. When you understand the basics of UDL, it makes it easier to incorporate them into backwards design.
  36. 36. Stage three is designing learning experiences and instruction.
  37. 37. Design instruction that meets the objectives.
  38. 38. Design activities that the student can practice to successfully pass the objectives.
  39. 39. Design content for hands on learners.
  40. 40. UDL helps you decide on choice and supports.
  41. 41. Backward design works neatly with open educational resources (OER).
  42. 42. Start by having the objectives in front of you as you look for resources.
  43. 43. When designing backwards, looking for OER should be the last step you consider.
  44. 44. Plan how students will engage with learning materials to prepare for the assessments.
  45. 45. Determine what you expect students to be able to do at the end of the lesson, module/unit, or course.
  46. 46. Articulate how students will demonstrate they have achieved these learning outcomes; these are your assessments.
  47. 47. There are three primary ways to use existing OER. As Is Revise Remix
  48. 48. Find a piece of OER and use it as-is.
  49. 49. Revise a piece of OER to meet your needs.
  50. 50. Take several pieces of OER and remix them into a new compilation, using them either as they are or with revisions.
  51. 51. Keep your eye on licenses; some resources, for example, permit you to share them, but not revise or remix them.

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  • Photo by Eden Constantino on Unsplash
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  • Photo by Mars Sector-6 on Unsplash
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  • Jonathasmello, CC BY 3.0 <https://creativecommons.org/licenses/by/3.0>, via Wikimedia Commons
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  • Photo by MART PRODUCTION: https://www.pexels.com/photo/photo-of-doctor-looking-deeply-unto-the-screen-7088530/
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