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© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 1
Holographic Innovation
Mixed Reality With...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 2
Before we start…
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 3
Mixed Reality??
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 4
Virtual Reality – VR
Completely
immerse y...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 5
Interaction using
hand-held
controllers.
...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 6
Augmented Reality – AR
Superimpose digita...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 7
Augmented Reality – AR
Doesn’t take
real-...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 8
Mixed Reality
Let digital content
blend &...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 9
Augmented Reality Mixed Reality
Real-worl...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 10
Natural interaction
with
virtual content...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 11
The Augmented and Virtual Reality Contin...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 12
…and what about Google Glass?
Image: Tim...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 13
Microsoft HoloLens
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 14
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 15
Untethered
You can
walk around
freely.
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 16
Head Tracking
Device keeps track
of its ...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 17
Spatial PerceptionHoloLens recognizes
re...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 18
World Anchor
Objects always
stay in one ...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 19
Interaction Patterns
Gaze Gestures Voice...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 20
Developing for HoloLens
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 21
Windows Holographic Academy
https://deve...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 22
DEMO
TIME
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 23
Use Case: Assisted Construction and QA
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 24
Assisted Construction and QA: The Past
C...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 25
Assisted Construction and QA: The Future...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 26
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 27
Use Case: Holographic Prototyping & Anal...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 28
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 29
Consumer Use Cases?
$ 3000
600 g
2-3 hou...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 30
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 31
Consumer Use Cases?
$ 3000
600 g
2-3 hou...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 32
Cooking!
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 33
Hands On!
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 34
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 35
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 36
Michael.Sattler@zuehlke.com
Thanks every...
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 37
© Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 38
Image Reference
http://imagellance.com/p...
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AREAS OF INNOVATION: MIXED REALITY IN THE INDUSTRY AND OUR EVERYDAY LIFE

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The arrival of the HoloLens marks a turning point in creating applications that enrich the real world with virtual objects. The device’s immersive experience, which is referred to as Mixed Reality, opens up an entire world of potential uses in industrial enterprises as well as our everyday lives. Holograms not only enrich our environment – interaction with holograms also facilitates our daily activities. In this session we will give you an overview of what sets the HoloLens apart from other Augmented and Virtual Reality devices, what it can do and what you can do with it. We will also provide an outlook on the use cases we see for the device and discuss your own ideas for the HoloLens. And finally we would like to give you the opportunity for a short hands-on demo.

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AREAS OF INNOVATION: MIXED REALITY IN THE INDUSTRY AND OUR EVERYDAY LIFE

  1. 1. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 1 Holographic Innovation Mixed Reality With HoloLens In The Industry And Our Everyday Life
  2. 2. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 2 Before we start…
  3. 3. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 3 Mixed Reality??
  4. 4. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 4 Virtual Reality – VR Completely immerse yourself in digital content.
  5. 5. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 5 Interaction using hand-held controllers. Virtual Reality – VR
  6. 6. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 6 Augmented Reality – AR Superimpose digital content on top of the real world.
  7. 7. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 7 Augmented Reality – AR Doesn’t take real-world objects into account.
  8. 8. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 8 Mixed Reality Let digital content blend & interact with the real world.
  9. 9. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 9 Augmented Reality Mixed Reality Real-world objects occlude virtual objects.
  10. 10. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 10 Natural interaction with virtual content. Mixed Reality
  11. 11. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 11 The Augmented and Virtual Reality Continuum Virtual Reality Augmented Reality Mixed Reality
  12. 12. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 12 …and what about Google Glass? Image: Tim Reckmann, 2014-05-12, Creative Commons
  13. 13. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 13 Microsoft HoloLens
  14. 14. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 14
  15. 15. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 15 Untethered You can walk around freely.
  16. 16. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 16 Head Tracking Device keeps track of its own position in the real world
  17. 17. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 17 Spatial PerceptionHoloLens recognizes real-world environment
  18. 18. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 18 World Anchor Objects always stay in one place
  19. 19. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 19 Interaction Patterns Gaze Gestures Voice Commands
  20. 20. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 20 Developing for HoloLens
  21. 21. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 21 Windows Holographic Academy https://developer.microsoft.com/en-us/windows/holographic/academy
  22. 22. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 22 DEMO TIME
  23. 23. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 23 Use Case: Assisted Construction and QA
  24. 24. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 24 Assisted Construction and QA: The Past CAD RealityDrawings
  25. 25. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 25 Assisted Construction and QA: The Future CAD Reality HoloLens
  26. 26. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 26
  27. 27. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 27 Use Case: Holographic Prototyping & Analysis
  28. 28. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 28
  29. 29. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 29 Consumer Use Cases? $ 3000 600 g 2-3 hours Hides your face
  30. 30. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 30
  31. 31. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 31 Consumer Use Cases? $ 3000 600 g 2-3 hours Hides your face
  32. 32. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 32 Cooking!
  33. 33. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 33 Hands On!
  34. 34. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 34
  35. 35. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 35
  36. 36. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 36 Michael.Sattler@zuehlke.com Thanks everyone! See you at the expo!
  37. 37. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 37
  38. 38. © Zühlke 2016Holographic Innovation | Michael Sattler 22. September 2016 Slide 38 Image Reference http://imagellance.com/pictures-of-lottery-balls.html https://www3.oculus.com/en-us/rift/ http://www.theriftarcade.com/oculus-rift-games/ https://i.ytimg.com/vi/vDNzTasuYEw/maxresdefault.jpg http://technikblog.ch/2015/06/microsoft-zeigt-neue-xbox-one-features-und-minecraft-hololens/ https://www.thurrott.com/mobile/63086/hands-on-with-microsoft-hololens-third-times-the-charm https://developer.microsoft.com/en-us/windows/holographic/hologram

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