Personal Information
Unternehmen/Arbeitsplatz
Birmingham United Kingdom
Branche
Education
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Researching representations of the cryosphere (glaciers, ice sheets, icebergs, permafrost, and the other icy parts of the planet), and sea level changes, in digital games.
Tags
simulation
play
technology
research
university
digital
classroom
curriculum
school
college
learning
teaching
education
avatar
virtual reality
virtual
vr
vw
second life
sl
console
fun
gamification
entertainment
cots
game
video games
library
nintendo
wii
xbox
playstation
libraries
european
europe
video
games
project management
jisc
services
elib
electronic library
management
digital library
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Präsentationen
(21)Dokumente
(2)Gefällt mir
(6)Video games, literacy, and identity
Nicky Rosi
•
Vor 10 Jahren
Games and Crowds: Now, Near, Next
Ben Sawyer
•
Vor 10 Jahren
Where Next? Virtual Worlds and Technology Trends
Andy Piper
•
Vor 12 Jahren
What is Virtual Learning?
kateboardman
•
Vor 14 Jahren
MUVEs and second lives: exploring education in second life
University of Newcastle, NSW.
•
Vor 16 Jahren
Second Life Education Presentation
Sarah Robbins
•
Vor 16 Jahren
Personal Information
Unternehmen/Arbeitsplatz
Birmingham United Kingdom
Branche
Education
Info
Researching representations of the cryosphere (glaciers, ice sheets, icebergs, permafrost, and the other icy parts of the planet), and sea level changes, in digital games.
Tags
simulation
play
technology
research
university
digital
classroom
curriculum
school
college
learning
teaching
education
avatar
virtual reality
virtual
vr
vw
second life
sl
console
fun
gamification
entertainment
cots
game
video games
library
nintendo
wii
xbox
playstation
libraries
european
europe
video
games
project management
jisc
services
elib
electronic library
management
digital library
Mehr anzeigen