Sungkyun Kim
78
Followers
Personal Information
Unternehmen/Arbeitsplatz
Korea Korea, South
Beruf
Technical Director at Innospark
Branche
Technology / Software / Internet
Webseite
http://littles.egloos.com
Info
I have more than 10 years of experience in computer games and enterprise systems as various roles such as software engineer and project manager.
My primary specialty area as an engineer has been designing and implementing core game engine technologies from basic algebra to rendering framework and large architecture for massively multi-player and multi-platform environments.
As a lead of several game development projects, I designed and refined the development process for engineering or entire development teams to successfully release the game titles.
Tags
mono
scripting
kgc
kgc2014
c#
c++
스크립트
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- Präsentationen
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- Infografiken
[IGC 2016] 스퀘어에닉스 요시다 나오키 - FINAL FANTASY XIV: 대규모 개발의 워크플로우와 매니지먼트 방식
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Vor 7 Jahren
FIFA 온라인 3의 MongoDB 사용기
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Vor 9 Jahren
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Reed Hastings
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Vor 14 Jahren
[KGC2014] 두 마리 토끼를 잡기 위한 C++ - C# 혼합 멀티플랫폼 게임 아키텍처 설계
Sungkyun Kim
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Vor 9 Jahren